CurrentItem() публичный Метод

public CurrentItem ( ) : ProductionItem
Результат ProductionItem
Пример #1
0
        public void Tick(Actor self)
        {
            if (queue == null)
            {
                var type = info.ProductionType ?? self.Trait <Production>().Info.Produces.First();

                // Per-actor queue
                // Note: this includes disabled queues, as each bar must bind to exactly one queue.
                queue = self.TraitsImplementing <ProductionQueue>()
                        .FirstOrDefault(q => type == null || type == q.Info.Type);

                if (queue == null)
                {
                    // No queues available - check for classic production queues
                    queue = self.Owner.PlayerActor.TraitsImplementing <ProductionQueue>()
                            .FirstOrDefault(q => type == null || type == q.Info.Type);
                }

                if (queue == null)
                {
                    throw new InvalidOperationException("No queues available for production type '{0}'".F(type));
                }
            }

            var current = queue.CurrentItem();

            value = current != null ? 1 - (float)current.RemainingCost / current.TotalCost : 0;
        }
Пример #2
0
        public void Tick(Actor self)
        {
            var current = queue.CurrentItem();

            value = current != null ? 1 - (float)current.RemainingCost / current.TotalCost : 0;
        }