public GetPrevSong ( ) : OpenRA.GameRules.MusicInfo | ||
Результат | OpenRA.GameRules.MusicInfo |
public MusicControllerLogic(Widget widget, World world, WorldRenderer worldRenderer) { musicPlaylist = world.WorldActor.Trait<MusicPlaylist>(); var keyhandler = widget.Get<LogicKeyListenerWidget>("MUSICCONTROLLER_KEYHANDLER"); keyhandler.OnKeyPress = e => { if (e.Event == KeyInputEvent.Down) { var key = Hotkey.FromKeyInput(e); if (key == Game.Settings.Keys.NextTrack) musicPlaylist.Play(musicPlaylist.GetNextSong()); else if (key == Game.Settings.Keys.PreviousTrack) musicPlaylist.Play(musicPlaylist.GetPrevSong()); else if (key == Game.Settings.Keys.StopMusic) StopMusic(); else if (key == Game.Settings.Keys.PauseMusic) PauseOrResumeMusic(); } return false; }; }
public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit) { var panel = widget.Get("MUSIC_PANEL"); musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST"); itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE"); musicPlaylist = world.WorldActor.Trait<MusicPlaylist>(); BuildMusicTable(); Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null; panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable; var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY"); playButton.OnClick = Play; playButton.IsDisabled = noMusic; playButton.IsVisible = () => !Sound.MusicPlaying; var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE"); pauseButton.OnClick = Sound.PauseMusic; pauseButton.IsDisabled = noMusic; pauseButton.IsVisible = () => Sound.MusicPlaying; var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP"); stopButton.OnClick = () => { musicPlaylist.Stop(); }; stopButton.IsDisabled = noMusic; var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT"); nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); }; nextButton.IsDisabled = noMusic; var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV"); prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); }; prevButton.IsDisabled = noMusic; var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE"); shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle; shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true; shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT"); repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat; repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true; repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; panel.Get<LabelWidget>("TIME_LABEL").GetText = () => { if (currentSong == null || musicPlaylist.CurrentSongIsBackground) return ""; var minutes = (int)Sound.MusicSeekPosition / 60; var seconds = (int)Sound.MusicSeekPosition % 60; var totalMinutes = currentSong.Length / 60; var totalSeconds = currentSong.Length % 60; return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds); }; var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER"); musicSlider.OnChange += x => Sound.MusicVolume = x; musicSlider.Value = Sound.MusicVolume; var installButton = widget.GetOrNull<ButtonWidget>("INSTALL_BUTTON"); if (installButton != null) { installButton.IsDisabled = () => world == null || world.Type != WorldType.Shellmap; var args = new string[] { "Install.Music=true" }; installButton.OnClick = () => Game.RunAfterTick(() => Game.InitializeMod(Game.Settings.Game.Mod, new Arguments(args))); var installData = Game.ModData.Manifest.Get<ContentInstaller>(); installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length <= installData.ShippedSoundtracks; } var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER"); if (songWatcher != null) { songWatcher.OnTick = () => { if (musicPlaylist.CurrentSongIsBackground && currentSong != null) currentSong = null; if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground) return; currentSong = Sound.CurrentMusic; }; } panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); }; }
public MusicPlayerLogic(Widget widget, ModData modData, World world, Action onExit) { var panel = widget; musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST"); itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE"); musicPlaylist = world.WorldActor.Trait<MusicPlaylist>(); BuildMusicTable(); Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null; panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable; if (musicPlaylist.IsMusicAvailable) { panel.Get<LabelWidget>("MUTE_LABEL").GetText = () => { if (Game.Settings.Sound.Mute) return "Audio has been muted in settings."; return ""; }; } var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY"); playButton.OnClick = Play; playButton.IsDisabled = noMusic; playButton.IsVisible = () => !Game.Sound.MusicPlaying; var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE"); pauseButton.OnClick = Game.Sound.PauseMusic; pauseButton.IsDisabled = noMusic; pauseButton.IsVisible = () => Game.Sound.MusicPlaying; var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP"); stopButton.OnClick = () => { musicPlaylist.Stop(); }; stopButton.IsDisabled = noMusic; var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT"); nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); }; nextButton.IsDisabled = noMusic; var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV"); prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); }; prevButton.IsDisabled = noMusic; var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE"); shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle; shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true; shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT"); repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat; repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true; repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; panel.Get<LabelWidget>("TIME_LABEL").GetText = () => { if (currentSong == null || musicPlaylist.CurrentSongIsBackground) return ""; var minutes = (int)Game.Sound.MusicSeekPosition / 60; var seconds = (int)Game.Sound.MusicSeekPosition % 60; var totalMinutes = currentSong.Length / 60; var totalSeconds = currentSong.Length % 60; return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds); }; var musicTitle = panel.GetOrNull<LabelWidget>("TITLE_LABEL"); if (musicTitle != null) musicTitle.GetText = () => currentSong != null ? currentSong.Title : "No song playing"; var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER"); musicSlider.OnChange += x => Game.Sound.MusicVolume = x; musicSlider.Value = Game.Sound.MusicVolume; var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER"); if (songWatcher != null) { songWatcher.OnTick = () => { if (musicPlaylist.CurrentSongIsBackground && currentSong != null) currentSong = null; if (Game.Sound.CurrentMusic == null || currentSong == Game.Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground) return; currentSong = Game.Sound.CurrentMusic; }; } var backButton = panel.GetOrNull<ButtonWidget>("BACK_BUTTON"); if (backButton != null) backButton.OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); }; }