public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power) { // Clear selection if using Left-Click Orders if (Game.Settings.Game.UseClassicMouseStyle) { manager.Self.World.Selection.Clear(); } this.manager = manager; this.order = order; this.power = power; range = power.info.Range; tile = world.Map.Rules.Sequences.GetSequence("overlay", "target-select").GetSprite(0); }
public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power) { // Clear selection if using Left-Click Orders if (Game.Settings.Game.UseClassicMouseStyle) manager.Self.World.Selection.Clear(); this.manager = manager; this.order = order; this.power = power; this.range = power.info.Range; tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0); }