Наследование: IProjectileInfo
Пример #1
0
        public Bullet(BulletInfo info, ProjectileArgs args)
        {
            this.info = info;
            this.args = args;
            pos       = args.Source;

            var world = args.SourceActor.World;

            if (info.Angle.Length > 1)
            {
                angle = new WAngle(world.SharedRandom.Next(info.Angle[0].Angle, info.Angle[1].Angle));
            }
            else
            {
                angle = info.Angle[0];
            }

            if (info.Speed.Length > 1)
            {
                speed = new WDist(world.SharedRandom.Next(info.Speed[0].Length, info.Speed[1].Length));
            }
            else
            {
                speed = info.Speed[0];
            }

            target = args.PassiveTarget;
            if (info.Inaccuracy.Length > 0)
            {
                var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
                var range      = Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
                var maxOffset  = inaccuracy * (target - pos).Length / range;
                target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
            }

            facing = (target - pos).Yaw.Facing;
            length = Math.Max((target - pos).Length / speed.Length, 1);

            if (!string.IsNullOrEmpty(info.Image))
            {
                anim = new Animation(world, info.Image, new Func <int>(GetEffectiveFacing));
                anim.PlayRepeating(info.Sequences.Random(world.SharedRandom));
            }

            if (info.ContrailLength > 0)
            {
                var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
                contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
            }

            trailPalette = info.TrailPalette;
            if (info.TrailUsePlayerPalette)
            {
                trailPalette += args.SourceActor.Owner.InternalName;
            }

            smokeTicks = info.TrailDelay;
        }
Пример #2
0
        public Bullet(BulletInfo info, ProjectileArgs args)
        {
            this.info = info;
            this.args = args;
            this.pos  = args.Source;

            var world = args.SourceActor.World;

            if (info.Angle.Length > 1)
            {
                angle = new WAngle(world.SharedRandom.Next(info.Angle[0].Angle, info.Angle[1].Angle));
            }
            else
            {
                angle = info.Angle[0];
            }

            if (info.Speed.Length > 1)
            {
                speed = new WRange(world.SharedRandom.Next(info.Speed[0].Range, info.Speed[1].Range));
            }
            else
            {
                speed = info.Speed[0];
            }

            target = args.PassiveTarget;
            if (info.Inaccuracy.Range > 0)
            {
                var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Range, args.InaccuracyModifiers);
                var maxOffset  = inaccuracy * (target - pos).Length / args.Weapon.Range.Range;
                target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
            }

            facing = OpenRA.Traits.Util.GetFacing(target - pos, 0);
            length = Math.Max((target - pos).Length / speed.Range, 1);

            if (info.Image != null)
            {
                anim = new Animation(world, info.Image, GetEffectiveFacing);
                anim.PlayRepeating("idle");
            }

            if (info.ContrailLength > 0)
            {
                var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
                contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
            }

            trailPalette = info.TrailPalette;
            if (info.TrailUsePlayerPalette)
            {
                trailPalette += args.SourceActor.Owner.InternalName;
            }

            smokeTicks = info.TrailDelay;
        }