Пример #1
0
        public void BeginFrame(int2 scroll, float zoom)
        {
            device.Clear();

            var resolutionChanged = lastResolution != Resolution;

            if (resolutionChanged)
            {
                lastResolution = Resolution;
                RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
                SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
                LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
            }

            // If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless.
            if (resolutionChanged || lastScroll != scroll || lastZoom != zoom)
            {
                lastScroll = scroll;
                lastZoom   = zoom;
                WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
                WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
                WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
                WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
                WorldQuadRenderer.SetViewportParams(Resolution, zoom, scroll);
            }
        }
Пример #2
0
 public void BeginFrame(float2 scroll, float zoom)
 {
     device.Clear();
     WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
     SpriteRenderer.SetViewportParams(Resolution, 1f, float2.Zero);
     RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, float2.Zero);
     WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
     WorldQuadRenderer.SetViewportParams(Resolution, zoom, scroll);
     LineRenderer.SetViewportParams(Resolution, 1f, float2.Zero);
 }
Пример #3
0
        public void SetPalette(HardwarePalette palette)
        {
            if (palette.Texture == currentPaletteTexture)
            {
                return;
            }

            Flush();
            currentPaletteTexture = palette.Texture;

            RgbaSpriteRenderer.SetPalette(currentPaletteTexture);
            SpriteRenderer.SetPalette(currentPaletteTexture);
            WorldSpriteRenderer.SetPalette(currentPaletteTexture);
        }