Пример #1
0
        public Sound LoadSoundDirect([NotNull] string fileName, [NotNull] WaveStream stream, bool manageResult)
        {
            WaveStream audioStream;
            var        originalFormat = stream.WaveFormat;

            if (!AudioHelper.NeedsFormatConversionFrom(originalFormat, RequiredFormat))
            {
                audioStream = stream;
            }
            else
            {
                // ResamplerDmoStream always works but it requires MediaFoundation.
                // So here we wrap the WdlResamplingSampleProvider to a stream, and voila!
                audioStream = new WdlResampling16Stream(stream, RequiredFormat.SampleRate);
            }

            var loadedFormat = audioStream.WaveFormat;
            var audioData    = audioStream.ReadAll();

            if (audioStream != stream)
            {
                // TODO: Warning: this also destroys the internal 'stream'. So 'stream' must not be used again.
                audioStream.Dispose();
            }

            return(LoadSoundDirect(fileName, audioData, loadedFormat, false, manageResult));
        }
Пример #2
0
        public void Play([CanBeNull] string fileName, [NotNull] IAudioFormat format)
        {
            if (fileName == null)
            {
                return;
            }

            fileName = Path.GetFullPath(fileName);

            PreloadSfx(fileName, format);

            var key = Environment.OSVersion.Platform == PlatformID.Win32NT ? fileName.ToLowerInvariant() : fileName;

            var currentTime = _audioManager.MixerTime;

            var free = GetFreeStream(key);

            if (free.OffsetStream != null)
            {
                free.OffsetStream.StartTime   = currentTime;
                free.OffsetStream.CurrentTime = currentTime;
                _playingStates[free.Index]    = true;
                _audioManager.AddInputStream(free.OffsetStream, Volume);
                return;
            }

            var(data, waveFormat) = _preloaded[key];

            var source = new RawSourceWaveStream(data, 0, data.Length, waveFormat);

            // Offset requires 16-bit integer input.
            WaveStream toOffset;

            if (AudioHelper.NeedsFormatConversionFrom(waveFormat, RequiredFormat))
            {
                toOffset = new ResamplerDmoStream(source, RequiredFormat);
            }
            else
            {
                toOffset = source;
            }

            var offset = new WaveOffsetStream(toOffset, currentTime, TimeSpan.Zero, toOffset.TotalTime);

            _audioManager.AddInputStream(offset, Volume);

            lock (_queueLock) {
                _playingWaveStreams.Add((key, offset, toOffset, source));
            }

            _playingStates.Add(true);
        }
Пример #3
0
        public void PlayLooped([CanBeNull] string fileName, [NotNull] IAudioFormat format, [NotNull] object state)
        {
            if (fileName == null)
            {
                return;
            }

            if (state == null)
            {
                throw new ArgumentNullException(nameof(state));
            }

            if (_loopedStreams.ContainsKey(state))
            {
                return;
            }

            fileName = Path.GetFullPath(fileName);

            PreloadSfx(fileName, format);

            var key = Environment.OSVersion.Platform == PlatformID.Win32NT ? fileName.ToLowerInvariant() : fileName;

            var currentTime = _audioManager.MixerTime;

            var(data, waveFormat) = _preloaded[key];

            var source = new RawSourceWaveStream(data, 0, data.Length, waveFormat);

            var looped = new LoopedWaveStream(source, LoopedWaveStream.DefaultMaxLoops);

            // Offset requires 16-bit integer input.
            WaveStream toOffset;

            if (AudioHelper.NeedsFormatConversionFrom(waveFormat, RequiredFormat))
            {
                toOffset = new ResamplerDmoStream(looped, RequiredFormat);
            }
            else
            {
                toOffset = looped;
            }

            var offset = new WaveOffsetStream(toOffset, currentTime, TimeSpan.Zero, toOffset.TotalTime);

            _audioManager.AddInputStream(offset, Volume);

            lock (_queueLock) {
                _loopedStreams[state] = (offset, toOffset, looped, source);
            }
        }
Пример #4
0
        internal Music(AudioManager audioManager, [NotNull] WaveStream waveStream, float volume, bool externalWaveStream)
        {
            _audioManager         = audioManager;
            _baseWaveStream       = waveStream;
            _isExternalWaveStream = externalWaveStream;

            if (AudioHelper.NeedsFormatConversionFrom(waveStream.WaveFormat, RequiredFormat))
            {
                _formatConvertedStream = new ResamplerDmoStream(waveStream, RequiredFormat);
            }
            else
            {
                _formatConvertedStream = waveStream;
            }

            OffsetStream = new WaveOffsetStream(_formatConvertedStream);

            IsStopped = true;

            CachedVolume = volume;
        }