public Curves() { _semiMinorAxis = Ellipsoid.ScaledWgs84.Radii.Z; SetShape(); _window = Device.CreateWindow(800, 600, "Chapter 2: Curves"); _window.Resize += OnResize; _window.RenderFrame += OnRenderFrame; _window.Keyboard.KeyDown += OnKeyDown; _sceneState = new SceneState(); _camera = new CameraLookAtPoint(_sceneState.Camera, _window, _globeShape); _clearState = new ClearState(); _texture = Device.CreateTexture2D(new Texture2DDescription(1, 1, TextureFormat.RedGreenBlue8)); WritePixelBuffer pixelBuffer = Device.CreateWritePixelBuffer(PixelBufferHint.Stream, 3); pixelBuffer.CopyFromSystemMemory(new byte[] { 0, 255, 127 }); _texture.CopyFromBuffer(pixelBuffer, ImageFormat.RedGreenBlue, ImageDatatype.UnsignedByte, 1); _instructions = new HeadsUpDisplay(); _instructions.Color = Color.Black; _sampledPoints = new BillboardCollection(_window.Context); _sampledPoints.Texture = Device.CreateTexture2D(Device.CreateBitmapFromPoint(8), TextureFormat.RedGreenBlueAlpha8, false); _sampledPoints.DepthTestEnabled = false; _ellipsoid = new RayCastedGlobe(_window.Context); _ellipsoid.Texture = _texture; _polyline = new Polyline(); _polyline.Width = 3; _polyline.DepthTestEnabled = false; _plane = new Plane(_window.Context); _plane.Origin = Vector3D.Zero; _plane.OutlineWidth = 3; CreateScene(); /////////////////////////////////////////////////////////////////// _sceneState.Camera.Eye = Vector3D.UnitY; _sceneState.Camera.ZoomToTarget(2 * _globeShape.MaximumRadius); }
public Axes() { _polyline = new Polyline(); Length = 1; Width = 1; }
private void CreateScene() { DisposeScene(); _ellipsoid = new TessellatedGlobe(); _ellipsoid.Shape = _globeShape; _ellipsoid.NumberOfSlicePartitions = 64; _ellipsoid.NumberOfStackPartitions = 32; /////////////////////////////////////////////////////////////////// Mesh mesh = GeographicGridEllipsoidTessellator.Compute(_globeShape, 64, 32, GeographicGridEllipsoidVertexAttributes.Position); _wireframe = new Wireframe(_window.Context, mesh); _wireframe.Width = 2; /////////////////////////////////////////////////////////////////// _axes = new Axes(); _axes.Length = 1.5; _axes.Width = 3; /////////////////////////////////////////////////////////////////// Vector3D p = _globeShape.ToVector3D(new Geodetic3D(0, Trig.ToRadians(45), 0)); Vector3D deticNormal = _globeShape.GeodeticSurfaceNormal(p); Vector3D centricNormal = Ellipsoid.CentricSurfaceNormal(p); double normalLength = _globeShape.MaximumRadius; Vector3D pDetic = p + (normalLength * deticNormal); Vector3D pCentric = p + (normalLength * centricNormal); VertexAttributeFloatVector3 positionAttribute = new VertexAttributeFloatVector3("position", 4); positionAttribute.Values.Add(p.ToVector3F()); positionAttribute.Values.Add(pDetic.ToVector3F()); positionAttribute.Values.Add(p.ToVector3F()); positionAttribute.Values.Add(pCentric.ToVector3F()); VertexAttributeRGBA colorAttribute = new VertexAttributeRGBA("color", 4); colorAttribute.AddColor(Color.DarkGreen); colorAttribute.AddColor(Color.DarkGreen); colorAttribute.AddColor(Color.DarkCyan); colorAttribute.AddColor(Color.DarkCyan); Mesh polyline = new Mesh(); polyline.PrimitiveType = PrimitiveType.Lines; polyline.Attributes.Add(positionAttribute); polyline.Attributes.Add(colorAttribute); _normals = new Polyline(); _normals.Set(_window.Context, polyline); _normals.Width = 3; /////////////////////////////////////////////////////////////////// Font font = new Font("Arial", 24); IList<Bitmap> labelBitmaps = new List<Bitmap>(2); labelBitmaps.Add(Device.CreateBitmapFromText("Geodetic", font)); labelBitmaps.Add(Device.CreateBitmapFromText("Geocentric", font)); font.Dispose(); TextureAtlas atlas = new TextureAtlas(labelBitmaps); _labels = new BillboardCollection(_window.Context, 2); _labels.Texture = Device.CreateTexture2D(atlas.Bitmap, TextureFormat.RedGreenBlueAlpha8, false); _labels.Add(new Billboard() { Position = pDetic, TextureCoordinates = atlas.TextureCoordinates[0], Color = Color.DarkGreen, HorizontalOrigin = HorizontalOrigin.Right, VerticalOrigin = VerticalOrigin.Bottom }); _labels.Add(new Billboard() { Position = pCentric, TextureCoordinates = atlas.TextureCoordinates[1], Color = Color.DarkCyan, HorizontalOrigin = HorizontalOrigin.Right, VerticalOrigin = VerticalOrigin.Bottom }); atlas.Dispose(); /////////////////////////////////////////////////////////////////// Vector3D east = Vector3D.UnitZ.Cross(deticNormal); Vector3D north = deticNormal.Cross(east); _tangentPlane = new Plane(_window.Context); _tangentPlane.Origin = p; _tangentPlane.XAxis = east; _tangentPlane.YAxis = north; _tangentPlane.OutlineWidth = 3; }