public UniformBufferGL3x(BufferHint usageHint, int sizeInBytes) { _bufferObject = new BufferGL3x(BufferTarget.UniformBuffer, usageHint, sizeInBytes); }
public VertexBufferGL3x(BufferHint usageHint, int sizeInBytes) { _bufferObject = new BufferGL3x(BufferTarget.ArrayBuffer, usageHint, sizeInBytes); }
public IndexBufferGL3x(BufferHint usageHint, int sizeInBytes) { _bufferObject = new BufferGL3x(BufferTarget.ElementArrayBuffer, usageHint, sizeInBytes); }