Пример #1
0
 public GuiScreenMainMenu()
 {
     buttons.Add(new GuiButton(0, 0, 200, Vector2.One * 2)
     {
         centered = true
     });
     background = new GuiTexture(GraphicsManager.loadTexture("gui/bg", false), Vector2.Zero, Vector2.One * 8);
 }
Пример #2
0
        public GuiRenderer()
        {
            shader = new GuiShader("gui");

            var texture = GraphicsManager.loadTexture("gui/cross", true);

            if (texture != null)
            {
                var tex = new GuiTexture(texture.textureID, texture.textureSize, Vector2.Zero, Vector2.One * 1.4f);
                crosshairGui = new GuiCrosshair(tex);
            }

            hudGui = new GuiHUD();
        }
Пример #3
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 public static void stitchTextures()
 {
     blockTextureAtlasID = GraphicsManager.loadTexture(generateTextureMap(), false);
 }
Пример #4
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 public GuiScreenIngameMenu()
 {
     background = new GuiTexture(GraphicsManager.loadTexture("gui/bg_transparent", false), Vector2.Zero, Vector2.One * 4);
 }
Пример #5
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 static GuiButton()
 {
     GUI_BUTTON       = new GuiTexture(GraphicsManager.loadTexture("gui/button", false));
     GUI_BUTTON_HOVER = new GuiTexture(GraphicsManager.loadTexture("gui/button_hover", false));
 }
Пример #6
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 public GuiScreenCrafting()
 {
     gui = new GuiTexture(GraphicsManager.loadTexture("gui/crafting", false), Vector2.One * 0.5f);
 }
Пример #7
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 public GuiScreen()
 {
     background = new GuiTexture(GraphicsManager.loadTexture("gui/bg", false), Vector2.Zero, Vector2.One * 4);
 }