public GuiScreenMainMenu() { buttons.Add(new GuiButton(0, 0, 200, Vector2.One * 2) { centered = true }); background = new GuiTexture(GraphicsManager.loadTexture("gui/bg", false), Vector2.Zero, Vector2.One * 8); }
public GuiRenderer() { shader = new GuiShader("gui"); var texture = GraphicsManager.loadTexture("gui/cross", true); if (texture != null) { var tex = new GuiTexture(texture.textureID, texture.textureSize, Vector2.Zero, Vector2.One * 1.4f); crosshairGui = new GuiCrosshair(tex); } hudGui = new GuiHUD(); }
public static void stitchTextures() { blockTextureAtlasID = GraphicsManager.loadTexture(generateTextureMap(), false); }
public GuiScreenIngameMenu() { background = new GuiTexture(GraphicsManager.loadTexture("gui/bg_transparent", false), Vector2.Zero, Vector2.One * 4); }
static GuiButton() { GUI_BUTTON = new GuiTexture(GraphicsManager.loadTexture("gui/button", false)); GUI_BUTTON_HOVER = new GuiTexture(GraphicsManager.loadTexture("gui/button_hover", false)); }
public GuiScreenCrafting() { gui = new GuiTexture(GraphicsManager.loadTexture("gui/crafting", false), Vector2.One * 0.5f); }
public GuiScreen() { background = new GuiTexture(GraphicsManager.loadTexture("gui/bg", false), Vector2.Zero, Vector2.One * 4); }