Пример #1
0
        public static bool glGetShaderCompiledStatus(GFX.GfxShader shader)
        {
            var isCompiled = 0;

            glGetShaderiv(shader.Id, Def.ShaderParameter.CompileStatus, ref isCompiled);
            return(isCompiled == 1);
        }
Пример #2
0
        public static string glGetShaderCompiledInformation(GFX.GfxShader shader)
        {
            var len = 0;

            glGetShaderiv(shader.Id, Def.ShaderParameter.InfoLogLength, ref len);
            if (len > 1)
            {
                var bs = new byte[len];
                glGetShaderInfoLog(shader.Id, len, null, bs);
                return(System.Text.Encoding.ASCII.GetString(bs));
            }
            return(string.Empty);
        }