/// <summary> /// /// </summary> /// <param name="sound"></param> public void LoadStreamOGG(SoundType sound) { }
/// <summary> /// Loads a RIFF WAV /// </summary> /// <param name="sound">What soundtype is it</param> public void LoadWAV(SoundType sound) { //AudioContext context = new AudioContext(); // needed for playing sounds!!! /* OpenAL needs a binaryreadyer to get data from the sound-file. * */ BinaryReader br = new BinaryReader(File.OpenRead(sound.Filename)); //RIFF_Header string ChunkID; int ChunkSize; // filesize string Format; //WAVE_Format string subChunk1ID; // fmt int subChunk1Size; // fmt Size short audioFormat; short numChannels; int SampleRate; int ByteRate; short ByteAlign; short BitsPerSample; /*int mBytesPerPacket; int mFramesPerPacket; int mChannelsPerFrame; int mBitsPerChannel;*/ //WAVE_Data string subChunk2ID; int subChunk2Size; byte[] data; // OpenAL Buffer int ab = sound.Buffer; /* WAVE * RIFF-header is 4x4 Bytes * Format is 2x4, 2x2, 2x4, 2x2 Bytes * DATA have headers 2x4 Bytes with rest of data as sound info */ ChunkID = new string(br.ReadChars(4)); if (ChunkID != "RIFF") // WAV-file header 1 { throw new Exception("input file not RIFF"); } ChunkSize = br.ReadInt32(); //BitConverter.ToInt32(br.ReadBytes(4).Reverse().ToArray(), 0); // rest of caf file header, casts error!? Format = new string(br.ReadChars(4)); if (Format != "WAVE") // WAV-file header 1 { throw new Exception("input file not WAVE"); } // HEADER end // Format start subChunk1ID = new string(br.ReadChars(4)); subChunk1Size = br.ReadInt32(); //BitConverter.ToInt32(br.ReadBytes(4).ToArray(), 0); audioFormat = br.ReadInt16(); //BitConverter.ToInt16(br.ReadBytes(2).Reverse().ToArray(), 0); numChannels = br.ReadInt16(); //BitConverter.ToInt16(br.ReadBytes(2).Reverse().ToArray(), 0); SampleRate = br.ReadInt32(); //BitConverter.ToInt32(br.ReadBytes(4).Reverse().ToArray(), 0); ByteRate = br.ReadInt32(); //BitConverter.ToInt32(br.ReadBytes(4).Reverse().ToArray(), 0); ByteAlign = br.ReadInt16(); //BitConverter.ToInt16(br.ReadBytes(2).Reverse().ToArray(), 0); BitsPerSample = br.ReadInt16(); //BitConverter.ToInt16(br.ReadBytes(2).Reverse().ToArray(), 0); ALFormat alf = 0; if (numChannels == 1) // mono { if (BitsPerSample == 8) { alf = ALFormat.Mono8; } else // say that it is 16 even if not, bad way... { alf = ALFormat.Mono16; } } else if (numChannels == 2) // sterio { if (BitsPerSample == 8) { alf = ALFormat.Stereo8; } else // say that it is 16 even if not, bad way... { alf = ALFormat.Stereo16; } } if (alf == 0) { throw new Exception("Wrong number of channels in sound file."); } // Format end // DATA start subChunk2ID = new string(br.ReadChars(4)); subChunk2Size = br.ReadInt32(); //BitConverter.ToInt32(br.ReadBytes(4).Reverse().ToArray(), 0); data = new byte[br.BaseStream.Length]; data = br.ReadBytes((int)br.BaseStream.Length); // DATA end //IntPtr dataPointer = System.Runtime.InteropServices.Marshal.AllocHGlobal(data.Length);//new IntPtr(); //System.Runtime.InteropServices.Marshal.Copy(data,0,dataPointer, data.Length); //GCHandle pinnedArray = GCHandle.Alloc(byteArray, GCHandleType.Pinned); //IntPtr pointer = pinnedArray.AddrOfPinnedObject(); //IntPtr dataPointer = System.Runtime.InteropServices.Marshal.UnsafeAddrOfPinnedArrayElement(data, 0); AL.BufferData(ab, alf, data, data.Length, SampleRate); br.Close(); //Add this if you don't want to have large memory allocation, as the allocation sticks to the program until gc can free it /*data = new byte[1]; // force release of data GC.Collect(); // well well well, bleh! this releases the memory only if it is top on heap else nothing happens... */ //return ab; }
public void LoadOGG(SoundType sound) { // Dirty way of checking that we have ogg-dlls in exe path.... if (!File.Exists("csogg.dll") || !File.Exists("csvorbis.dll")) { return; // return 0; } int ab = sound.Buffer; //#define ogg // or activate this, but this is just for this place/file... :D #if noogg #warning "Returning 0 on Ogg file, you need to define \"ogg\" in build constants, in project build property." return ; // quicker upstart #endif VorbisFile asd = new VorbisFile(sound.Filename); System.Diagnostics.Debug.WriteLine(sound.Filename); Info info = asd.getInfo(-1); //long samples = asd.pcm_total(-1); //int streams = asd.streams(); //byte[] data3 = new byte[samples*streams]; byte[] data2 = new byte[4096]; Stream output2 = new MemoryStream(); int readBytes = 0; while ((readBytes = asd.read(data2, data2.Length, 0 /*Bigendian*/, /*(info.rate < 44100 ? 2 : 2)*/ 2 /*1=byte, 2=16bit*/, 1/*signd*/, null)) > 0) { output2.Write(data2, 0, readBytes); } data2 = null; data2 = new byte[output2.Length]; output2.Seek(0, SeekOrigin.Begin); output2.Read(data2, 0, data2.Length); output2.Close(); //output2.Dispose(); output2 = null; // #region csogg and stuff, commented // borrow from csogg and csvorbis... /*using (var input = new FileStream(filename, FileMode.Open, FileAccess.Read)) { System.Diagnostics.Debug.WriteLine(filename); bool skipWavHeader = true; int HEADER_SIZE = 36; int convsize = 4096 * 2; byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack Stream output = new MemoryStream(); if (!skipWavHeader) output.Seek(HEADER_SIZE, SeekOrigin.Begin); // reserve place for WAV header SyncState oy = new SyncState(); // sync and verify incoming physical bitstream StreamState os = new StreamState(); // take physical pages, weld into a logical stream of packets Page og = new Page(); // one Ogg bitstream page. Vorbis packets are inside Packet op = new Packet(); // one raw packet of data for decode Info vi = new Info(); // struct that stores all the static vorbis bitstream settings Comment vc = new Comment(); // struct that stores all the bitstream user comments DspState vd = new DspState(); // central working state for the packet->PCM decoder Block vb = new Block(vd); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup oy.init(); // Now we can read pages while (true) { // we repeat if the bitstream is chained int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e); } oy.wrote(bytes); // Get the first page. if (oy.pageout(og) != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) break; // error case. Must not be Vorbis data System.Diagnostics.Debug.WriteLine("Input does not appear to be an Ogg bitstream."); } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream os.init(og.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. vi.init(); vc.init(); if (os.pagein(og) < 0) { // error; stream version mismatch perhaps System.Diagnostics.Debug.WriteLine("Error reading first page of Ogg bitstream data."); } if (os.packetout(op) != 1) { // no page? must not be vorbis System.Diagnostics.Debug.WriteLine("Error reading initial header packet."); } if (vi.synthesis_headerin(vc, op) < 0) { // error case; not a vorbis header System.Diagnostics.Debug.WriteLine("This Ogg bitstream does not contain Vorbis audio data."); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) break; // Need more data // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { os.pagein(og); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = os.packetout(op); if (result == 0) break; if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. System.Diagnostics.Debug.WriteLine("Corrupt secondary header. Exiting."); } vi.synthesis_headerin(vc, op); i++; } } } // no harm in not checking before adding more index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e); } if (bytes == 0 && i < 2) { System.Diagnostics.Debug.WriteLine("End of file before finding all Vorbis headers!"); } oy.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're decoding { byte[][] ptr = vc.user_comments; for (int j = 0; j < vc.user_comments.Length; j++) { if (ptr[j] == null) break; System.Diagnostics.Debug.WriteLine(vc.getComment(j)); } System.Diagnostics.Debug.WriteLine("\nBitstream is " + vi.channels + " channel, " + vi.rate + "Hz"); System.Diagnostics.Debug.WriteLine("Encoded by: " + vc.getVendor() + "\n"); } // comment this on release... convsize = 4096 / vi.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. vd.synthesis_init(vi); // central decode state vb.init(vd); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[vi.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = oy.pageout(og); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position System.Diagnostics.Debug.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { os.pagein(og); // can safely ignore errors at // this point while (true) { result = os.packetout(op); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (vb.synthesis(op) == 0) { // test for success! vd.synthesis_blockin(vb); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; bool clipflag = false; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < vi.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; clipflag = true; } if (val < -32768) { val = -32768; clipflag = true; } if (val < 0) val = val | 0x8000; convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)((uint)val >> 8); ptr += 2 * (vi.channels); } } if (clipflag) { //s_err.WriteLine("Clipping in frame "+vd.sequence); } output.Write(convbuffer, 0, 2 * vi.channels * bout); vd.synthesis_read(bout); // tell libvorbis how // many samples we // actually consumed } } } if (og.eos() != 0) eos = 1; } } if (eos == 0) { index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e); } oy.wrote(bytes); if (bytes == 0) eos = 1; } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] os.clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly vb.clear(); vd.clear(); vi.clear(); // must be called last } // OK, clean up the framer oy.clear(); System.Diagnostics.Debug.WriteLine("Done."); output.Seek(0, SeekOrigin.Begin); if (!skipWavHeader) { WriteHeader(output, (int)(output.Length - HEADER_SIZE), vi.rate, (ushort)16, (ushort)vi.channels); output.Seek(0, SeekOrigin.Begin); } */ #endregion // ALFormat alf = 0; if (/*vi*/info.channels == 1) // mono { alf = ALFormat.Mono16; } else if (/*vi*/info.channels == 2) // sterio { alf = ALFormat.Stereo16; } else if (alf == 0) { throw new Exception("Wrong number of channels in sound file."); } /*BinaryReader bw = new BinaryReader(output); byte[] data = bw.ReadBytes((int)output.Length); bw.Close(); bw.Dispose();*/ /*byte[] data = new byte[(int)output.Length]; output.Read(data, 0, data.Length); output.Close(); output.Dispose();*/ AL.BufferData(ab, alf, data2, data2.Length, /*vi.rate*/ info.rate); //data = null; //} //return ab; }