public GaussianBlur(int width, int height) { horizontal = new Framebuffer(width, height); horizontal.AttachColorBuffer(type: PixelType.Float, internalFormat: PixelInternalFormat.Rgba16f); vertical = new Framebuffer(width, height); vertical.AttachColorBuffer(type: PixelType.Float, internalFormat: PixelInternalFormat.Rgba16f); shader = Shaders.BlurShader(); fr = FrameRenderer.Instance; }