private static void DrawDetails() { // детали спереди GL.Color3(Color.Coral); GL.BindTexture(TextureTarget.Texture2D, TankGameWindow.TextureIds[3]); GL.Begin(PrimitiveType.Quads); MakeSquare(detailsPoints[1], detailsPoints[2], detailsPoints[3], detailsPoints[4]); MakeSquare(detailsPoints[1], detailsPoints[2], detailsPoints[3], detailsPoints[4], true); GL.End(); GL.BindTexture(TextureTarget.Texture2D, TankGameWindow.TextureIds[0]); GL.Begin(PrimitiveType.Quads); MakeSquare(detailsPoints[1], detailsPoints[2], detailsPoints[6], detailsPoints[5]); MakeSquare(detailsPoints[1], detailsPoints[4], detailsPoints[8], detailsPoints[5]); MakeSquare(detailsPoints[4], detailsPoints[8], detailsPoints[7], detailsPoints[3]); MakeSquare(detailsPoints[3], detailsPoints[7], detailsPoints[6], detailsPoints[2]); MakeSquare(detailsPoints[1], detailsPoints[2], detailsPoints[6], detailsPoints[5], true); MakeSquare(detailsPoints[1], detailsPoints[4], detailsPoints[8], detailsPoints[5], true); MakeSquare(detailsPoints[4], detailsPoints[8], detailsPoints[7], detailsPoints[3], true); MakeSquare(detailsPoints[3], detailsPoints[7], detailsPoints[6], detailsPoints[2], true); GL.End(); GL.BindTexture(TextureTarget.Texture2D, TankGameWindow.TextureIds[1]); Painter.PaintCylinder(Axis.Y, new Vector3(0, 0.19f, -0.4f), 0.12f, 0.08f, Color.Aqua, Color.Aqua); // держатель орудия GL.BindTexture(TextureTarget.Texture2D, TankGameWindow.TextureIds[5]); GL.Begin(PrimitiveType.Quads); MakeSquare(details2Points[1], details2Points[2], details2Points[3], details2Points[4]); MakeSquare(details2Points[2], details2Points[5], details2Points[6], details2Points[7]); MakeSquare(details2Points[8], details2Points[9], details2Points[10], details2Points[11]); MakeSquare(details2Points[11], details2Points[12], details2Points[13], details2Points[14]); MakeSquare(details2Points[1], details2Points[2], details2Points[3], details2Points[4], true); MakeSquare(details2Points[2], details2Points[5], details2Points[6], details2Points[7], true); MakeSquare(details2Points[8], details2Points[9], details2Points[10], details2Points[11], true); MakeSquare(details2Points[11], details2Points[12], details2Points[13], details2Points[14], true); MakeSquare(details2Points[1], details2Points[5], details2Points[10], details2Points[14]); MakeSquare(details2Points[3], details2Points[4], details2Points[13], details2Points[12]); MakeSquare(details2Points[6], details2Points[7], details2Points[8], details2Points[9]); MakeSquare(details2Points[5], details2Points[6], details2Points[9], details2Points[10]); MakeSquare(details2Points[3], details2Points[7], details2Points[8], details2Points[12]); MakeSquare(details2Points[1], details2Points[5], details2Points[10], details2Points[14], true); MakeSquare(details2Points[3], details2Points[4], details2Points[13], details2Points[12], true); MakeSquare(details2Points[6], details2Points[7], details2Points[8], details2Points[9], true); MakeSquare(details2Points[5], details2Points[6], details2Points[9], details2Points[10], true); MakeSquare(details2Points[3], details2Points[7], details2Points[8], details2Points[12], true); GL.End(); GL.BindTexture(TextureTarget.Texture2D, TankGameWindow.TextureIds[5]); Painter.PaintCube(new Vector3(0, 0.2f, 0.45f), 0.2f); }
public static void Cube() { Painter.PaintCube(Vector3.Zero, 1); }