Пример #1
0
 protected abstract bool ComparePriority(SceneObjectBatch objectBatch);
Пример #2
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        protected override bool ComparePriority(SceneObjectBatch objectBatch)
        {
            BlendState blendState = (BlendState)objectBatch.State[BlendState.StateSetIndex];

            return(blendState == null || !blendState.Enabled);
        }