/// <summary>
        /// WriteableBitmapをMatに変換する.
        /// </summary>
        /// <param name="src">変換するWriteableBitmap</param>
        /// <param name="dst">出力先のMat</param>
#else
        /// <summary>
        /// Converts WriteableBitmap to Mat
        /// </summary>
        /// <param name="src">Input WriteableBitmap</param>
        /// <param name="dst">Output Mat</param>
#endif
        public static void ToMat(this WriteableBitmap src, Mat dst)
        {
            if (src == null)
                throw new ArgumentNullException("src");
            if (dst == null)
                throw new ArgumentNullException("dst");
            if (src.PixelWidth != dst.Width || src.PixelHeight != dst.Height)
                throw new ArgumentException("size of src must be equal to size of dst");
            if (dst.Dims() > 2)
                throw new ArgumentException("Mat dimensions must be 2");

            int w = src.PixelWidth;
            int h = src.PixelHeight;
            int bpp = src.Format.BitsPerPixel;
            int channels = GetOptimumChannels(src.Format);
            if (dst.Channels() != channels)
            {
                throw new ArgumentException("nChannels of dst is invalid", "dst");
            }

            bool submat = dst.IsSubmatrix();
            bool continuous = dst.IsContinuous();

            unsafe
            {
                byte* p = (byte*)(dst.Data);
                long step = dst.Step();

                // 1bppは手作業でコピー
                if (bpp == 1)
                {
                    if (submat)
                        throw new NotImplementedException("submatrix not supported");

                    // BitmapImageのデータを配列にコピー
                    // 要素1つに横8ピクセル分のデータが入っている。   
                    int stride = (w / 8) + 1;
                    byte[] pixels = new byte[h * stride];
                    src.CopyPixels(pixels, stride, 0);
                    int x = 0;
                    for (int y = 0; y < h; y++)
                    {
                        int offset = y * stride;
                        // この行の各バイトを調べていく
                        for (int bytePos = 0; bytePos < stride; bytePos++)
                        {
                            if (x < w)
                            {
                                // 現在の位置のバイトからそれぞれのビット8つを取り出す
                                byte b = pixels[offset + bytePos];
                                for (int i = 0; i < 8; i++)
                                {
                                    if (x >= w)
                                    {
                                        break;
                                    }
                                    p[step * y + x] = ((b & 0x80) == 0x80) ? (byte)255 : (byte)0;
                                    b <<= 1;
                                    x++;
                                }
                            }
                        }
                        // 次の行へ
                        x = 0;
                    }

                }
                // 8bpp
                /*else if (bpp == 8)
                {
                    int stride = w;
                    byte[] pixels = new byte[h * stride];
                    src.CopyPixels(pixels, stride, 0);
                    for (int y = 0; y < h; y++)
                    {
                        for (int x = 0; x < w; x++)
                        {
                            p[step * y + x] = pixels[y * stride + x];
                        }
                    }
                }*/
                // 24bpp, 32bpp, ...
                else
                {
                    int stride = w * ((bpp + 7) / 8);
                    if (!submat && continuous)
                    {
                        long imageSize = dst.DataEnd.ToInt64() - dst.Data.ToInt64();
                        if (imageSize < 0)
                            throw new OpenCvSharpException("The mat has invalid data pointer");
                        if (imageSize > Int32.MaxValue)
                            throw new OpenCvSharpException("Too big mat data");
                        src.CopyPixels(Int32Rect.Empty, dst.Data, (int)imageSize, stride);
                    }
                    else
                    {
                        // 高さ1pxの矩形ごと(≒1行ごと)にコピー
                        var roi = new Int32Rect { X = 0, Y = 0, Width = w, Height = 1 };
                        IntPtr dstData = dst.Data;
                        for (int y = 0; y < h; y++)
                        {
                            roi.Y = y;
                            src.CopyPixels(roi, dstData, stride, stride);
                            dstData = new IntPtr(dstData.ToInt64() + stride);
                        }
                    }
                }

            }
        }
Пример #2
0
        /// <summary>
        /// System.Drawing.BitmapからOpenCVのMatへ変換して返す.
        /// </summary>
        /// <param name="src">変換するSystem.Drawing.Bitmap</param>
        /// <param name="dst">変換結果を格納するMat</param>
#else
        /// <summary>
        /// Converts System.Drawing.Bitmap to Mat
        /// </summary>
        /// <param name="src">System.Drawing.Bitmap object to be converted</param>
        /// <param name="dst">A Mat object which is converted from System.Drawing.Bitmap</param>
#endif
        public static unsafe void ToMat(this Bitmap src, Mat dst)
        {
            if (src == null)
                throw new ArgumentNullException("src");
            if (dst == null)
                throw new ArgumentNullException("dst");
            if (dst.IsDisposed)
                throw new ArgumentException("The specified dst is disposed.", "dst");
            if (dst.Depth() != MatType.CV_8U)
                throw new NotSupportedException("Mat depth != CV_8U");
            if (dst.Dims() != 2)
                throw new NotSupportedException("Mat dims != 2");
            if (src.Width != dst.Width || src.Height != dst.Height)
                throw new ArgumentException("src.Size != dst.Size");

            int w = src.Width;
            int h = src.Height;
            Rectangle rect = new Rectangle(0, 0, w, h);
            BitmapData bd = null;
            try
            {
                bd = src.LockBits(rect, ImageLockMode.ReadOnly, src.PixelFormat);

                byte* p = (byte*)bd.Scan0.ToPointer();
                int sstep = bd.Stride;
                int offset = sstep - (w / 8);
                uint dstep = (uint)dst.Step();
                IntPtr dstData = dst.Data;
                byte* dstPtr = (byte*)dstData.ToPointer();

                bool submat = dst.IsSubmatrix();
                bool continuous = dst.IsContinuous();

                switch (src.PixelFormat)
                {
                    case PixelFormat.Format1bppIndexed:
                    {
                        if (dst.Channels() != 1)                        
                            throw new ArgumentException("Invalid nChannels");
                        if (submat)
                            throw new NotImplementedException("submatrix not supported");

                        int x = 0;
                        int y;
                        int bytePos;
                        byte b;
                        int i;
                        for (y = 0; y < h; y++)
                        {
                            // 横は必ず4byte幅に切り上げられる。
                            // この行の各バイトを調べていく
                            for (bytePos = 0; bytePos < sstep; bytePos++)
                            {
                                if (x < w)
                                {
                                    // 現在の位置のバイトからそれぞれのビット8つを取り出す
                                    b = p[bytePos];
                                    for (i = 0; i < 8; i++)
                                    {
                                        if (x >= w)
                                        {
                                            break;
                                        }
                                        // IplImageは8bit/pixel
                                        dstPtr[dstep * y + x] = ((b & 0x80) == 0x80) ? (byte)255 : (byte)0;
                                        b <<= 1;
                                        x++;
                                    }
                                }
                            }
                            // 次の行へ
                            x = 0;
                            p += sstep;
                        }
                    }
                        break;

                    case PixelFormat.Format8bppIndexed:
                    case PixelFormat.Format24bppRgb:
                    {
                        if (src.PixelFormat == PixelFormat.Format8bppIndexed)
                            if (dst.Channels() != 1)
                                throw new ArgumentException("Invalid nChannels");
                        if (src.PixelFormat == PixelFormat.Format24bppRgb)
                            if (dst.Channels() != 3)
                                throw new ArgumentException("Invalid nChannels");

                        // ステップが同じで連続なら、一気にコピー
                        if (dstep == sstep && !submat && continuous)
                        {
                            uint length = (uint)(dst.DataEnd.ToInt64() - dstData.ToInt64());
                            Util.CopyMemory(dstData, bd.Scan0, length);
                        }
                        else
                        {
                            // 各行ごとにdstの行バイト幅コピー
                            byte* sp = (byte*)bd.Scan0;
                            byte* dp = (byte*)dst.Data;
                            for (int y = 0; y < h; y++)
                            {
                                Util.CopyMemory(dp, sp, dstep);
                                sp += sstep;
                                dp += dstep;
                            }
                        }
                    }
                        break;

                    case PixelFormat.Format32bppRgb:
                    case PixelFormat.Format32bppArgb:
                    case PixelFormat.Format32bppPArgb:
                    {
                        switch (dst.Channels())
                        {
                            case 4:
                                if (!submat && continuous)
                                {
                                    uint length = (uint)(dst.DataEnd.ToInt64() - dstData.ToInt64());
                                    Util.CopyMemory(dstData, bd.Scan0, length);
                                }
                                else
                                {
                                    byte* sp = (byte*)bd.Scan0;
                                    byte* dp = (byte*)dst.Data;
                                    for (int y = 0; y < h; y++)
                                    {
                                        Util.CopyMemory(dp, sp, dstep);
                                        sp += sstep;
                                        dp += dstep;
                                    }
                                }
                                break;
                            case 3:
                                for (int y = 0; y < h; y++)
                                {
                                    for (int x = 0; x < w; x++)
                                    {
                                        dstPtr[y * dstep + x * 3 + 0] = p[y * sstep + x * 4 + 0];
                                        dstPtr[y * dstep + x * 3 + 1] = p[y * sstep + x * 4 + 1];
                                        dstPtr[y * dstep + x * 3 + 2] = p[y * sstep + x * 4 + 2];
                                    }
                                }
                                break;
                            default:
                                throw new ArgumentException("Invalid nChannels");
                        }
                    }
                        break;
                }
            }
            finally
            {
                if(bd != null)
                    src.UnlockBits(bd);
            }
        }
        /// <summary>
        /// MatをWriteableBitmapに変換する.
        /// 返却値を新たに生成せず引数で指定したWriteableBitmapに格納するので、メモリ効率が良い。
        /// </summary>
        /// <param name="src">変換するMat</param>
        /// <param name="dst">変換結果を設定するWriteableBitmap</param>
#else
        /// <summary>
        /// Converts Mat to WriteableBitmap.
        /// This method is more efficient because new instance of WriteableBitmap is not allocated.
        /// </summary>
        /// <param name="src">Input Mat</param>
        /// <param name="dst">Output WriteableBitmap</param>
#endif
        public static void ToWriteableBitmap(Mat src, WriteableBitmap dst)
        {
            if (src == null)
                throw new ArgumentNullException("src");
            if (dst == null)
                throw new ArgumentNullException("dst");
            if (src.Width != dst.PixelWidth || src.Height != dst.PixelHeight)
                throw new ArgumentException("size of src must be equal to size of dst");
            //if (src.Depth != BitDepth.U8)
            //throw new ArgumentException("bit depth of src must be BitDepth.U8", "src");
            if (src.Dims() > 2)
                throw new ArgumentException("Mat dimensions must be 2");

            int w = src.Width;
            int h = src.Height;
            int bpp = dst.Format.BitsPerPixel;

            int channels = GetOptimumChannels(dst.Format);
            if (src.Channels() != channels)
            {
                throw new ArgumentException("channels of dst != channels of PixelFormat", "dst");
            }

            bool submat = src.IsSubmatrix();
            bool continuous = src.IsContinuous();
            unsafe
            {
                byte* pSrc = (byte*)(src.Data);
                int sstep = (int)src.Step();

                if (bpp == 1)
                {
                    if (submat)
                        throw new NotImplementedException("submatrix not supported");

                    // 手作業で移し替える
                    int stride = w / 8 + 1;
                    if (stride < 2)                    
                        stride = 2;
                    
                    byte[] pixels = new byte[h * stride];

                    for (int x = 0, y = 0; y < h; y++)
                    {
                        int offset = y * stride;
                        for (int bytePos = 0; bytePos < stride; bytePos++)
                        {
                            if (x < w)
                            {
                                byte b = 0;
                                // 現在の位置から横8ピクセル分、ビットがそれぞれ立っているか調べ、1つのbyteにまとめる
                                for (int i = 0; i < 8; i++)
                                {
                                    b <<= 1;
                                    if (x < w && pSrc[sstep * y + x] != 0)
                                    {
                                        b |= 1;
                                    }
                                    x++;
                                }
                                pixels[offset + bytePos] = b;
                            }
                        }
                        x = 0;
                    }
                    dst.WritePixels(new Int32Rect(0, 0, w, h), pixels, stride, 0);
                    return;
                }

                // 一気にコピー            
                if (!submat && continuous)
                {                    
                    long imageSize = src.DataEnd.ToInt64() - src.Data.ToInt64();
                    if (imageSize < 0)
                        throw new OpenCvSharpException("The mat has invalid data pointer");
                    if (imageSize > Int32.MaxValue)
                        throw new OpenCvSharpException("Too big mat data");
                    dst.WritePixels(new Int32Rect(0, 0, w, h), src.Data, (int)imageSize, sstep);
                    return;
                }

                // 一列ごとにコピー
                try
                {
                    dst.Lock();

                    int dstep = dst.BackBufferStride;
                    byte* pDst = (byte*)dst.BackBuffer;

                    for (int y = 0; y < h; y++)
                    {
                        long offsetSrc = (y * sstep);
                        long offsetDst = (y * dstep);
                        Util.CopyMemory(pDst + offsetDst, pSrc + offsetSrc, w * channels);
                    }
                }
                finally
                {
                    dst.Unlock();
                }
            }
        }