Пример #1
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 private static extern void cgAddStateEnumerant(CgState state, [In] string name, int value);
Пример #2
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 /// <summary>
 /// <para>cgAddStateEnumerant associates a given named integer enumerant value with a state definition.</para>
 /// <para>When that state is later used in a pass in an effect file, the value of the state assignment can optionally be given by providing a named enumerant defined with cgAddStateEnumerant.</para>
 /// <para>The state assignment will then take on the value provided when the enumerant was defined.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgAddStateEnumerant was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="state">The state to which to associate the name and value.</param>
 /// <param name="name">The name of the enumerant.</param>
 /// <param name="value">The value of the enumerant.</param>
 public static void AddStateEnumerant(CgState state, [In]string name, int value)
 {
     cgAddStateEnumerant(state, name, value);
 }
Пример #3
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 /// <summary>
 /// <para>cgCreateStateAssignment creates a state assignment for the specified pass.</para>
 /// <para>The new state assignment is appended to the pass' existing list of state assignments.</para>
 /// <para>If the state is actually a state array, the created state assignment is created for array index zero.</para>
 /// <para>Use cgCreateStateAssignmentIndex to create state assignments for other indices of an array state.</para>
 /// <para>ERROR: CG_INVALID_PASS_HANDLE_ERROR is generated if pass is not a valid pass. CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgCreateStateAssignment was introduced in Cg 1.5.</para>
 /// </summary>
 /// <param name="pass">The pass in which to create the state assignment.</param>
 /// <param name="state">The state used to create the state assignment.</param>
 /// <returns>Returns the handle to the created state assignment. Returns NULL if an error occurs.</returns>
 public static CgStateAssignment CreateStateAssignment(CgPass pass, CgState state)
 {
     return cgCreateStateAssignment(pass, state);
 }
Пример #4
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 /// <summary>
 /// <para>cgGetStateValidateCallback returns the callback function used for validating the state when the given state is encountered in a pass in a technique.</para>
 /// <para>See cgSetStateCallbacks and cgCallStateValidateCallback for more information.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgGetStateValidateCallback was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="state">The state from which to retrieve the callback.</param>
 /// <returns>Returns a pointer to the state validateting callback function. Returns NULL if state is not a valid state or if it has no callback.</returns>
 public static StateCallbackDelegate GetStateValidateCallback(CgState state)
 {
     return cgGetStateValidateCallback(state);
 }
Пример #5
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 /// <summary>
 /// <para>cgSetStateCallbacks sets the three callback functions for a state definition.</para>
 /// <para>These functions are later called when the state a particular state assignment based on this state must be set, reset, or validated.</para>
 /// <para>Any of the callback functions may be specified as NULL.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgSetStateCallbacks was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="state">The state handle.</param>
 /// <param name="set">The pointer to the callback function to call for setting the state of state assignments based on state.  This may be a NULL pointer.</param>
 /// <param name="reset">The pointer to the callback function to call for resetting the state of state assignments based on state.  This may be a NULL pointer.</param>
 /// <param name="validate">The pointer to the callback function to call for validating the state of state assignments based on state.  This may be a NULL pointer.</param>
 public static void SetStateCallbacks(CgState state, StateCallbackDelegate set, StateCallbackDelegate reset, StateCallbackDelegate validate)
 {
     cgSetStateCallbacks(state, set, reset, validate);
 }
Пример #6
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 /// <summary>
 /// <para>cgGetStateEnumerantValue retrieves the enumerant value associated with a given enumerant name from the specified state.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state. CG_INVALID_PARAMETER_ERROR is generated if state does not contain name, if name is NULL, or if name points to an empty string.</para>
 /// <para>VERSION: cgGetStateEnumerantValue was introduced in Cg 1.5.</para>
 /// </summary>
 /// <param name="state">The state from which to retrieve the value associated with name.</param>
 /// <param name="name">The enumerant name for which to retrieve the associated value from state.</param>
 /// <returns>Returns the enumerant value associated with name. Returns -1 if an error occurs.</returns>
 public static int GetStateEnumerantValue(CgState state, [In]string name)
 {
     return cgGetStateEnumerantValue(state, name);
 }
Пример #7
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 /// <summary>
 /// <para>cgGetStateName allows the application to retrieve the name of a state defined in a Cg context.</para>
 /// <para>This name can be used later to retrieve the state from the context using cgGetNamedState.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgGetStateName was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="state">The state.</param>
 /// <returns>Returns the NULL-terminated name string for the state. Returns NULL if state is invalid.</returns>
 public static string GetStateName(CgState state)
 {
     return cgGetStateName(state);
 }
Пример #8
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 private static extern int cgGetStateEnumerantValue(CgState state, [In] string name);
Пример #9
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 private static extern CgProfile cgGetStateLatestProfile(CgState state);
Пример #10
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 private static extern string cgGetStateEnumerant(CgState state, int index, out int value);
Пример #11
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 private static extern string cgGetStateEnumerantName(CgState state, int value);
Пример #12
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 private static extern CgContext cgGetStateContext(CgState state);
Пример #13
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 private static extern int cgGetNumStateEnumerants(CgState state);
Пример #14
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 private static extern CgState cgGetNextState(CgState state);
Пример #15
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 /// <summary>
 /// <para>cgGetStateEnumerant allows the application to retrieve the enumerant name and value associated with a CGstate at a specified index location.</para>
 /// <para>The number of enumerants assocated with a state can be discovered using cgGetNumStateEnumerants.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state. CG_INVALID_POINTER_ERROR is generated if value is NULL. CG_INVALID_PARAMETER_ERROR is generated if index is less than 0 or index is greater than or equal to the number of enumerants associated with state.</para>
 /// <para>VERSION: cgGetStateEnumerant was introduced in Cg 2.2.</para>
 /// </summary>
 /// <param name="state">The state from which to retrieve an enumerant name and value.</param>
 /// <param name="index">The index for the enumerant in state.</param>
 /// <param name="value">Pointer to integer where the enumerant value will be stored.</param>
 /// <returns>Returns the NULL-terminated enumerant name string associated with state at position index. The enumerant value is returned via the value param. Returns NULL if an error occurs. value will be 0.</returns>
 public static string GetStateEnumerant(CgState state, int index, out int value)
 {
     return cgGetStateEnumerant(state, index, out value);
 }
Пример #16
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 private static extern string cgGetStateName(CgState state);
Пример #17
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 /// <summary>
 /// <para>cgGetStateEnumerantName returns the enumerant name associated with a given enumerant value from a specified state.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state. CG_INVALID_PARAMETER_ERROR is generated if state does not contain an enumerant defined for value.</para>
 /// <para>VERSION: cgGetStateEnumerantName was introduced in Cg 1.5.</para>
 /// </summary>
 /// <param name="state">The state from which to retrieve an enumerant name.</param>
 /// <param name="value">The enumerant value for which to retrieve the associated name.</param>
 /// <returns>Returns the NULL-terminated enumerant name string associated with the given enumerant value in state. Returns NULL if an error occurs.</returns>
 public static string GetStateEnumerantName(CgState state, int value)
 {
     return cgGetStateEnumerantName(state, value);
 }
Пример #18
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 private static extern StateCallbackDelegate cgGetStateResetCallback(CgState state);
Пример #19
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 /// <summary>
 /// <para>cgGetStateLatestProfile gets the specified state's designated latest profile for states of type CG_PROGRAM_TYPE.</para>
 /// <para>This profile is used to compile the program for a state assignment for the state where the profile in the compile statement is the identifier latest.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgGetStateLatestProfile was introduced in Cg 2.2.</para>
 /// </summary>
 /// <param name="state">The state handle.</param>
 /// <returns>Returns the designated latest profile if state is of type CG_PROGRAM_TYPE. Returns CG_PROFILE_UNKNOWN otherwise.</returns>
 public static CgProfile GetStateLatestProfile(CgState state)
 {
     return cgGetStateLatestProfile(state);
 }
Пример #20
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 private static extern CgType cgGetStateType(CgState state);
Пример #21
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 /// <summary>
 /// <para>cgGetStateType returns the type of a state that was previously defined via cgCreateState, cgCreateArrayState, cgCreateSamplerState, or cgCreateArraySamplerState.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgGetStateType was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="state">The state from which to retrieve the type.</param>
 /// <returns>Returns the CGtype of the given state.</returns>
 public static CgType GetStateType(CgState state)
 {
     return cgGetStateType(state);
 }
Пример #22
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 private static extern StateCallbackDelegate cgGetStateValidateCallback(CgState state);
Пример #23
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 /// <summary>
 /// <para>cgIsState returns CG_TRUE if state references a valid state, CG_FALSE otherwise.</para>
 /// <para>VERSION: cgIsState was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="state">The state handle to check.</param>
 /// <returns>Returns CG_TRUE if state references a valid state. Returns CG_FALSE otherwise.</returns>
 public static CgBool IsState(CgState state)
 {
     return cgIsState(state);
 }
Пример #24
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 /// <summary>
 /// <para>The states within a context can be iterated over using cgGetNextState.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgGetNextState was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="state">The current state.</param>
 /// <returns>Returns the next state in the context's internal sequence of states. Returns NULL when state is the last state in the context.</returns>
 public static CgState GetNextState(CgState state)
 {
     return cgGetNextState(state);
 }
Пример #25
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 /// <summary>
 /// <para>cgSetStateLatestProfile sets the specified state's designated latest profile for states of type CG_PROGRAM_TYPE.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state. CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR is generated if the type of state is not CG_PROGRAM_TYPE.</para>
 /// <para>VERSION: cgSetStateLatestProfile was introduced in Cg 2.2.</para>
 /// </summary>
 /// <param name="state">The state handle.</param>
 /// <param name="profile">The profile to designate as the state's latest profile.</param>
 public static void SetStateLatestProfile(CgState state, CgProfile profile)
 {
     cgSetStateLatestProfile(state, profile);
 }
Пример #26
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 /// <summary>
 /// <para>cgGetNumStateEnumerants returns the number of enumerants associated with a given CGstate.</para>
 /// <para>Enumerants can be added to a CGstate using cgAddStateEnumerant.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgGetNumStateEnumerants was introduced in Cg 2.2.</para>
 /// </summary>
 /// <param name="state">The state from which to retrieve the number of associated enumerants.</param>
 /// <returns>Returns the number of enumerants associated with state. Returns 0 if an error occurs.</returns>
 public static int GetNumStateEnumerants(CgState state)
 {
     return cgGetNumStateEnumerants(state);
 }
Пример #27
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 /// <summary>
 /// <para>cgCreateSamplerStateAssignment creates a new state assignment for the given state and sampler param.</para>
 /// <para>ERROR: CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid param. CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgCreateSamplerStateAssignment was introduced in Cg 1.5.</para>
 /// </summary>
 /// <param name="param">The sampler param to which the new state assignment will be associated.</param>
 /// <param name="state">The state for which to create the new state assignment.</param>
 /// <returns>Returns the handle to the created sampler state assignment.</returns>
 public static CgStateAssignment CreateSamplerStateAssignment(CgParameter param, CgState state)
 {
     return cgCreateSamplerStateAssignment(param, state);
 }
Пример #28
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 /// <summary>
 /// <para>cgGetStateContext allows the application to retrieve the context of a state. This is the context used to create the state with cgCreateState.</para>
 /// <para>ERROR: CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state.</para>
 /// <para>VERSION: cgGetStateContext was introduced in Cg 1.5. </para>
 /// </summary>
 /// <param name="state">The state.</param>
 /// <returns>Returns the context to which state belongs. Returns NULL if an error occurs.</returns>
 public static CgContext GetStateContext(CgState state)
 {
     return cgGetStateContext(state);
 }
Пример #29
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 /// <summary>
 /// <para>cgCreateStateAssignmentIndex creates a state assignment for the specified pass.</para>
 /// <para>The new state assignment is appended to the pass's existing list of state assignments.</para>
 /// <para>The state assignment is for the given index of for the specified array state.</para>
 /// <para>ERROR: CG_INVALID_PASS_HANDLE_ERROR is generated if pass is not a valid pass. CG_INVALID_STATE_HANDLE_ERROR is generated if state is not a valid state. If the index is negative or index is greater than or equal the number of elements for the state array, no error is generated but NULL is returned.</para>
 /// <para>VERSION: cgCreateStateAssignmentIndex was introduced in Cg 1.5.</para>
 /// </summary>
 /// <param name="pass">The pass in which to create the state assignment.</param>
 /// <param name="state">The state array used to create the state assignment.</param>
 /// <param name="index">The index for the state array.</param>
 /// <returns>Returns the new state assignment handle. Returns NULL if an error occurs.</returns>
 public static CgStateAssignment CreateStateAssignmentIndex(CgPass pass, CgState state, int index)
 {
     return cgCreateStateAssignmentIndex(pass, state, index);
 }
Пример #30
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 private static extern CgStateAssignment cgCreateStateAssignmentIndex(CgPass pass, CgState state, int index);