/// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            webCamTextureToMatHelper.Dispose();

            if (er_filter1 != null)
            {
                er_filter1.Dispose();
            }
            if (er_filter2 != null)
            {
                er_filter2.Dispose();
            }
            if (decoder != null)
            {
                decoder.Dispose();
            }

            #if UNITY_WEBGL && !UNITY_EDITOR
            foreach (var coroutine in coroutines)
            {
                StopCoroutine(coroutine);
                ((IDisposable)coroutine).Dispose();
            }
            #endif

            Utils.setDebugMode(false);
        }
Пример #2
0
        /// <summary>
        /// Raises the disable event.
        /// </summary>
        void OnDisable()
        {
            webCamTextureToMatHelper.Dispose();

            if (cascade != null)
            {
                cascade.Dispose();
            }
        }
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            webCamTextureToMatHelper.Dispose();

            if (detector != null)
            {
                detector.Dispose();
            }
        }
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            webCamTextureToMatHelper.Dispose();

            if (net != null)
            {
                net.Dispose();
            }

            Utils.setDebugMode(false);
        }
        /// <summary>
        /// Raises the disable event.
        /// </summary>
        void OnDisable()
        {
            webCamTextureToMatHelper.Dispose();

            if (blob != null)
            {
                blob.Dispose();
            }
            if (net != null)
            {
                net.Dispose();
            }
        }
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            if (isImagesInputMode)
            {
                DisposeCalibraton();
            }
            else
            {
                webCamTextureToMatHelper.Dispose();
            }

            Screen.orientation = ScreenOrientation.AutoRotation;
        }
Пример #7
0
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            webCamTextureToMatHelper.Dispose();

            if (cascade != null)
            {
                cascade.Dispose();
            }

            if (facemark != null)
            {
                facemark.Dispose();
            }
        }
Пример #8
0
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            if (faceLandmarkDetector != null)
            {
                faceLandmarkDetector.Dispose();
            }

            webCamTextureToMatHelper.Dispose();

            if (detector != null)
            {
                detector.Dispose();
            }
        }
Пример #9
0
        /// <summary>
        /// Raises the disable event.
        /// </summary>
        void OnDisable()
        {
            webCamTextureToMatHelper.Dispose();

            if (blob != null)
            {
                blob.Dispose();
            }
            if (net != null)
            {
                net.Dispose();
            }

            Utils.setDebugMode(false);
        }
        /// <summary>
        /// Raises the disable event.
        /// </summary>
        void OnDisable()
        {
            webCamTextureToMatHelper.Dispose();

            if (cascade != null)
            {
                cascade.Dispose();
            }

            #if UNITY_WEBGL && !UNITY_EDITOR
            foreach (var coroutine in coroutines)
            {
                StopCoroutine(coroutine);
                ((IDisposable)coroutine).Dispose();
            }
            #endif
        }
Пример #11
0
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            webCamTextureToMatHelper.Dispose();

            if (cascade != null)
            {
                cascade.Dispose();
            }

            #if UNITY_WEBGL && !UNITY_EDITOR
            if (getFilePath_Coroutine != null)
            {
                StopCoroutine(getFilePath_Coroutine);
                ((IDisposable)getFilePath_Coroutine).Dispose();
            }
            #endif
        }
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            webCamTextureToMatHelper.Dispose();

            if (net != null)
                net.Dispose();

            Utils.setDebugMode(false);

#if UNITY_WEBGL
            if (getFilePath_Coroutine != null)
            {
                StopCoroutine(getFilePath_Coroutine);
                ((IDisposable)getFilePath_Coroutine).Dispose();
            }
#endif
        }
Пример #13
0
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        void OnDestroy()
        {
            webCamTextureToMatHelper.Dispose();

            if (resized != null)
            {
                resized.Dispose();
            }
            if (inputBlob != null)
            {
                inputBlob.Dispose();
            }
            if (net != null)
            {
                net.Dispose();
            }

            Utils.setDebugMode(false);
        }
        /// <summary>
        /// Raises the disable event.
        /// </summary>
        void OnDisable()
        {
            webCamTextureToMatHelper.Dispose();

            if (blob != null)
            {
                blob.Dispose();
            }
            if (net != null)
            {
                net.Dispose();
            }

            Utils.setDebugMode(false);

            #if UNITY_WEBGL && !UNITY_EDITOR
            if (getFilePath_Coroutine != null)
            {
                StopCoroutine(getFilePath_Coroutine);
                ((IDisposable)getFilePath_Coroutine).Dispose();
            }
            #endif
        }
 /// <summary>
 /// Raises the destroy event.
 /// </summary>
 void OnDestroy()
 {
     webCamTextureToMatHelper.Dispose();
     imageOptimizationHelper.Dispose();
 }
        /// <summary>
        /// Raises the disable event.
        /// </summary>
        void OnDisable()
        {
            webCamTextureToMatHelper.Dispose();

            //                      Utils.setDebugMode (false);
        }
Пример #17
0
 /// <summary>
 /// Raises the destroy event.
 /// </summary>
 void OnDestroy()
 {
     webCamTextureToMatHelper.Dispose();
 }
Пример #18
0
 /// <summary>
 /// Raises the disable event.
 /// </summary>
 void OnDisable()
 {
     webCamTextureToMatHelper.Dispose();
 }