Пример #1
0
        //javadoc: matchGMS(size1, size2, keypoints1, keypoints2, matches1to2, matchesGMS, withRotation)
        public static void matchGMS(Size size1, Size size2, MatOfKeyPoint keypoints1, MatOfKeyPoint keypoints2, MatOfDMatch matches1to2, MatOfDMatch matchesGMS, bool withRotation)
        {
            if (keypoints1 != null)
            {
                keypoints1.ThrowIfDisposed();
            }
            if (keypoints2 != null)
            {
                keypoints2.ThrowIfDisposed();
            }
            if (matches1to2 != null)
            {
                matches1to2.ThrowIfDisposed();
            }
            if (matchesGMS != null)
            {
                matchesGMS.ThrowIfDisposed();
            }
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            Mat keypoints1_mat  = keypoints1;
            Mat keypoints2_mat  = keypoints2;
            Mat matches1to2_mat = matches1to2;
            Mat matchesGMS_mat  = matchesGMS;
            xfeatures2d_Xfeatures2d_matchGMS_12(size1.width, size1.height, size2.width, size2.height, keypoints1_mat.nativeObj, keypoints2_mat.nativeObj, matches1to2_mat.nativeObj, matchesGMS_mat.nativeObj, withRotation);

            return;
#else
            return;
#endif
        }
Пример #2
0
        //javadoc: drawMatches(img1, keypoints1, img2, keypoints2, matches1to2, outImg)
        public static void drawMatches(Mat img1, MatOfKeyPoint keypoints1, Mat img2, MatOfKeyPoint keypoints2, MatOfDMatch matches1to2, Mat outImg)
        {
            if (img1 != null)
            {
                img1.ThrowIfDisposed();
            }
            if (keypoints1 != null)
            {
                keypoints1.ThrowIfDisposed();
            }
            if (img2 != null)
            {
                img2.ThrowIfDisposed();
            }
            if (keypoints2 != null)
            {
                keypoints2.ThrowIfDisposed();
            }
            if (matches1to2 != null)
            {
                matches1to2.ThrowIfDisposed();
            }
            if (outImg != null)
            {
                outImg.ThrowIfDisposed();
            }

#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            Mat keypoints1_mat  = keypoints1;
            Mat keypoints2_mat  = keypoints2;
            Mat matches1to2_mat = matches1to2;
            features2d_Features2d_drawMatches_11(img1.nativeObj, keypoints1_mat.nativeObj, img2.nativeObj, keypoints2_mat.nativeObj, matches1to2_mat.nativeObj, outImg.nativeObj);

            return;
#else
            return;
#endif
        }
Пример #3
0
        //
        // C++:  void drawMatches(Mat img1, vector_KeyPoint keypoints1, Mat img2, vector_KeyPoint keypoints2, vector_DMatch matches1to2, Mat outImg, Scalar matchColor = Scalar::all(-1), Scalar singlePointColor = Scalar::all(-1), vector_char matchesMask = std::vector<char>(), int flags = 0)
        //

        //javadoc: drawMatches(img1, keypoints1, img2, keypoints2, matches1to2, outImg, matchColor, singlePointColor, matchesMask, flags)
        public static void drawMatches(Mat img1, MatOfKeyPoint keypoints1, Mat img2, MatOfKeyPoint keypoints2, MatOfDMatch matches1to2, Mat outImg, Scalar matchColor, Scalar singlePointColor, MatOfByte matchesMask, int flags)
        {
            if (img1 != null)
            {
                img1.ThrowIfDisposed();
            }
            if (keypoints1 != null)
            {
                keypoints1.ThrowIfDisposed();
            }
            if (img2 != null)
            {
                img2.ThrowIfDisposed();
            }
            if (keypoints2 != null)
            {
                keypoints2.ThrowIfDisposed();
            }
            if (matches1to2 != null)
            {
                matches1to2.ThrowIfDisposed();
            }
            if (outImg != null)
            {
                outImg.ThrowIfDisposed();
            }
            if (matchesMask != null)
            {
                matchesMask.ThrowIfDisposed();
            }

#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            Mat keypoints1_mat  = keypoints1;
            Mat keypoints2_mat  = keypoints2;
            Mat matches1to2_mat = matches1to2;
            Mat matchesMask_mat = matchesMask;
            features2d_Features2d_drawMatches_10(img1.nativeObj, keypoints1_mat.nativeObj, img2.nativeObj, keypoints2_mat.nativeObj, matches1to2_mat.nativeObj, outImg.nativeObj, matchColor.val[0], matchColor.val[1], matchColor.val[2], matchColor.val[3], singlePointColor.val[0], singlePointColor.val[1], singlePointColor.val[2], singlePointColor.val[3], matchesMask_mat.nativeObj, flags);

            return;
#else
            return;
#endif
        }
Пример #4
0
        //javadoc: drawMatches(img1, keypoints1, img2, keypoints2, matches1to2, outImg, matchColor)
        public static void drawMatches(Mat img1, MatOfKeyPoint keypoints1, Mat img2, MatOfKeyPoint keypoints2, MatOfDMatch matches1to2, Mat outImg, Scalar matchColor)
        {
            if (img1 != null)
            {
                img1.ThrowIfDisposed();
            }
            if (keypoints1 != null)
            {
                keypoints1.ThrowIfDisposed();
            }
            if (img2 != null)
            {
                img2.ThrowIfDisposed();
            }
            if (keypoints2 != null)
            {
                keypoints2.ThrowIfDisposed();
            }
            if (matches1to2 != null)
            {
                matches1to2.ThrowIfDisposed();
            }
            if (outImg != null)
            {
                outImg.ThrowIfDisposed();
            }
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            Mat keypoints1_mat  = keypoints1;
            Mat keypoints2_mat  = keypoints2;
            Mat matches1to2_mat = matches1to2;
            features2d_Features2d_drawMatches_13(img1.nativeObj, keypoints1_mat.nativeObj, img2.nativeObj, keypoints2_mat.nativeObj, matches1to2_mat.nativeObj, outImg.nativeObj, matchColor.val[0], matchColor.val[1], matchColor.val[2], matchColor.val[3]);

            return;
#else
            return;
#endif
        }