//javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold) public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold) { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__(features2d_AKAZE_create_13(descriptor_type, descriptor_size, descriptor_channels, threshold)); return(retVal); #else return(null); #endif }
//javadoc: AKAZE::create() public static AKAZE create() { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__(features2d_AKAZE_create_17()); return(retVal); #else return(null); #endif }