void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.RFFeatureGetter)) { LogError("owner is not initialized. Add Action \"newRFFeatureGetter\"."); return; } OpenCVForUnity.XimgprocModule.RFFeatureGetter wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RFFeatureGetter, OpenCVForUnity.XimgprocModule.RFFeatureGetter>(owner); if (!(src.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("src is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_src = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(src); if (!(features.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("features is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_features = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(features); wrapped_owner.getFeatures(wrapped_src, wrapped_features, gnrmRad.Value, gsmthRad.Value, shrink.Value, outNum.Value, gradNum.Value); }
void DoProcess() { if (!(howToGetFeatures.Value is OpenCVForUnityPlayMakerActions.RFFeatureGetter)) { LogError("howToGetFeatures is not initialized. Add Action \"newRFFeatureGetter\"."); return; } OpenCVForUnity.XimgprocModule.RFFeatureGetter wrapped_howToGetFeatures = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RFFeatureGetter, OpenCVForUnity.XimgprocModule.RFFeatureGetter>(howToGetFeatures); if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.StructuredEdgeDetection)) { storeResult.Value = new OpenCVForUnityPlayMakerActions.StructuredEdgeDetection(); } ((OpenCVForUnityPlayMakerActions.StructuredEdgeDetection)storeResult.Value).wrappedObject = OpenCVForUnity.XimgprocModule.Ximgproc.createStructuredEdgeDetection(model.Value, wrapped_howToGetFeatures); }
public RFFeatureGetter(OpenCVForUnity.XimgprocModule.RFFeatureGetter nativeObj) : base(nativeObj) { }