void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData))
            {
                LogError("owner is not initialized. Add Action \"newTrainData\".");
                return;
            }
            OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner);

            wrapped_owner.shuffleTrainTest();
        }