Пример #1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.CLAHE))
            {
                LogError("owner is not initialized. Add Action \"newCLAHE\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.CLAHE wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.CLAHE, OpenCVForUnity.ImgprocModule.CLAHE>(owner);

            wrapped_owner.setClipLimit((float)clipLimit.Value);
        }
Пример #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.CLAHE))
            {
                LogError("owner is not initialized. Add Action \"newCLAHE\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.CLAHE wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.CLAHE, OpenCVForUnity.ImgprocModule.CLAHE>(owner);

            if (!(clipLimit.Value is OpenCVForUnityPlayMakerActions.Double))
            {
                LogError("clipLimit is not initialized. Add Action \"newDouble\".");
                return;
            }
            System.Double wrapped_clipLimit = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(clipLimit);

            wrapped_owner.setClipLimit(wrapped_clipLimit);
        }