public void SetLightModel(Vector4 LightModel) { GL.ProgramUniform4(handle, UniformLayout.LightModel, (float)LightModel.X, (float)LightModel.Y, (float)LightModel.Z, (float)LightModel.W); }
public void SetAtlasLocation(Vector4 atlasLocation) { GL.ProgramUniform4(handle, UniformLayout.AtlasLocation, (float)atlasLocation.X, (float)atlasLocation.Y, (float)atlasLocation.Z, (float)atlasLocation.W); }
public void SetLightModel(Vector4 LightModel) { GL.Uniform4(UniformLayout.LightModel, (float)LightModel.X, (float)LightModel.Y, (float)LightModel.Z, (float)LightModel.W); }