static private InitializeCameraRestriction ( ) : void | ||
Результат | void |
/// <summary>Resizes the OpenGL viewport if the window is resized</summary> internal static void WindowResize(int newWidth, int newHeight) { Width = newWidth; Height = newHeight; if (Loading.Complete) { MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.InitializeCameraRestriction(); if (Renderer.OptionBackfaceCulling) { GL.Enable(EnableCap.CullFace); } else { GL.Disable(EnableCap.CullFace); } Renderer.ReAddObjects(); } else { GL.Viewport(0, 0, Width, Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(0.0, (double)Width, (double)Height, 0.0, -1.0, 1.0); } }
/// <summary>Resizes the OpenGL viewport if the window is resized</summary> internal static void WindowResize(int newWidth, int newHeight) { Program.Renderer.Screen.Width = newWidth; Program.Renderer.Screen.Height = newHeight; if (Loading.Complete) { Program.Renderer.UpdateViewport(ViewportChangeMode.NoChange); World.InitializeCameraRestriction(); if (Program.Renderer.OptionBackFaceCulling) { GL.Enable(EnableCap.CullFace); } else { GL.Disable(EnableCap.CullFace); } } else { GL.Viewport(0, 0, Program.Renderer.Screen.Width, Program.Renderer.Screen.Height); Program.Renderer.PopMatrix(MatrixMode.Modelview); Matrix4D.CreateOrthographicOffCenter(0.0f, Program.Renderer.Screen.Width, Program.Renderer.Screen.Height, 0.0f, -1.0f, 1.0f, out Program.Renderer.CurrentProjectionMatrix); Program.Renderer.PushMatrix(MatrixMode.Modelview); Program.Renderer.CurrentViewMatrix = Matrix4D.Identity; Program.Renderer.ResetOpenGlState(); } }
/// <summary>Changes to or from fullscreen mode.</summary> internal static void ToggleFullscreen() { Fullscreen = !Fullscreen; // begin HACK // Renderer.ClearDisplayLists(); if (World.MouseGrabEnabled) { SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_FALSE); } GL.Disable(EnableCap.Fog); Renderer.FogEnabled = false; GL.Disable(EnableCap.Lighting); Renderer.LightingEnabled = false; Textures.UnloadAllTextures(); if (Fullscreen) { SDL.SDL_SetWindowSize(Window, Options.Current.FullscreenWidth, Options.Current.FullscreenHeight); SDL.SDL_SetWindowFullscreen(Window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN); Width = Options.Current.FullscreenWidth; Height = Options.Current.FullscreenHeight; } else { SDL.SDL_SetWindowSize(Window, Options.Current.WindowWidth, Options.Current.WindowHeight); SDL.SDL_SetWindowFullscreen(Window, 0); Width = Options.Current.WindowWidth; Height = Options.Current.WindowHeight; } Renderer.InitializeLighting(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); MainLoop.InitializeMotionBlur(); Timetable.CreateTimetable(); Timetable.UpdateCustomTimetable(null, null); if (World.MouseGrabEnabled) { SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_TRUE); } World.MouseGrabTarget = new OpenBveApi.Math.Vector2D(0.0, 0.0); World.MouseGrabIgnoreOnce = true; World.InitializeCameraRestriction(); if (Renderer.OptionBackfaceCulling) { GL.Enable(EnableCap.CullFace); } else { GL.Disable(EnableCap.CullFace); } Renderer.ReAddObjects(); // end HACK // }
/// <summary>Changes to or from fullscreen mode.</summary> internal static void ToggleFullscreen() { Fullscreen = !Fullscreen; // begin HACK // Renderer.ClearDisplayLists(); if (World.MouseGrabEnabled) { Sdl.SDL_WM_GrabInput(Sdl.SDL_GRAB_OFF); } Gl.glDisable(Gl.GL_FOG); Renderer.FogEnabled = false; Gl.glDisable(Gl.GL_LIGHTING); Renderer.LightingEnabled = false; Textures.UnloadAllTextures(); if (Fullscreen) { Sdl.SDL_SetVideoMode(Interface.CurrentOptions.FullscreenWidth, Interface.CurrentOptions.FullscreenHeight, Interface.CurrentOptions.FullscreenBits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF | Sdl.SDL_FULLSCREEN); Width = Interface.CurrentOptions.FullscreenWidth; Height = Interface.CurrentOptions.FullscreenHeight; } else { Sdl.SDL_SetVideoMode(Interface.CurrentOptions.WindowWidth, Interface.CurrentOptions.WindowHeight, 32, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF); Width = Interface.CurrentOptions.WindowWidth; Height = Interface.CurrentOptions.WindowHeight; } Renderer.InitializeLighting(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); MainLoop.InitializeMotionBlur(); Timetable.CreateTimetable(); Timetable.UpdateCustomTimetable(null, null); if (World.MouseGrabEnabled) { Sdl.SDL_WM_GrabInput(Sdl.SDL_GRAB_ON); } World.MouseGrabTarget = new World.Vector2D(0.0, 0.0); World.MouseGrabIgnoreOnce = true; World.InitializeCameraRestriction(); if (Renderer.OptionBackfaceCulling) { Gl.glEnable(Gl.GL_CULL_FACE); } else { Gl.glDisable(Gl.GL_CULL_FACE); } Renderer.ReAddObjects(); // end HACK // }
/// <summary>Changes to or from fullscreen mode.</summary> internal static void ToggleFullscreen() { Program.Renderer.Screen.Fullscreen = !Program.Renderer.Screen.Fullscreen; // begin HACK // Program.Renderer.OptionFog = false; Program.Renderer.OptionLighting = false; if (Program.Renderer.Screen.Fullscreen) { IList <DisplayResolution> resolutions = DisplayDevice.Default.AvailableResolutions; for (int i = 0; i < resolutions.Count; i++) { //Test each resolution if (resolutions[i].Width == Interface.CurrentOptions.FullscreenWidth && resolutions[i].Height == Interface.CurrentOptions.FullscreenHeight && resolutions[i].BitsPerPixel == Interface.CurrentOptions.FullscreenBits) { DisplayDevice.Default.ChangeResolution(resolutions[i]); Program.currentGameWindow.Width = resolutions[i].Width; Program.currentGameWindow.Height = resolutions[i].Height; Program.Renderer.Screen.Width = Interface.CurrentOptions.FullscreenWidth; Program.Renderer.Screen.Height = Interface.CurrentOptions.FullscreenHeight; Program.currentGameWindow.WindowState = WindowState.Fullscreen; break; } } System.Threading.Thread.Sleep(20); if (Program.currentGameWindow.WindowState != WindowState.Fullscreen) { MessageBox.Show(Translations.GetInterfaceString("errors_fullscreen_switch1") + System.Environment.NewLine + Translations.GetInterfaceString("errors_fullscreen_switch2"), Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.Renderer.Screen.Fullscreen = false; } } else { DisplayDevice.Default.RestoreResolution(); Program.currentGameWindow.WindowState = WindowState.Normal; Program.currentGameWindow.Width = Interface.CurrentOptions.WindowWidth; Program.currentGameWindow.Height = Interface.CurrentOptions.WindowHeight; Program.Renderer.Screen.Width = Interface.CurrentOptions.WindowWidth; Program.Renderer.Screen.Height = Interface.CurrentOptions.WindowHeight; } Program.Renderer.Lighting.Initialize(); Program.Renderer.UpdateViewport(ViewportChangeMode.NoChange); Program.Renderer.MotionBlur.Initialize(Interface.CurrentOptions.MotionBlur); lock (BaseRenderer.GdiPlusLock) { Timetable.CreateTimetable(); } Timetable.UpdateCustomTimetable(null, null); World.InitializeCameraRestriction(); if (Program.Renderer.OptionBackFaceCulling) { GL.Enable(EnableCap.CullFace); } else { GL.Disable(EnableCap.CullFace); } // end HACK // //Reset the camera when switching between fullscreen and windowed mode //Otherwise, if the aspect ratio changes distortion will occur until the view is changed or the camera reset if (Program.Renderer.Camera.CurrentMode == CameraViewMode.Interior | Program.Renderer.Camera.CurrentMode == CameraViewMode.InteriorLookAhead) { Program.Renderer.Camera.Alignment.Position = OpenBveApi.Math.Vector3.Zero; } Program.Renderer.Camera.Alignment.Yaw = 0.0; Program.Renderer.Camera.Alignment.Pitch = 0.0; Program.Renderer.Camera.Alignment.Roll = 0.0; }
/// <summary>This method is called once the route and train data have been preprocessed, in order to physically setup the simulation</summary> private void SetupSimulation() { if (Loading.Cancel) { Close(); } Timetable.CreateTimetable(); //Check if any critical errors have occured during the route or train loading for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].Type == Interface.MessageType.Critical) { MessageBox.Show("A critical error has occured:\n\n" + Interface.Messages[i].Text + "\n\nPlease inspect the error log file for further information.", "Load", MessageBoxButtons.OK, MessageBoxIcon.Hand); Close(); } } Renderer.InitializeLighting(); Game.LogRouteName = System.IO.Path.GetFileName(MainLoop.currentResult.RouteFile); Game.LogTrainName = System.IO.Path.GetFileName(MainLoop.currentResult.TrainFolder); Game.LogDateTime = DateTime.Now; if (Interface.CurrentOptions.LoadInAdvance) { Textures.LoadAllTextures(); } else { Textures.UnloadAllTextures(); } // camera ObjectManager.InitializeVisibility(); World.CameraTrackFollower.Update(0.0, true, false); World.CameraTrackFollower.Update(-0.1, true, false); World.CameraTrackFollower.Update(0.1, true, false); World.CameraTrackFollower.TriggerType = TrackManager.EventTriggerType.Camera; // starting time and track position Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; int PlayerFirstStationIndex = -1; double PlayerFirstStationPosition; int os = -1; bool f = false; for (int i = 0; i < Game.Stations.Length; i++) { if (!String.IsNullOrEmpty(Game.InitialStationName)) { if (Game.InitialStationName.ToLowerInvariant() == Game.Stations[i].Name.ToLowerInvariant()) { PlayerFirstStationIndex = i; } } if (Game.Stations[i].StopMode == StationStopMode.AllStop | Game.Stations[i].StopMode == StationStopMode.PlayerStop & Game.Stations[i].Stops.Length != 0) { if (f == false) { os = i; f = true; } } } if (PlayerFirstStationIndex == -1) { PlayerFirstStationIndex = os; } { int s = Game.GetStopIndex(PlayerFirstStationIndex, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { PlayerFirstStationPosition = Game.Stations[PlayerFirstStationIndex].Stops[s].TrackPosition; double TrainLength = 0.0; for (int c = 0; c < TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars.Length; c++) { TrainLength += TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars[c].Length; } for (int j = 0; j < Game.BufferTrackPositions.Length; j++) { if (PlayerFirstStationPosition > Game.BufferTrackPositions[j] && PlayerFirstStationPosition - TrainLength < Game.BufferTrackPositions[j]) { /* * HACK: The initial start position for the player train is stuck on a set of buffers * This means we have to make some one the fly adjustments to the first station stop position */ //Set the start position to be the buffer position plus the train length plus 1m PlayerFirstStationPosition = Game.BufferTrackPositions[j] + TrainLength + 1; //Update the station stop location if (s >= 0) { Game.Stations[PlayerFirstStationIndex].Stops[s].TrackPosition = PlayerFirstStationPosition; } else { Game.Stations[PlayerFirstStationIndex].DefaultTrackPosition = PlayerFirstStationPosition; } break; } } } else { PlayerFirstStationPosition = Game.Stations[PlayerFirstStationIndex].DefaultTrackPosition; } if (Game.InitialStationTime != -1) { Game.SecondsSinceMidnight = Game.InitialStationTime; Game.StartupTime = Game.InitialStationTime; } else { if (Game.Stations[PlayerFirstStationIndex].ArrivalTime < 0.0) { if (Game.Stations[PlayerFirstStationIndex].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; } else { Game.SecondsSinceMidnight = Game.Stations[PlayerFirstStationIndex].DepartureTime - Game.Stations[PlayerFirstStationIndex].StopTime; Game.StartupTime = Game.Stations[PlayerFirstStationIndex].DepartureTime - Game.Stations[PlayerFirstStationIndex].StopTime; } } else { Game.SecondsSinceMidnight = Game.Stations[PlayerFirstStationIndex].ArrivalTime; Game.StartupTime = Game.Stations[PlayerFirstStationIndex].ArrivalTime; } } } int OtherFirstStationIndex = -1; double OtherFirstStationPosition = 0.0; double OtherFirstStationTime = 0.0; for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].StopMode == StationStopMode.AllStop | Game.Stations[i].StopMode == StationStopMode.PlayerPass & Game.Stations[i].Stops.Length != 0) { OtherFirstStationIndex = i; int s = Game.GetStopIndex(i, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { OtherFirstStationPosition = Game.Stations[i].Stops[s].TrackPosition; } else { OtherFirstStationPosition = Game.Stations[i].DefaultTrackPosition; } if (Game.Stations[i].ArrivalTime < 0.0) { if (Game.Stations[i].DepartureTime < 0.0) { OtherFirstStationTime = 0.0; } else { OtherFirstStationTime = Game.Stations[i].DepartureTime - Game.Stations[i].StopTime; } } else { OtherFirstStationTime = Game.Stations[i].ArrivalTime; } break; } } if (Game.PrecedingTrainTimeDeltas.Length != 0) { OtherFirstStationTime -= Game.PrecedingTrainTimeDeltas[Game.PrecedingTrainTimeDeltas.Length - 1]; if (OtherFirstStationTime < Game.SecondsSinceMidnight) { Game.SecondsSinceMidnight = OtherFirstStationTime; } } // initialize trains for (int i = 0; i < TrainManager.Trains.Length; i++) { TrainManager.Trains[i].Initialize(); int s = i == TrainManager.PlayerTrain.TrainIndex ? PlayerFirstStationIndex : OtherFirstStationIndex; if (s >= 0) { if (Game.Stations[s].OpenLeftDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Doors[0].AnticipatedOpen = true; } } if (Game.Stations[s].OpenRightDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Doors[1].AnticipatedOpen = true; } } } if (Game.Sections.Length != 0) { Game.Sections[0].Enter(TrainManager.Trains[i]); } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { double length = TrainManager.Trains[i].Cars[0].Length; TrainManager.Trains[i].Cars[j].Move(-length, 0.01); TrainManager.Trains[i].Cars[j].Move(length, 0.01); } } // score Game.CurrentScore.ArrivalStation = PlayerFirstStationIndex + 1; Game.CurrentScore.DepartureStation = PlayerFirstStationIndex; Game.CurrentScore.Maximum = 0; for (int i = 0; i < Game.Stations.Length; i++) { if (i != PlayerFirstStationIndex & Game.PlayerStopsAtStation(i)) { if (i == 0 || Game.Stations[i - 1].Type != StationType.ChangeEnds) { Game.CurrentScore.Maximum += Game.ScoreValueStationArrival; } } } if (Game.CurrentScore.Maximum <= 0) { Game.CurrentScore.Maximum = Game.ScoreValueStationArrival; } // signals if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // move train in position for (int i = 0; i < TrainManager.Trains.Length; i++) { double p; if (i == TrainManager.PlayerTrain.TrainIndex) { p = PlayerFirstStationPosition; } else if (TrainManager.Trains[i].State == TrainManager.TrainState.Bogus) { p = Game.BogusPretrainInstructions[0].TrackPosition; TrainManager.Trains[i].AI = new Game.BogusPretrainAI(TrainManager.Trains[i]); } else { p = OtherFirstStationPosition; } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Move(p, 0.01); } } // timetable if (Timetable.DefaultTimetableDescription.Length == 0) { Timetable.DefaultTimetableDescription = Game.LogTrainName; } // initialize camera if (World.CameraRestriction == World.CameraRestrictionMode.NotAvailable) { World.CameraMode = World.CameraViewMode.InteriorLookAhead; } //Place the initial camera in the driver car TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].UpdateCamera(); World.CameraTrackFollower.Update(-1.0, true, false); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); World.CameraSavedExterior = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-2.5, 1.5, -15.0), 0.3, -0.2, 0.0, PlayerFirstStationPosition, 1.0); World.CameraSavedTrack = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-3.0, 2.5, 0.0), 0.3, 0.0, 0.0, TrainManager.PlayerTrain.Cars[0].FrontAxle.Follower.TrackPosition - 10.0, 1.0); // signalling sections for (int i = 0; i < TrainManager.Trains.Length; i++) { int s = TrainManager.Trains[i].CurrentSectionIndex; Game.Sections[s].Enter(TrainManager.Trains[i]); } if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // fast-forward until start time { Game.MinimalisticSimulation = true; const double w = 0.25; double u = Game.StartupTime - Game.SecondsSinceMidnight; if (u > 0) { while (true) { double v = u < w ? u : w; u -= v; Game.SecondsSinceMidnight += v; TrainManager.UpdateTrains(v); if (u <= 0.0) { break; } TotalTimeElapsedForSectionUpdate += v; if (TotalTimeElapsedForSectionUpdate >= 1.0) { if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } TotalTimeElapsedForSectionUpdate = 0.0; } } } Game.MinimalisticSimulation = false; } // animated objects ObjectManager.UpdateAnimatedWorldObjects(0.0, true); TrainManager.UpdateTrainObjects(0.0, true); //HACK: This function calls a single update on all objects attached to the player's train // but ignores any specified damping so that all needles etc. are in the correct place // for the first frame, rather than spinning wildly to get to the starting point. TrainManager.PlayerTrain.UpdateCabObjects(); // timetable if (TrainManager.PlayerTrain.Station >= 0) { Timetable.UpdateCustomTimetable(Game.Stations[TrainManager.PlayerTrain.Station].TimetableDaytimeTexture, Game.Stations[TrainManager.PlayerTrain.Station].TimetableNighttimeTexture); if (Timetable.CustomObjectsUsed != 0 & Timetable.CustomTimetableAvailable && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.AutoGenerated && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.None) { Timetable.CurrentTimetable = Timetable.TimetableState.Custom; } } //Create AI driver for the player train if specified via the commmand line if (Game.InitialAIDriver == true) { TrainManager.PlayerTrain.AI = new Game.SimpleHumanDriverAI(TrainManager.PlayerTrain); if (TrainManager.PlayerTrain.Plugin != null && !TrainManager.PlayerTrain.Plugin.SupportsAI) { Game.AddMessage(Interface.GetInterfaceString("notification_aiunable"), MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.White, Game.SecondsSinceMidnight + 10.0, null); } } // warnings / errors if (Interface.MessageCount != 0) { int filesNotFound = 0; int errors = 0; int warnings = 0; for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].FileNotFound) { filesNotFound++; } else if (Interface.Messages[i].Type == Interface.MessageType.Error) { errors++; } else if (Interface.Messages[i].Type == Interface.MessageType.Warning) { warnings++; } } string NotFound = null; string Messages = null; if (filesNotFound != 0) { NotFound = filesNotFound.ToString() + " file(s) not found"; Game.AddMessage(NotFound, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } if (errors != 0 & warnings != 0) { Messages = errors.ToString() + " error(s), " + warnings.ToString() + " warning(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } else if (errors != 0) { Messages = errors.ToString() + " error(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } else { Messages = warnings.ToString() + " warning(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } Game.RouteInformation.FilesNotFound = NotFound; Game.RouteInformation.ErrorsAndWarnings = Messages; //Print the plugin error encountered (If any) for 10s //This must be done after the simulation has init, as otherwise the timeout doesn't work if (Loading.PluginError != null) { Game.AddMessage(Loading.PluginError, MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0, null); Game.AddMessage(Interface.GetInterfaceString("errors_plugin_failure2"), MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0, null); } } loadComplete = true; RenderRealTimeElapsed = 0.0; RenderTimeElapsed = 0.0; World.InitializeCameraRestriction(); Loading.SimulationSetup = true; switch (Game.InitialViewpoint) { case 1: //Switch camera to exterior MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.Exterior; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } //Make bogies visible for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 2: //Switch camera to track MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.Track; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 3: //Switch camera to flyby MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.FlyBy; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 4: //Switch camera to flyby MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.FlyByZooming; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; } }
/// <summary>Changes to or from fullscreen mode.</summary> internal static void ToggleFullscreen() { Fullscreen = !Fullscreen; // begin HACK // Renderer.ClearDisplayLists(); GL.Disable(EnableCap.Fog); GL.Disable(EnableCap.Lighting); Renderer.LightingEnabled = false; if (Fullscreen) { IList <DisplayResolution> resolutions = OpenTK.DisplayDevice.Default.AvailableResolutions; for (int i = 0; i < resolutions.Count; i++) { //Test each resolution if (resolutions[i].Width == Interface.CurrentOptions.FullscreenWidth && resolutions[i].Height == Interface.CurrentOptions.FullscreenHeight && resolutions[i].BitsPerPixel == Interface.CurrentOptions.FullscreenBits) { OpenTK.DisplayDevice.Default.ChangeResolution(resolutions[i]); Program.currentGameWindow.Width = resolutions[i].Width; Program.currentGameWindow.Height = resolutions[i].Height; Screen.Width = Interface.CurrentOptions.FullscreenWidth; Screen.Height = Interface.CurrentOptions.FullscreenHeight; Program.currentGameWindow.WindowState = WindowState.Fullscreen; break; } } System.Threading.Thread.Sleep(20); if (Program.currentGameWindow.WindowState != WindowState.Fullscreen) { MessageBox.Show(Interface.GetInterfaceString("errors_fullscreen_switch1") + System.Environment.NewLine + Interface.GetInterfaceString("errors_fullscreen_switch2"), Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Fullscreen = false; } } else { OpenTK.DisplayDevice.Default.RestoreResolution(); Program.currentGameWindow.WindowState = WindowState.Normal; Program.currentGameWindow.Width = Interface.CurrentOptions.WindowWidth; Program.currentGameWindow.Height = Interface.CurrentOptions.WindowHeight; Screen.Width = Interface.CurrentOptions.WindowWidth; Screen.Height = Interface.CurrentOptions.WindowHeight; } Renderer.InitializeLighting(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); Renderer.InitializeMotionBlur(); Timetable.CreateTimetable(); Timetable.UpdateCustomTimetable(null, null); World.InitializeCameraRestriction(); if (Renderer.OptionBackfaceCulling) { GL.Enable(EnableCap.CullFace); } else { GL.Disable(EnableCap.CullFace); } Renderer.ReAddObjects(); // end HACK // //Reset the camera when switching between fullscreen and windowed mode //Otherwise, if the aspect ratio changes distortion will occur until the view is changed or the camera reset if (World.CameraMode == World.CameraViewMode.Interior | World.CameraMode == World.CameraViewMode.InteriorLookAhead) { World.CameraCurrentAlignment.Position = new OpenBveApi.Math.Vector3(0.0, 0.0, 0.0); } World.CameraCurrentAlignment.Yaw = 0.0; World.CameraCurrentAlignment.Pitch = 0.0; World.CameraCurrentAlignment.Roll = 0.0; }
/// <summary>This method is called once the route and train data have been preprocessed, in order to physically setup the simulation</summary> private void SetupSimulation() { if (Loading.Cancel) { Close(); } Timetable.CreateTimetable(); //Check if any critical errors have occured during the route or train loading for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].Type == Interface.MessageType.Critical) { MessageBox.Show("A critical error has occured:\n\n" + Interface.Messages[i].Text + "\n\nPlease inspect the error log file for further information.", "Load", MessageBoxButtons.OK, MessageBoxIcon.Hand); Close(); } } Renderer.InitializeLighting(); Game.LogRouteName = System.IO.Path.GetFileName(MainLoop.currentResult.RouteFile); Game.LogTrainName = System.IO.Path.GetFileName(MainLoop.currentResult.TrainFolder); Game.LogDateTime = DateTime.Now; if (Interface.CurrentOptions.LoadInAdvance) { Textures.LoadAllTextures(); } else { Textures.UnloadAllTextures(); } // camera ObjectManager.InitializeVisibility(); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, 0.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -0.1, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, 0.1, true, false); World.CameraTrackFollower.TriggerType = TrackManager.EventTriggerType.Camera; // starting time and track position Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; int PlayerFirstStationIndex = -1; double PlayerFirstStationPosition = 0.0; for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].StopMode == Game.StationStopMode.AllStop | Game.Stations[i].StopMode == Game.StationStopMode.PlayerStop & Game.Stations[i].Stops.Length != 0) { PlayerFirstStationIndex = i; int s = Game.GetStopIndex(i, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { PlayerFirstStationPosition = Game.Stations[i].Stops[s].TrackPosition; double TrainLength = 0.0; for (int c = 0; c < TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars.Length; c++) { TrainLength += TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars[c].Length; } for (int j = 0; j < Game.BufferTrackPositions.Length; j++) { if (PlayerFirstStationPosition > Game.BufferTrackPositions[j] && PlayerFirstStationPosition - TrainLength < Game.BufferTrackPositions[j]) { /* * HACK: The initial start position for the player train is stuck on a set of buffers * This means we have to make some one the fly adjustments to the first station stop position */ //Set the start position to be the buffer position plus the train length plus 1m PlayerFirstStationPosition = Game.BufferTrackPositions[j] + TrainLength + 1; //Update the station stop location if (s >= 0) { Game.Stations[PlayerFirstStationIndex].Stops[s].TrackPosition = PlayerFirstStationPosition; } else { Game.Stations[PlayerFirstStationIndex].DefaultTrackPosition = PlayerFirstStationPosition; } break; } } } else { PlayerFirstStationPosition = Game.Stations[i].DefaultTrackPosition; } if (Game.Stations[i].ArrivalTime < 0.0) { if (Game.Stations[i].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; } else { Game.SecondsSinceMidnight = Game.Stations[i].DepartureTime - Game.Stations[i].StopTime; Game.StartupTime = Game.Stations[i].DepartureTime - Game.Stations[i].StopTime; } } else { Game.SecondsSinceMidnight = Game.Stations[i].ArrivalTime; Game.StartupTime = Game.Stations[i].ArrivalTime; } break; } } int OtherFirstStationIndex = -1; double OtherFirstStationPosition = 0.0; double OtherFirstStationTime = 0.0; for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].StopMode == Game.StationStopMode.AllStop | Game.Stations[i].StopMode == Game.StationStopMode.PlayerPass & Game.Stations[i].Stops.Length != 0) { OtherFirstStationIndex = i; int s = Game.GetStopIndex(i, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { OtherFirstStationPosition = Game.Stations[i].Stops[s].TrackPosition; } else { OtherFirstStationPosition = Game.Stations[i].DefaultTrackPosition; } if (Game.Stations[i].ArrivalTime < 0.0) { if (Game.Stations[i].DepartureTime < 0.0) { OtherFirstStationTime = 0.0; } else { OtherFirstStationTime = Game.Stations[i].DepartureTime - Game.Stations[i].StopTime; } } else { OtherFirstStationTime = Game.Stations[i].ArrivalTime; } break; } } if (Game.PrecedingTrainTimeDeltas.Length != 0) { OtherFirstStationTime -= Game.PrecedingTrainTimeDeltas[Game.PrecedingTrainTimeDeltas.Length - 1]; if (OtherFirstStationTime < Game.SecondsSinceMidnight) { Game.SecondsSinceMidnight = OtherFirstStationTime; } } // initialize trains for (int i = 0; i < TrainManager.Trains.Length; i++) { TrainManager.InitializeTrain(TrainManager.Trains[i]); int s = i == TrainManager.PlayerTrain.TrainIndex ? PlayerFirstStationIndex : OtherFirstStationIndex; if (s >= 0) { if (Game.Stations[s].OpenLeftDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Specs.AnticipatedLeftDoorsOpened = true; } } if (Game.Stations[s].OpenRightDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Specs.AnticipatedRightDoorsOpened = true; } } } if (Game.Sections.Length != 0) { Game.Sections[0].Enter(TrainManager.Trains[i]); } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { double length = TrainManager.Trains[i].Cars[0].Length; TrainManager.MoveCar(TrainManager.Trains[i], j, -length, 0.01); TrainManager.MoveCar(TrainManager.Trains[i], j, length, 0.01); } } // score Game.CurrentScore.ArrivalStation = PlayerFirstStationIndex + 1; Game.CurrentScore.DepartureStation = PlayerFirstStationIndex; Game.CurrentScore.Maximum = 0; for (int i = 0; i < Game.Stations.Length; i++) { if (i != PlayerFirstStationIndex & Game.PlayerStopsAtStation(i)) { if (i == 0 || Game.Stations[i - 1].StationType != Game.StationType.ChangeEnds) { Game.CurrentScore.Maximum += Game.ScoreValueStationArrival; } } } if (Game.CurrentScore.Maximum <= 0) { Game.CurrentScore.Maximum = Game.ScoreValueStationArrival; } // signals if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // move train in position for (int i = 0; i < TrainManager.Trains.Length; i++) { double p; if (i == TrainManager.PlayerTrain.TrainIndex) { p = PlayerFirstStationPosition; } else if (TrainManager.Trains[i].State == TrainManager.TrainState.Bogus) { p = Game.BogusPretrainInstructions[0].TrackPosition; TrainManager.Trains[i].AI = new Game.BogusPretrainAI(TrainManager.Trains[i]); } else { p = OtherFirstStationPosition; } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.MoveCar(TrainManager.Trains[i], j, p, 0.01); } } // timetable if (Timetable.DefaultTimetableDescription.Length == 0) { Timetable.DefaultTimetableDescription = Game.LogTrainName; } // initialize camera if (World.CameraRestriction == World.CameraRestrictionMode.NotAvailable) { World.CameraMode = World.CameraViewMode.InteriorLookAhead; } //Place the initial camera in the driver car TrainManager.UpdateCamera(TrainManager.PlayerTrain, TrainManager.PlayerTrain.DriverCar); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); World.CameraSavedInterior = new World.CameraAlignment(); World.CameraSavedExterior = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-2.5, 1.5, -15.0), 0.3, -0.2, 0.0, PlayerFirstStationPosition, 1.0); World.CameraSavedTrack = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-3.0, 2.5, 0.0), 0.3, 0.0, 0.0, TrainManager.PlayerTrain.Cars[0].FrontAxle.Follower.TrackPosition - 10.0, 1.0); // signalling sections for (int i = 0; i < TrainManager.Trains.Length; i++) { int s = TrainManager.Trains[i].CurrentSectionIndex; Game.Sections[s].Enter(TrainManager.Trains[i]); } if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // fast-forward until start time { Game.MinimalisticSimulation = true; const double w = 0.25; double u = Game.StartupTime - Game.SecondsSinceMidnight; if (u > 0) { while (true) { double v = u < w ? u : w; u -= v; Game.SecondsSinceMidnight += v; TrainManager.UpdateTrains(v); if (u <= 0.0) { break; } TotalTimeElapsedForSectionUpdate += v; if (TotalTimeElapsedForSectionUpdate >= 1.0) { if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } TotalTimeElapsedForSectionUpdate = 0.0; } } } Game.MinimalisticSimulation = false; } // animated objects ObjectManager.UpdateAnimatedWorldObjects(0.0, true); TrainManager.UpdateTrainObjects(0.0, true); // timetable if (TrainManager.PlayerTrain.Station >= 0) { Timetable.UpdateCustomTimetable(Game.Stations[TrainManager.PlayerTrain.Station].TimetableDaytimeTexture, Game.Stations[TrainManager.PlayerTrain.Station].TimetableNighttimeTexture); if (Timetable.CustomObjectsUsed != 0 & Timetable.CustomTimetableAvailable && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.AutoGenerated && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.None) { Timetable.CurrentTimetable = Timetable.TimetableState.Custom; } } // warnings / errors if (Interface.MessageCount != 0) { int filesNotFound = 0; int errors = 0; int warnings = 0; for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].FileNotFound) { filesNotFound++; } else if (Interface.Messages[i].Type == Interface.MessageType.Error) { errors++; } else if (Interface.Messages[i].Type == Interface.MessageType.Warning) { warnings++; } } string NotFound = null; string Messages = null; if (filesNotFound != 0) { NotFound = filesNotFound.ToString() + " file(s) not found"; Game.AddDebugMessage(NotFound, 10.0); } if (errors != 0 & warnings != 0) { Messages = errors.ToString() + " error(s), " + warnings.ToString() + " warning(s)"; Game.AddDebugMessage(Messages, 10.0); } else if (errors != 0) { Messages = errors.ToString() + " error(s)"; Game.AddDebugMessage(Messages, 10.0); } else { Messages = warnings.ToString() + " warning(s)"; Game.AddDebugMessage(Messages, 10.0); } Game.RouteInformation.FilesNotFound = NotFound; Game.RouteInformation.ErrorsAndWarnings = Messages; //Print the plugin error encountered (If any) for 10s //This must be done after the simulation has init, as otherwise the timeout doesn't work if (Loading.PluginError != null) { Game.AddMessage(Loading.PluginError, Game.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0); Game.AddMessage(Interface.GetInterfaceString("errors_plugin_failure2"), Game.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0); } } loadComplete = true; RenderRealTimeElapsed = 0.0; RenderTimeElapsed = 0.0; World.InitializeCameraRestriction(); }