Initialize() статический приватный Метод

static private Initialize ( ) : void
Результат void
Пример #1
0
        protected override void OnLoad(EventArgs e)
        {
            KeyDown += Program.keyDownEvent;
            KeyUp   += Program.keyUpEvent;
            Program.ResetCamera();
            World.BackgroundImageDistance = 600.0;
            World.ForwardViewingDistance  = 600.0;
            World.BackwardViewingDistance = 0.0;
            World.ExtraViewingDistance    = 50.0;

            Renderer.Initialize();
            Renderer.InitializeLighting();
            SoundManager.Initialize();
            Fonts.Initialize();
            Program.UpdateViewport();
            if (Program.processCommandLineArgs)
            {
                Program.processCommandLineArgs = false;
                for (int i = 0; i < Program.commandLineArguments.Length; i++)
                {
                    if (!Program.SkipArgs[i] && System.IO.File.Exists(Program.commandLineArguments[i]))
                    {
                        currentlyLoading     = true;
                        Program.CurrentRoute = Program.commandLineArguments[i];
                        Program.LoadRoute();
                        Program.UpdateCaption();
                        break;
                    }
                }
            }
        }
Пример #2
0
        // load route
        internal static bool LoadRoute()
        {
            CurrentStation = -1;
            Game.Reset();
            Renderer.Initialize();
            UpdateViewport();
            bool result;

            try
            {
                Loading.Load(CurrentRoute, System.Text.Encoding.UTF8);
                result = true;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                Game.Reset();
                CurrentRoute = null;
                result       = false;
            }
            Renderer.InitializeLighting();
            ObjectManager.InitializeVisibility();
            Textures.UnloadAllTextures();
            return(result);
        }
Пример #3
0
        protected override void OnLoad(EventArgs e)
        {
            Program.FileSystem.AppendToLogFile("Game window initialised successfully.");
            Renderer.DetermineMaxAFLevel();
            //Initialise the loader thread queues
            jobs  = new Queue <ThreadStart>(10);
            locks = new Queue <object>(10);
            Renderer.Initialize();
            Renderer.UpdateViewport(Renderer.ViewPortChangeMode.NoChange);
            Renderer.InitializeMotionBlur();
            Loading.LoadAsynchronously(MainLoop.currentResult.RouteFile, MainLoop.currentResult.RouteEncoding, MainLoop.currentResult.TrainFolder, MainLoop.currentResult.TrainEncoding);
            LoadingScreenLoop();
            //Add event handler hooks for keyboard and mouse buttons
            //Do this after the renderer has init and the loop has started to prevent timing issues
            KeyDown    += MainLoop.keyDownEvent;
            KeyUp      += MainLoop.keyUpEvent;
            MouseDown  += MainLoop.mouseDownEvent;
            MouseUp    += MainLoop.mouseUpEvent;
            MouseMove  += MainLoop.mouseMoveEvent;
            MouseWheel += MainLoop.mouseWheelEvent;

            for (int i = 0; i < InputDevicePlugin.AvailablePluginInfos.Count; i++)
            {
                if (InputDevicePlugin.AvailablePluginInfos[i].Status == InputDevicePlugin.PluginInfo.PluginStatus.Enable)
                {
                    int AddControlsLength           = InputDevicePlugin.AvailablePlugins[i].Controls.Length;
                    Interface.Control[] AddControls = new Interface.Control[AddControlsLength];
                    for (int j = 0; j < AddControlsLength; j++)
                    {
                        AddControls[j].Command = InputDevicePlugin.AvailablePlugins[i].Controls[j].Command;
                        AddControls[j].Method  = Interface.ControlMethod.InputDevicePlugin;
                        AddControls[j].Option  = InputDevicePlugin.AvailablePlugins[i].Controls[j].Option;
                    }
                    Interface.CurrentControls = Interface.CurrentControls.Concat(AddControls).ToArray();
                    foreach (var Train in TrainManager.Trains)
                    {
                        if (Train.State != TrainState.Bogus)
                        {
                            if (Train == TrainManager.PlayerTrain)
                            {
                                InputDevicePlugin.AvailablePlugins[i].SetMaxNotch(Train.Handles.Power.MaximumDriverNotch, Train.Handles.Brake.MaximumDriverNotch);
                            }
                        }
                    }
                    InputDevicePlugin.AvailablePlugins[i].KeyDown += MainLoop.InputDevicePluginKeyDown;
                    InputDevicePlugin.AvailablePlugins[i].KeyUp   += MainLoop.InputDevicePluginKeyUp;
                }
            }
        }
Пример #4
0
 protected override void OnLoad(EventArgs e)
 {
     KeyDown    += Program.KeyDown;
     KeyUp      += Program.KeyUp;
     MouseDown  += Program.MouseEvent;
     MouseUp    += Program.MouseEvent;
     MouseWheel += Program.MouseWheelEvent;
     FileDrop   += Program.DragFile;
     Program.ResetCamera();
     Renderer.Initialize();
     Renderer.InitializeLighting();
     //SwapBuffers();
     Fonts.Initialize();
     Program.UpdateViewport();
     // command line arguments
     // if (commandLineArgs != null)
     // {
     //     for (int i = 0; i < commandLineArgs.Length; i++)
     //     {
     //         if (!Program.SkipArgs[i] && System.IO.File.Exists(commandLineArgs[i]))
     //         {
     //             try
     //             {
     //                 ObjectManager.UnifiedObject o = ObjectManager.LoadObject(commandLineArgs[i],
     //                     System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false,0,0,0);
     //                 ObjectManager.CreateObject(o, new Vector3(0.0, 0.0, 0.0),
     //                     new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true,
     //                     0.0, 0.0, 25.0, 0.0);
     //             }
     //             catch (Exception ex)
     //             {
     //                 Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + commandLineArgs[i] + ".");
     //             }
     //             Array.Resize<string>(ref Program.Files, Program.Files.Length + 1);
     //             Program.Files[Program.Files.Length - 1] = commandLineArgs[i];
     //         }
     //     }
     // }
     ObjectManager.InitializeVisibility();
     ObjectManager.FinishCreatingObjects();
     ObjectManager.UpdateVisibility(0.0, true);
     ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
     Program.UpdateCaption();
 }
Пример #5
0
 protected override void OnLoad(EventArgs e)
 {
     Renderer.DetermineMaxAFLevel();
     //Initialise the loader thread queues
     jobs  = new Queue <ThreadStart>(10);
     locks = new Queue <object>(10);
     Renderer.Initialize();
     MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange);
     Renderer.InitializeMotionBlur();
     Loading.LoadAsynchronously(MainLoop.currentResult.RouteFile, MainLoop.currentResult.RouteEncoding, MainLoop.currentResult.TrainFolder, MainLoop.currentResult.TrainEncoding);
     LoadingScreenLoop();
     //Add event handler hooks for keyboard and mouse buttons
     //Do this after the renderer has init and the loop has started to prevent timing issues
     KeyDown    += MainLoop.keyDownEvent;
     KeyUp      += MainLoop.keyUpEvent;
     MouseDown  += MainLoop.mouseDownEvent;
     MouseMove  += MainLoop.mouseMoveEvent;
     MouseWheel += MainLoop.mouseWheelEvent;
 }
Пример #6
0
        // load route
        internal static bool LoadRoute()
        {
            CurrentStation = -1;
            Game.Reset();
            Renderer.Initialize();
            Fonts.SmallFont = new Fonts.OpenGlFont(FontFamily.GenericSansSerif, 12.0f);
            UpdateViewport();
            bool result;

            try {
                Loading.Load(CurrentRoute, System.Text.Encoding.UTF8);
                result = true;
            } catch (Exception ex) {
                MessageBox.Show(ex.Message, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                Game.Reset();
                CurrentRoute = null;
                result       = false;
            }
            Renderer.InitializeLighting();
            ObjectManager.InitializeVisibility();
            return(result);
        }
Пример #7
0
        internal static void Main(string[] args)
        {
            Interface.CurrentOptions.UseSound = true;
            Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000;
            Interface.CurrentOptions.ObjectOptimizationFullThreshold  = 250;
            // platform and mono
            int p = (int)Environment.OSVersion.Platform;

            if (p == 4 | p == 128)
            {
                // general Unix
                CurrentPlatform = Platform.Linux;
            }
            else if (p == 6)
            {
                // Mac
                CurrentPlatform = Platform.Mac;
            }
            else
            {
                // non-Unix
                CurrentPlatform = Platform.Windows;
            }
            CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null;
            // file system
            FileSystem = FileSystem.FromCommandLineArgs(args);
            FileSystem.CreateFileSystem();
            SetPackageLookupDirectories();
            // command line arguments
            bool[] SkipArgs = new bool[args.Length];
            if (args.Length != 0)
            {
                string File = System.IO.Path.Combine(Application.StartupPath, "ObjectViewer.exe");
                if (System.IO.File.Exists(File))
                {
                    int Skips = 0;
                    System.Text.StringBuilder NewArgs = new System.Text.StringBuilder();
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (System.IO.File.Exists(args[i]))
                        {
                            if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase))
                            {
                                string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8);
                                if (Text.Length == 0 || Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) >= 0)
                                {
                                    if (NewArgs.Length != 0)
                                    {
                                        NewArgs.Append(" ");
                                    }
                                    NewArgs.Append("\"" + args[i] + "\"");
                                    SkipArgs[i] = true;
                                    Skips++;
                                }
                            }
                        }
                        else
                        {
                            SkipArgs[i] = true;
                            Skips++;
                        }
                    }
                    if (NewArgs.Length != 0)
                    {
                        System.Diagnostics.Process.Start(File, NewArgs.ToString());
                    }
                    if (Skips == args.Length)
                    {
                        return;
                    }
                }
            }
            // application
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            // initialize sdl window
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
            SDL.SDL_ShowCursor(1);

            // initialize camera
            ResetCamera();
            World.BackgroundImageDistance = 600.0;
            World.ForwardViewingDistance  = 600.0;
            World.BackwardViewingDistance = 0.0;
            World.ExtraViewingDistance    = 50.0;
            // create window
            Renderer.ScreenWidth  = 960;
            Renderer.ScreenHeight = 600;
            //int Bits = 32;
            //IntPtr video = Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF);
            Window = SDL.SDL_CreateWindow(Application.ProductName,
                                          SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED,
                                          Renderer.ScreenWidth, Renderer.ScreenHeight,
                                          SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE);
            if (Window == IntPtr.Zero)
            {
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            // icon
            string iconFile = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.png");

            if (System.IO.File.Exists(iconFile))
            {
                iconBmp  = new Bitmap(iconFile);                // load file
                iconData = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height),
                                            System.Drawing.Imaging.ImageLockMode.ReadOnly,
                                            System.Drawing.Imaging.PixelFormat.Format32bppArgb);            // lock data
                iconSurface = SDL.SDL_CreateRGBSurfaceFrom(iconData.Scan0, iconBmp.Width, iconBmp.Height, 32, iconData.Stride,
                                                           0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); // upload to sdl
                SDL.SDL_SetWindowIcon(Window, iconSurface);                                                 // use icon
            }
            GLContext = SDL.SDL_GL_CreateContext(Window);
            tkContext = new GraphicsContext(new ContextHandle(GLContext),
                                            SDL.SDL_GL_GetProcAddress,
                                            SDLGetCurrentContext);
            // anisotropic filtering
            string[] extensions = GL.GetString(StringName.Extensions).Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
            Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
            for (int i = 0; i < extensions.Length; i++)
            {
                if (extensions[i] == "GL_EXT_texture_filter_anisotropic")
                {
                    float n;
                    GL.GetFloat((GetPName)ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt, out n);
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                    break;
                }
            }
            if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
            {
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
            }
            else
            {
                Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                Interface.CurrentOptions.Interpolation             = TextureManager.InterpolationMode.TrilinearMipmapped;
            }
            Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp;
            // module initialization
            Renderer.Initialize();
            Renderer.InitializeLighting();
            SoundManager.Initialize();
            GL.ClearColor(0.75f, 0.75f, 0.75f, 1.0f);
            SwapBuffers();
            Fonts.Initialize();
            UpdateViewport();
            // loop
            bool processCommandLineArgs = true;

            timer = new System.Diagnostics.Stopwatch();
            timer.Start();
            while (!Quit)
            {
                ProcessEvents();
                int    a           = (int)timer.ElapsedMilliseconds;
                double TimeElapsed = 0.001 * (double)(a - LastTicks);
                if (CpuReducedMode)
                {
                    System.Threading.Thread.Sleep(250);
                }
                else
                {
                    System.Threading.Thread.Sleep(1);
                    if (ReducedModeEnteringTime == 0)
                    {
                        ReducedModeEnteringTime = a + 2500;
                    }
                    if (World.CameraAlignmentDirection.Position.X != 0.0 | World.CameraAlignmentDirection.Position.Y != 0.0 | World.CameraAlignmentDirection.Position.Z != 0.0 | World.CameraAlignmentDirection.Pitch != 0.0 | World.CameraAlignmentDirection.Yaw != 0.0 | World.CameraAlignmentDirection.Roll != 0.0 | World.CameraAlignmentDirection.TrackPosition != 0.0 | World.CameraAlignmentDirection.Zoom != 0.0)
                    {
                        ReducedModeEnteringTime = a + 2500;
                    }
                    else if (a > ReducedModeEnteringTime & CpuAutomaticMode)
                    {
                        ReducedModeEnteringTime = 0;
                        CpuReducedMode          = true;
                    }
                }
                DateTime d = DateTime.Now;
                Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond;
                ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false);
                World.UpdateAbsoluteCamera(TimeElapsed);
                ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z);
                TextureManager.Update(TimeElapsed);
                SoundManager.Update(TimeElapsed);
                Renderer.RenderScene(TimeElapsed);
                SwapBuffers();
                LastTicks = a;
                // command line arguments
                if (processCommandLineArgs)
                {
                    processCommandLineArgs = false;
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (!SkipArgs[i] && System.IO.File.Exists(args[i]))
                        {
                            CurrentlyLoading = true;
                            Renderer.RenderScene(0.0);
                            SwapBuffers();
                            CurrentRoute = args[i];
                            LoadRoute();
                            CurrentlyLoading = false;
                            UpdateCaption();
                            break;
                        }
                    }
                }
            }
            // quit
            TextureManager.UnuseAllTextures();
            SoundManager.Deinitialize();
            if (iconSurface != IntPtr.Zero)
            {
                SDL.SDL_FreeSurface(iconSurface);                 // free surface
            }
            if (iconBmp != null && iconData != null)
            {
                iconBmp.UnlockBits(iconData);                 // free pixels
                iconBmp.Dispose();
            }
            SDL.SDL_GL_DeleteContext(GLContext);
            SDL.SDL_DestroyWindow(Window);
            SDL.SDL_Quit();
        }
Пример #8
0
        // start
        private static void Start(string[] Args)
        {
            // initialize sdl video
            if (Sdl.SDL_Init(Sdl.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            if (Sdl.SDL_Init(Sdl.SDL_INIT_JOYSTICK) != 0)
            {
                MessageBox.Show("SDL failed to initialize the joystick subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            // initialize sdl joysticks
            {
                int n = Sdl.SDL_NumJoysticks();
                Interface.CurrentJoysticks = new Interface.Joystick[n];
                for (int i = 0; i < n; i++)
                {
                    Interface.CurrentJoysticks[i].SdlHandle = Sdl.SDL_JoystickOpen(i);
                    if (CurrentPlatform == Platform.Windows)
                    {
                        string s = Sdl.SDL_JoystickName(i);
                        /* string returned is ascii packed in utf-16 (2 chars per codepoint) */
                        System.Text.StringBuilder t = new System.Text.StringBuilder(s.Length << 1);
                        for (int k = 0; k < s.Length; k++)
                        {
                            int a = (int)s[k];
                            t.Append(char.ConvertFromUtf32(a & 0xFF) + char.ConvertFromUtf32(a >> 8));
                        }
                        Interface.CurrentJoysticks[i].Name = t.ToString();
                    }
                    else
                    {
                        Interface.CurrentJoysticks[i].Name = Sdl.SDL_JoystickName(i);
                    }
                }
            }
            // load options and controls
            Interface.LoadOptions();
            Interface.LoadControls(null, out Interface.CurrentControls);
            {
                string f = Interface.GetCombinedFileName(Program.FileSystem.GetDataFolder("Controls"), "Default keyboard assignment.controls");
                Interface.Control[] c;
                Interface.LoadControls(f, out c);
                Interface.AddControls(ref Interface.CurrentControls, c);
            }
            // command line arguments
            formMain.MainDialogResult Result = new formMain.MainDialogResult();
            for (int i = 0; i < Args.Length; i++)
            {
                if (Args[i].StartsWith("/route=", StringComparison.OrdinalIgnoreCase))
                {
                    Result.RouteFile     = Args[i].Substring(7);
                    Result.RouteEncoding = System.Text.Encoding.UTF8;
                    for (int j = 0; j < Interface.CurrentOptions.RouteEncodings.Length; j++)
                    {
                        if (string.Compare(Interface.CurrentOptions.RouteEncodings[j].Value, Result.RouteFile, StringComparison.InvariantCultureIgnoreCase) == 0)
                        {
                            Result.RouteEncoding = System.Text.Encoding.GetEncoding(Interface.CurrentOptions.RouteEncodings[j].Codepage);
                            break;
                        }
                    }
                }
                else if (Args[i].StartsWith("/train=", StringComparison.OrdinalIgnoreCase))
                {
                    Result.TrainFolder   = Args[i].Substring(7);
                    Result.TrainEncoding = System.Text.Encoding.UTF8;
                    for (int j = 0; j < Interface.CurrentOptions.TrainEncodings.Length; j++)
                    {
                        if (string.Compare(Interface.CurrentOptions.TrainEncodings[j].Value, Result.TrainFolder, StringComparison.InvariantCultureIgnoreCase) == 0)
                        {
                            Result.TrainEncoding = System.Text.Encoding.GetEncoding(Interface.CurrentOptions.TrainEncodings[j].Codepage);
                            break;
                        }
                    }
                }
            }
            // train provided
            if (Result.TrainFolder != null)
            {
                if (System.IO.Directory.Exists(Result.TrainFolder))
                {
                    string File = Interface.GetCombinedFileName(Result.TrainFolder, "train.dat");
                    if (System.IO.File.Exists(File))
                    {
                        Result.TrainEncoding = System.Text.Encoding.UTF8;
                        for (int j = 0; j < Interface.CurrentOptions.TrainEncodings.Length; j++)
                        {
                            if (string.Compare(Interface.CurrentOptions.TrainEncodings[j].Value, Result.TrainFolder, StringComparison.InvariantCultureIgnoreCase) == 0)
                            {
                                Result.TrainEncoding = System.Text.Encoding.GetEncoding(Interface.CurrentOptions.TrainEncodings[j].Codepage);
                            }
                        }
                    }
                    else
                    {
                        Result.TrainFolder = null;
                    }
                }
                else
                {
                    Result.TrainFolder = null;
                }
            }
            // route provided
            if (Result.RouteFile != null)
            {
                if (!System.IO.File.Exists(Result.RouteFile))
                {
                    Result.RouteFile = null;
                }
            }
            // route provided but no train
            if (Result.RouteFile != null & Result.TrainFolder == null)
            {
                bool IsRW = string.Equals(System.IO.Path.GetExtension(Result.RouteFile), ".rw", StringComparison.OrdinalIgnoreCase);
                CsvRwRouteParser.ParseRoute(Result.RouteFile, IsRW, Result.RouteEncoding, null, null, null, true);
                if (Game.TrainName != null && Game.TrainName.Length != 0)
                {
                    string Folder = System.IO.Path.GetDirectoryName(Result.RouteFile);
                    while (true)
                    {
                        string TrainFolder = Interface.GetCombinedFolderName(Folder, "Train");
                        if (System.IO.Directory.Exists(TrainFolder))
                        {
                            Folder = Interface.GetCombinedFolderName(TrainFolder, Game.TrainName);
                            if (System.IO.Directory.Exists(Folder))
                            {
                                string File = Interface.GetCombinedFileName(Folder, "train.dat");
                                if (System.IO.File.Exists(File))
                                {
                                    // associated train found
                                    Result.TrainFolder   = Folder;
                                    Result.TrainEncoding = System.Text.Encoding.UTF8;
                                    for (int j = 0; j < Interface.CurrentOptions.TrainEncodings.Length; j++)
                                    {
                                        if (string.Compare(Interface.CurrentOptions.TrainEncodings[j].Value, Result.TrainFolder, StringComparison.InvariantCultureIgnoreCase) == 0)
                                        {
                                            Result.TrainEncoding = System.Text.Encoding.GetEncoding(Interface.CurrentOptions.TrainEncodings[j].Codepage);
                                            break;
                                        }
                                    }
                                }
                            }
                            break;
                        }
                        else
                        {
                            System.IO.DirectoryInfo Info = System.IO.Directory.GetParent(Folder);
                            if (Info != null)
                            {
                                Folder = Info.FullName;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                }
                Game.Reset(false);
            }
            // show main menu if applicable
            if (Result.RouteFile == null | Result.TrainFolder == null)
            {
                Result = formMain.ShowMainDialog();
                if (!Result.Start)
                {
                    return;
                }
            }
            // screen
            int Width  = Interface.CurrentOptions.FullscreenMode ? Interface.CurrentOptions.FullscreenWidth : Interface.CurrentOptions.WindowWidth;
            int Height = Interface.CurrentOptions.FullscreenMode ? Interface.CurrentOptions.FullscreenHeight : Interface.CurrentOptions.WindowHeight;

            if (Width < 16)
            {
                Width = 16;
            }
            if (Height < 16)
            {
                Height = 16;
            }
            Renderer.ScreenWidth  = Width;
            Renderer.ScreenHeight = Height;
            World.AspectRatio     = (double)Renderer.ScreenWidth / (double)Renderer.ScreenHeight;
            const double degree = 0.0174532925199433;

            World.VerticalViewingAngle         = 45.0 * degree;
            World.HorizontalViewingAngle       = 2.0 * Math.Atan(Math.Tan(0.5 * World.VerticalViewingAngle) * World.AspectRatio);
            World.OriginalVerticalViewingAngle = World.VerticalViewingAngle;
            World.ExtraViewingDistance         = 50.0;
            World.ForwardViewingDistance       = (double)Interface.CurrentOptions.ViewingDistance;
            World.BackwardViewingDistance      = 0.0;
            World.BackgroundImageDistance      = (double)Interface.CurrentOptions.ViewingDistance;
            // load route and train
            SoundManager.Initialize();
            if (!Loading.Load(Result.RouteFile, Result.RouteEncoding, Result.TrainFolder, Result.TrainEncoding))
            {
                return;
            }
            Game.LogRouteName = System.IO.Path.GetFileName(Result.RouteFile);
            Game.LogTrainName = System.IO.Path.GetFileName(Result.TrainFolder);
            Game.LogDateTime  = DateTime.Now;
            // initialize sdl window
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DEPTH_SIZE, 24);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_SWAP_CONTROL, Interface.CurrentOptions.VerticalSynchronization ? 1 : 0);
            Sdl.SDL_ShowCursor(Sdl.SDL_DISABLE);
            SdlWindowCreated = true;
            int Bits = Interface.CurrentOptions.FullscreenMode ? Interface.CurrentOptions.FullscreenBits : 32;

            // --- window caption and icon ---
            Sdl.SDL_WM_SetCaption(Application.ProductName, null);
            {
                string bitmapFile = OpenBveApi.Path.CombineFile(Program.FileSystem.DataFolder, "icon.bmp");
                IntPtr bitmap     = Sdl.SDL_LoadBMP(bitmapFile);
                if (bitmap != null)
                {
                    string maskFile = OpenBveApi.Path.CombineFile(Program.FileSystem.DataFolder, "mask.bin");
                    byte[] mask     = System.IO.File.ReadAllBytes(maskFile);
                    Sdl.SDL_WM_SetIcon(bitmap, mask);
                }
            }
            // create window
            int    fullscreen = Interface.CurrentOptions.FullscreenMode ? Sdl.SDL_FULLSCREEN : 0;
            IntPtr video      = Sdl.SDL_SetVideoMode(Width, Height, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF | fullscreen);

            if (video != IntPtr.Zero)
            {
                // anisotropic filtering
                string[] Extensions = Gl.glGetString(Gl.GL_EXTENSIONS).Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                for (int i = 0; i < Extensions.Length; i++)
                {
                    if (string.Compare(Extensions[i], "GL_EXT_texture_filter_anisotropic", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        float n; Gl.glGetFloatv(Gl.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, out n);
                        Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                        break;
                    }
                }
                if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
                {
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                    Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                }
                else if (Interface.CurrentOptions.AnisotropicFilteringLevel == 0 & Interface.CurrentOptions.AnisotropicFilteringMaximum > 0)
                {
                    Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                }
                else if (Interface.CurrentOptions.AnisotropicFilteringLevel > Interface.CurrentOptions.AnisotropicFilteringMaximum)
                {
                    Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                }
                // module initialization
                Fonts.Initialize();
                Renderer.Initialize();
                Renderer.InitializeLighting();
                Sdl.SDL_GL_SwapBuffers();
                Timetable.CreateTimetable();
                // camera
                MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange);
                MainLoop.InitializeMotionBlur();
                // start loop
                MainLoop.StartLoop();
            }
            else
            {
                // failed
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }
Пример #9
0
        internal static void Main(string[] args)
        {
            // platform and mono
            int p = (int)Environment.OSVersion.Platform;

            if (p == 4 | p == 128)
            {
                // general Unix
                CurrentPlatform = Platform.Linux;
            }
            else if (p == 6)
            {
                // Mac
                CurrentPlatform = Platform.Mac;
            }
            else
            {
                // non-Unix
                CurrentPlatform = Platform.Windows;
            }
            CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null;
            // file system
            FileSystem = FileSystem.FromCommandLineArgs(args);
            FileSystem.CreateFileSystem();
            SetPackageLookupDirectories();
            // command line arguments
            bool[] SkipArgs = new bool[args.Length];
            if (args.Length != 0)
            {
                string File = System.IO.Path.Combine(Application.StartupPath, "RouteViewer.exe");
                if (System.IO.File.Exists(File))
                {
                    int Skips = 0;
                    System.Text.StringBuilder NewArgs = new System.Text.StringBuilder();
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (System.IO.File.Exists(args[i]))
                        {
                            if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase))
                            {
                                string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8);
                                if (Text.Length != -1 && Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) == -1)
                                {
                                    if (NewArgs.Length != 0)
                                    {
                                        NewArgs.Append(" ");
                                    }
                                    NewArgs.Append("\"" + args[i] + "\"");
                                    SkipArgs[i] = true;
                                    Skips++;
                                }
                            }
                        }
                        else
                        {
                            SkipArgs[i] = true;
                            Skips++;
                        }
                    }
                    if (NewArgs.Length != 0)
                    {
                        System.Diagnostics.Process.Start(File, NewArgs.ToString());
                    }
                    if (Skips == args.Length)
                    {
                        return;
                    }
                }
            }
            // application
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000;
            Interface.CurrentOptions.ObjectOptimizationFullThreshold  = 250;
            // initialize sdl window
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
            SDL.SDL_ShowCursor(1);
            // initialize camera
            ResetCamera();
            // create window
            Renderer.ScreenWidth  = 960;
            Renderer.ScreenHeight = 600;
            // int Bits = 32;
            //Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF);
            SDLWindow = SDL.SDL_CreateWindow(Application.ProductName,
                                             SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED,
                                             Renderer.ScreenWidth, Renderer.ScreenHeight,
                                             SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE);
            if (SDLWindow != IntPtr.Zero)
            {
                // create window
                string File = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.png");
                if (System.IO.File.Exists(File))
                {
                    // set up icon
                    iconBmp  = new Bitmap(File);                    // load file
                    iconData = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height),
                                                System.Drawing.Imaging.ImageLockMode.ReadOnly,
                                                System.Drawing.Imaging.PixelFormat.Format32bppArgb);            // lock data
                    iconSurface = SDL.SDL_CreateRGBSurfaceFrom(iconData.Scan0, iconBmp.Width, iconBmp.Height, 32, iconData.Stride,
                                                               0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); // upload to sdl
                    SDL.SDL_SetWindowIcon(SDLWindow, iconSurface);                                              // use icon
                    // free is on the end of the program

                    /*
                     * IntPtr bitmap = SDL.SDL_LoadBMP(File);
                     * if (bitmap != IntPtr.Zero) {
                     *      SDL.SDL_Surface Surface = (SDL.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(bitmap, typeof(SDL.SDL_Surface));
                     *      uint ColorKey = SDL.SDL_MapRGB(Surface.format, 0, 0, 255);
                     *      SDL.SDL_SetColorKey(bitmap, 1, ColorKey);
                     *      SDL.SDL_SetWindowIcon(SDLWindow,bitmap);
                     * }
                     */
                }
                GLContext = SDL.SDL_GL_CreateContext(SDLWindow);
                tkContext = new GraphicsContext(new ContextHandle(GLContext),
                                                SDL.SDL_GL_GetProcAddress,
                                                () => new ContextHandle(SDL.SDL_GL_GetCurrentContext()));
                // anisotropic filtering
                string[] extensions = GL.GetString(StringName.Extensions).Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                for (int i = 0; i < extensions.Length; i++)
                {
                    if (extensions[i] == "GL_EXT_texture_filter_anisotropic")
                    {
                        float n;
                        GL.GetFloat((GetPName)ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt, out n);
                        Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                        break;
                    }
                }
                if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
                {
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                    Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                    Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
                }
                else
                {
                    Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                    Interface.CurrentOptions.Interpolation             = TextureManager.InterpolationMode.TrilinearMipmapped;
                }
                // module initialization
                Renderer.Initialize();
                Renderer.InitializeLighting();
                SDL.SDL_GL_SwapWindow(SDLWindow);
                Fonts.Initialize();
                UpdateViewport();
                // command line arguments
                for (int i = 0; i < args.Length; i++)
                {
                    if (!SkipArgs[i] && System.IO.File.Exists(args[i]))
                    {
                        try {
                            ObjectManager.UnifiedObject o = ObjectManager.LoadObject(args[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                            ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
                        } catch (Exception ex) {
                            Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + args[i] + ".");
                        }
                        Array.Resize <string>(ref Files, Files.Length + 1);
                        Files[Files.Length - 1] = args[i];
                    }
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.FinishCreatingObjects();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                UpdateCaption();
                Stopwatch timer = new Stopwatch();
                timer.Start();
                LastTicks = timer.ElapsedMilliseconds;
                // loop
                while (!Quit)
                {
                    long   ticks       = timer.ElapsedMilliseconds;
                    double timeElapsed = 0.001 * (double)(ticks - LastTicks);
                    if (timeElapsed < 0.0001)
                    {
                        timeElapsed = 0.0001;
                    }
                    LastTicks = ticks;
                    DateTime time = DateTime.Now;
                    Game.SecondsSinceMidnight = (double)(3600 * time.Hour + 60 * time.Minute + time.Second) + 0.001 * (double)time.Millisecond;
                    ObjectManager.UpdateAnimatedWorldObjects(timeElapsed, false);
                    ProcessEvents();
                    if (ReducedMode)
                    {
                        System.Threading.Thread.Sleep(125);
                    }
                    else
                    {
                        System.Threading.Thread.Sleep(1);
                    }
                    bool updatelight = false;
                    bool keep        = false;
                    // rotate x
                    if (RotateX == 0)
                    {
                        double d = (1.0 + Math.Abs(RotateXSpeed)) * timeElapsed;
                        if (RotateXSpeed >= -d & RotateXSpeed <= d)
                        {
                            RotateXSpeed = 0.0;
                        }
                        else
                        {
                            RotateXSpeed -= (double)Math.Sign(RotateXSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (1.0 + 1.0 - 1.0 / (1.0 + RotateXSpeed * RotateXSpeed)) * timeElapsed;
                        double m = 1.0;
                        RotateXSpeed += (double)RotateX * d;
                        if (RotateXSpeed < -m)
                        {
                            RotateXSpeed = -m;
                        }
                        else if (RotateXSpeed > m)
                        {
                            RotateXSpeed = m;
                        }
                    }
                    if (RotateXSpeed != 0.0)
                    {
                        double cosa = Math.Cos(RotateXSpeed * timeElapsed);
                        double sina = Math.Sin(RotateXSpeed * timeElapsed);
                        World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, 0.0, 1.0, 0.0, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, 0.0, 1.0, 0.0, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z, 0.0, 1.0, 0.0, cosa, sina);
                        keep = true;
                    }
                    // rotate y
                    if (RotateY == 0)
                    {
                        double d = (1.0 + Math.Abs(RotateYSpeed)) * timeElapsed;
                        if (RotateYSpeed >= -d & RotateYSpeed <= d)
                        {
                            RotateYSpeed = 0.0;
                        }
                        else
                        {
                            RotateYSpeed -= (double)Math.Sign(RotateYSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (1.0 + 1.0 - 1.0 / (1.0 + RotateYSpeed * RotateYSpeed)) * timeElapsed;
                        double m = 1.0;
                        RotateYSpeed += (double)RotateY * d;
                        if (RotateYSpeed < -m)
                        {
                            RotateYSpeed = -m;
                        }
                        else if (RotateYSpeed > m)
                        {
                            RotateYSpeed = m;
                        }
                    }
                    if (RotateYSpeed != 0.0)
                    {
                        double cosa = Math.Cos(RotateYSpeed * timeElapsed);
                        double sina = Math.Sin(RotateYSpeed * timeElapsed);
                        World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        keep = true;
                    }
                    // move x
                    if (MoveX == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveXSpeed)) * timeElapsed;
                        if (MoveXSpeed >= -d & MoveXSpeed <= d)
                        {
                            MoveXSpeed = 0.0;
                        }
                        else
                        {
                            MoveXSpeed -= (double)Math.Sign(MoveXSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveXSpeed * MoveXSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveXSpeed += (double)MoveX * d;
                        if (MoveXSpeed < -m)
                        {
                            MoveXSpeed = -m;
                        }
                        else if (MoveXSpeed > m)
                        {
                            MoveXSpeed = m;
                        }
                    }
                    if (MoveXSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.X;
                        World.AbsoluteCameraPosition.Y += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.Y;
                        World.AbsoluteCameraPosition.Z += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.Z;
                        keep = true;
                    }
                    // move y
                    if (MoveY == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveYSpeed)) * timeElapsed;
                        if (MoveYSpeed >= -d & MoveYSpeed <= d)
                        {
                            MoveYSpeed = 0.0;
                        }
                        else
                        {
                            MoveYSpeed -= (double)Math.Sign(MoveYSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveYSpeed * MoveYSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveYSpeed += (double)MoveY * d;
                        if (MoveYSpeed < -m)
                        {
                            MoveYSpeed = -m;
                        }
                        else if (MoveYSpeed > m)
                        {
                            MoveYSpeed = m;
                        }
                    }
                    if (MoveYSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.X;
                        World.AbsoluteCameraPosition.Y += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.Y;
                        World.AbsoluteCameraPosition.Z += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.Z;
                        keep = true;
                    }
                    // move z
                    if (MoveZ == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveZSpeed)) * timeElapsed;
                        if (MoveZSpeed >= -d & MoveZSpeed <= d)
                        {
                            MoveZSpeed = 0.0;
                        }
                        else
                        {
                            MoveZSpeed -= (double)Math.Sign(MoveZSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveZSpeed * MoveZSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveZSpeed += (double)MoveZ * d;
                        if (MoveZSpeed < -m)
                        {
                            MoveZSpeed = -m;
                        }
                        else if (MoveZSpeed > m)
                        {
                            MoveZSpeed = m;
                        }
                    }
                    if (MoveZSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.X;
                        World.AbsoluteCameraPosition.Y += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.Y;
                        World.AbsoluteCameraPosition.Z += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.Z;
                        keep = true;
                    }
                    // lighting
                    if (LightingRelative == -1)
                    {
                        LightingRelative = (double)LightingTarget;
                        updatelight      = true;
                    }
                    if (LightingTarget == 0)
                    {
                        if (LightingRelative != 0.0)
                        {
                            LightingRelative -= 0.5 * timeElapsed;
                            if (LightingRelative < 0.0)
                            {
                                LightingRelative = 0.0;
                            }
                            updatelight = true;
                            keep        = true;
                        }
                    }
                    else
                    {
                        if (LightingRelative != 1.0)
                        {
                            LightingRelative += 0.5 * timeElapsed;
                            if (LightingRelative > 1.0)
                            {
                                LightingRelative = 1.0;
                            }
                            updatelight = true;
                            keep        = true;
                        }
                    }
                    // continue
                    if (ReducedMode)
                    {
                        ReducedModeEnteringTime = (int)(ticks + 3000);
                    }
                    else
                    {
                        if (keep)
                        {
                            ReducedModeEnteringTime = (int)(ticks + 3000);
                        }
                        else if (ticks > ReducedModeEnteringTime)
                        {
                            ReducedMode = true;
                            World.AbsoluteCameraSide.Y = 0.0;
                            World.Normalize(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z);
                            World.Normalize(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z);
                            World.AbsoluteCameraUp = World.Cross(World.AbsoluteCameraDirection, World.AbsoluteCameraSide);
                        }
                    }
                    if (updatelight)
                    {
                        Renderer.OptionAmbientColor.R = (byte)Math.Round(32.0 + 128.0 * LightingRelative * (2.0 - LightingRelative));
                        Renderer.OptionAmbientColor.G = (byte)Math.Round(32.0 + 128.0 * 0.5 * (LightingRelative + LightingRelative * (2.0 - LightingRelative)));
                        Renderer.OptionAmbientColor.B = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.R = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.G = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.B = (byte)Math.Round(32.0 + 128.0 * Math.Sqrt(LightingRelative));
                        Renderer.InitializeLighting();
                    }
                    Renderer.RenderScene();
                    SDL.SDL_GL_SwapWindow(SDLWindow);
                }
                // quit
                TextureManager.UnuseAllTextures();
                if (iconSurface != IntPtr.Zero)
                {
                    SDL.SDL_FreeSurface(iconSurface);                     // free surface
                }
                if (iconBmp != null && iconData != null)
                {
                    iconBmp.UnlockBits(iconData);                     // free pixels
                    iconBmp.Dispose();
                }
                SDL.SDL_GL_DeleteContext(GLContext);
                SDL.SDL_DestroyWindow(SDLWindow);
                SDL.SDL_Quit();
            }
            else
            {
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }
Пример #10
0
        internal static void Main(string[] args)
        {
            Interface.CurrentOptions.UseSound = true;
            Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000;
            Interface.CurrentOptions.ObjectOptimizationFullThreshold  = 250;
            // platform and mono
            int p = (int)Environment.OSVersion.Platform;

            if (p == 4 | p == 128)
            {
                /// general Unix
                CurrentPlatform = Platform.Linux;
            }
            else if (p == 6)
            {
                /// Mac
                CurrentPlatform = Platform.Mac;
            }
            else
            {
                /// non-Unix
                CurrentPlatform = Platform.Windows;
            }
            CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null;
            // file system
            FileSystem = FileSystem.FromCommandLineArgs(args);
            FileSystem.CreateFileSystem();
            SetPackageLookupDirectories();
            // command line arguments
            bool[] SkipArgs = new bool[args.Length];
            if (args.Length != 0)
            {
                string File = System.IO.Path.Combine(Application.StartupPath, "ObjectViewer.exe");
                if (System.IO.File.Exists(File))
                {
                    int Skips = 0;
                    System.Text.StringBuilder NewArgs = new System.Text.StringBuilder();
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (System.IO.File.Exists(args[i]))
                        {
                            if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase))
                            {
                                string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8);
                                if (Text.Length == 0 || Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) >= 0)
                                {
                                    if (NewArgs.Length != 0)
                                    {
                                        NewArgs.Append(" ");
                                    }
                                    NewArgs.Append("\"" + args[i] + "\"");
                                    SkipArgs[i] = true;
                                    Skips++;
                                }
                            }
                        }
                        else
                        {
                            SkipArgs[i] = true;
                            Skips++;
                        }
                    }
                    if (NewArgs.Length != 0)
                    {
                        System.Diagnostics.Process.Start(File, NewArgs.ToString());
                    }
                    if (Skips == args.Length)
                    {
                        return;
                    }
                }
            }
            // application
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            if (Sdl.SDL_Init(Sdl.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            // initialize sdl window
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DEPTH_SIZE, 16);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
            Sdl.SDL_ShowCursor(Sdl.SDL_ENABLE);
            // icon
            if (Program.CurrentPlatform == Platform.Windows)
            {
                string File = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.bmp");
                if (System.IO.File.Exists(File))
                {
                    IntPtr Bitmap = Sdl.SDL_LoadBMP(File);
                    if (Bitmap != null)
                    {
                        Sdl.SDL_Surface Surface  = (Sdl.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(Bitmap, typeof(Sdl.SDL_Surface));
                        int             ColorKey = Sdl.SDL_MapRGB(Surface.format, 0, 0, 255);
                        Sdl.SDL_SetColorKey(Bitmap, Sdl.SDL_SRCCOLORKEY, ColorKey);
                        Sdl.SDL_WM_SetIcon(Bitmap, null);
                    }
                }
            }
            // initialize camera
            ResetCamera();
            World.BackgroundImageDistance = 600.0;
            World.ForwardViewingDistance  = 600.0;
            World.BackwardViewingDistance = 0.0;
            World.ExtraViewingDistance    = 50.0;
            // create window
            Renderer.ScreenWidth  = 960;
            Renderer.ScreenHeight = 600;
            int    Bits  = 32;
            IntPtr video = Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF);

            if (video != IntPtr.Zero)
            {
                // create window
                Sdl.SDL_WM_SetCaption(Application.ProductName, null);
                // anisotropic filtering
                string[] Extensions = Gl.glGetString(Gl.GL_EXTENSIONS).Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                for (int i = 0; i < Extensions.Length; i++)
                {
                    if (string.Compare(Extensions[i], "GL_EXT_texture_filter_anisotropic", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        float n; Gl.glGetFloatv(Gl.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, out n);
                        Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                        break;
                    }
                }
                if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
                {
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                    Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                    Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
                }
                else
                {
                    Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                    Interface.CurrentOptions.Interpolation             = TextureManager.InterpolationMode.TrilinearMipmapped;
                }
                Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp;
                // module initialization
                Renderer.Initialize();
                Renderer.InitializeLighting();
                SoundManager.Initialize();
                Gl.glClearColor(0.75f, 0.75f, 0.75f, 1.0f);
                Sdl.SDL_GL_SwapBuffers();
                Fonts.Initialize();
                UpdateViewport();
                // loop
                bool processCommandLineArgs = true;
                while (!Quit)
                {
                    ProcessEvents();
                    int    a           = Sdl.SDL_GetTicks();
                    double TimeElapsed = 0.001 * (double)(a - LastTicks);
                    if (CpuReducedMode)
                    {
                        System.Threading.Thread.Sleep(250);
                    }
                    else
                    {
                        System.Threading.Thread.Sleep(1);
                        if (ReducedModeEnteringTime == 0)
                        {
                            ReducedModeEnteringTime = a + 2500;
                        }
                        if (World.CameraAlignmentDirection.Position.X != 0.0 | World.CameraAlignmentDirection.Position.Y != 0.0 | World.CameraAlignmentDirection.Position.Z != 0.0 | World.CameraAlignmentDirection.Pitch != 0.0 | World.CameraAlignmentDirection.Yaw != 0.0 | World.CameraAlignmentDirection.Roll != 0.0 | World.CameraAlignmentDirection.TrackPosition != 0.0 | World.CameraAlignmentDirection.Zoom != 0.0)
                        {
                            ReducedModeEnteringTime = a + 2500;
                        }
                        else if (a > ReducedModeEnteringTime & CpuAutomaticMode)
                        {
                            ReducedModeEnteringTime = 0;
                            CpuReducedMode          = true;
                        }
                    }
                    DateTime d = DateTime.Now;
                    Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond;
                    ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false);
                    World.UpdateAbsoluteCamera(TimeElapsed);
                    ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z);
                    TextureManager.Update(TimeElapsed);
                    SoundManager.Update(TimeElapsed);
                    Renderer.RenderScene(TimeElapsed);
                    Sdl.SDL_GL_SwapBuffers();
                    LastTicks = a;
                    // command line arguments
                    if (processCommandLineArgs)
                    {
                        processCommandLineArgs = false;
                        for (int i = 0; i < args.Length; i++)
                        {
                            if (!SkipArgs[i] && System.IO.File.Exists(args[i]))
                            {
                                CurrentlyLoading = true;
                                Renderer.RenderScene(0.0);
                                Sdl.SDL_GL_SwapBuffers();
                                CurrentRoute = args[i];
                                LoadRoute();
                                CurrentlyLoading = false;
                                UpdateCaption();
                                break;
                            }
                        }
                    }
                }
                // quit
                TextureManager.UnuseAllTextures();
                SoundManager.Deinitialize();
                Sdl.SDL_Quit();
            }
            else
            {
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }