ReadObject() статический приватный Метод

Loads a Loksim3D object from a file.
static private ReadObject ( string FileName, System Encoding, ObjectManager LoadMode, bool ForceTextureRepeatX, bool ForceTextureRepeatY, double RotationX, double RotationY, double RotationZ ) : ObjectManager.StaticObject
FileName string The text file to load the animated object from. Must be an absolute file name.
Encoding System The encoding the file is saved in. If the file uses a byte order mark, the encoding indicated by the byte order mark is used and the Encoding parameter is ignored.
LoadMode ObjectManager The texture load mode.
ForceTextureRepeatX bool Whether to force TextureWrapMode.Repeat for the X-axis
ForceTextureRepeatY bool Whether to force TextureWrapMode.Repeat for the Y-axis
RotationX double
RotationY double
RotationZ double
Результат ObjectManager.StaticObject
Пример #1
0
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding, ObjectManager.ObjectLoadMode LoadMode, Vector3 Rotation)
        {
            XmlDocument currentXML = new XmlDocument();

            ObjectManager.AnimatedObjectCollection Result = new ObjectManager.AnimatedObjectCollection
            {
                Objects = new ObjectManager.AnimatedObject[0]
            };
            try
            {
                currentXML.Load(FileName);
            }
            catch (Exception ex)
            {
                //The XML is not strictly valid
                string[] Lines = File.ReadAllLines(FileName);
                using (var stringReader = new StringReader(Lines[0]))
                {
                    var settings = new XmlReaderSettings {
                        ConformanceLevel = ConformanceLevel.Fragment
                    };
                    using (var xmlReader = XmlReader.Create(stringReader, settings))
                    {
                        if (xmlReader.Read())
                        {
                            //Attempt to find the text encoding and re-read the file
                            var result = xmlReader.GetAttribute("encoding");
                            if (result != null)
                            {
                                var e = System.Text.Encoding.GetEncoding(result);
                                Lines = File.ReadAllLines(FileName, e);
                                //Turf out the old encoding, as our string array should now be UTF-8
                                Lines[0] = "<?xml version=\"1.0\"?>";
                            }
                        }
                    }
                }
                for (int i = 0; i < Lines.Length; i++)
                {
                    while (Lines[i].IndexOf("\"\"", StringComparison.Ordinal) != -1)
                    {
                        //Loksim parser tolerates multiple quotes, strict XML does not
                        Lines[i] = Lines[i].Replace("\"\"", "\"");
                    }
                    while (Lines[i].IndexOf("  ", StringComparison.Ordinal) != -1)
                    {
                        //Replace double-spaces with singles
                        Lines[i] = Lines[i].Replace("  ", " ");
                    }
                }
                bool tryLoad = false;
                try
                {
                    //Horrible hack: Write out our string array to a new memory stream, then load from this stream
                    //Why can't XmlDocument.Load() just take a string array......
                    using (var stream = new MemoryStream())
                    {
                        var sw = new StreamWriter(stream);
                        foreach (var line in Lines)
                        {
                            sw.Write(line);
                            sw.Flush();
                        }
                        sw.Flush();
                        stream.Position = 0;
                        currentXML.Load(stream);
                        tryLoad = true;
                    }
                }
                catch
                {
                    //Generic catch-all clause
                }
                if (!tryLoad)
                {
                    //Pass out the *original* XML error, not anything generated when we've tried to correct it
                    Interface.AddMessage(Interface.MessageType.Error, false, "Error parsing Loksim3D XML: " + ex.Message);
                    return(null);
                }
            }

            string BaseDir = System.IO.Path.GetDirectoryName(FileName);

            GruppenObject[] CurrentObjects = new GruppenObject[0];
            //Check for null
            if (currentXML.DocumentElement != null)
            {
                ObjectManager.UnifiedObject[] obj = new OpenBve.ObjectManager.UnifiedObject[0];
                XmlNodeList DocumentNodes         = currentXML.DocumentElement.SelectNodes("/GRUPPENOBJECT");
                if (DocumentNodes != null)
                {
                    foreach (XmlNode outerNode in DocumentNodes)
                    {
                        if (outerNode.ChildNodes.OfType <XmlElement>().Any())
                        {
                            foreach (XmlNode node in outerNode.ChildNodes)
                            {
                                if (node.Name == "Object" && node.ChildNodes.OfType <XmlElement>().Any())
                                {
                                    foreach (XmlNode childNode in node.ChildNodes)
                                    {
                                        if (childNode.Name == "Props" && childNode.Attributes != null)
                                        {
                                            GruppenObject Object = new GruppenObject
                                            {
                                                Rotation = Rotation
                                            };
                                            foreach (XmlAttribute attribute in childNode.Attributes)
                                            {
                                                switch (attribute.Name)
                                                {
                                                case "Name":
                                                    string ObjectFile = OpenBveApi.Path.Loksim3D.CombineFile(BaseDir, attribute.Value, Program.FileSystem.LoksimPackageInstallationDirectory);
                                                    if (!File.Exists(ObjectFile))
                                                    {
                                                        Object.Name = null;
                                                        Interface.AddMessage(Interface.MessageType.Warning, true, "Ls3d Object file " + attribute.Value + " not found.");
                                                    }
                                                    else
                                                    {
                                                        Object.Name = ObjectFile;
                                                    }
                                                    break;

                                                case "Position":
                                                    string[] SplitPosition = attribute.Value.Split(';');
                                                    double.TryParse(SplitPosition[0], out Object.Position.X);
                                                    double.TryParse(SplitPosition[1], out Object.Position.Y);
                                                    double.TryParse(SplitPosition[2], out Object.Position.Z);
                                                    break;

                                                case "Rotation":
                                                    string[] SplitRotation = attribute.Value.Split(';');
                                                    Vector3  r;
                                                    double.TryParse(SplitRotation[0], out r.X);
                                                    double.TryParse(SplitRotation[1], out r.Y);
                                                    double.TryParse(SplitRotation[2], out r.Z);
                                                    Object.Rotation += r;
                                                    break;

                                                case "ShowOn":
                                                    //Defines when the object should be shown
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, false));
                                                    break;

                                                case "HideOn":
                                                    //Defines when the object should be hidden
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, true));
                                                    break;
                                                }
                                            }
                                            if (Object.Name != null)
                                            {
                                                Array.Resize <GruppenObject>(ref CurrentObjects, CurrentObjects.Length + 1);
                                                CurrentObjects[CurrentObjects.Length - 1] = Object;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    //We've loaded the XML references, now load the objects into memory

                    //Single mesh object, containing all static components of the LS3D object
                    //If we use multiples, the Z-sorting throws a wobbly
                    ObjectManager.StaticObject staticObject = new ObjectManager.StaticObject
                    {
                        Mesh = new World.Mesh
                        {
                            Vertices  = new World.Vertex[0],
                            Faces     = new World.MeshFace[0],
                            Materials = new World.MeshMaterial[0]
                        }
                    };
                    for (int i = 0; i < CurrentObjects.Length; i++)
                    {
                        if (CurrentObjects[i] == null || string.IsNullOrEmpty(CurrentObjects[i].Name))
                        {
                            continue;
                        }
                        ObjectManager.StaticObject             Object         = null;
                        ObjectManager.AnimatedObjectCollection AnimatedObject = null;
                        try {
                            if (CurrentObjects[i].Name.ToLowerInvariant().EndsWith(".l3dgrp"))
                            {
                                AnimatedObject = ReadObject(CurrentObjects[i].Name, Encoding, LoadMode, CurrentObjects[i].Rotation);
                            }
                            else if (CurrentObjects[i].Name.ToLowerInvariant().EndsWith(".l3dobj"))
                            {
                                Object = Ls3DObjectParser.ReadObject(CurrentObjects[i].Name, LoadMode, CurrentObjects[i].Rotation);
                            }
                            else
                            {
                                throw new Exception("Format " + System.IO.Path.GetExtension(CurrentObjects[i].Name) + " is not currently supported by the Loksim3D object parser");
                            }
                        }
                        catch (Exception ex) {
                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message);
                        }

                        if (Object != null)
                        {
                            if (!string.IsNullOrEmpty(CurrentObjects[i].FunctionScript))
                            {
                                //If the function script is not empty, this is a new animated object bit
                                Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length + 1);
                                obj[obj.Length - 1] = Object;
                                int aL = Result.Objects.Length;
                                Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, aL + 1);
                                ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                                ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                                {
                                    Object   = Object,
                                    Position = CurrentObjects[i].Position,
                                };
                                a.States           = new ObjectManager.AnimatedObjectState[] { aos };
                                Result.Objects[aL] = a;
                                Result.Objects[aL].StateFunction =
                                    FunctionScripts.GetFunctionScriptFromPostfixNotation(CurrentObjects[i].FunctionScript + " 1 == --");
                            }
                            else
                            {
                                //Otherwise, join to the main static mesh & update co-ords
                                for (int j = 0; j < Object.Mesh.Vertices.Length; j++)
                                {
                                    Object.Mesh.Vertices[j].Coordinates += CurrentObjects[i].Position;
                                }
                                staticObject.JoinObjects(Object);
                            }
                        }
                        else if (AnimatedObject != null)
                        {
                            int rl = Result.Objects.Length;
                            int l  = AnimatedObject.Objects.Length;
                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + l);
                            for (int o = rl; o < rl + l; o++)
                            {
                                if (AnimatedObject.Objects[o - rl] != null)
                                {
                                    Result.Objects[o] = AnimatedObject.Objects[o - rl].Clone();
                                    for (int si = 0; si < Result.Objects[o].States.Length; si++)
                                    {
                                        Result.Objects[o].States[si].Position += CurrentObjects[i].Position;
                                    }
                                }
                                else
                                {
                                    Result.Objects[o]        = new ObjectManager.AnimatedObject();
                                    Result.Objects[o].States = new ObjectManager.AnimatedObjectState[0];
                                }
                            }
                        }
                    }
                    if (staticObject != null)
                    {
                        Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + 1);
                        ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                        ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                        {
                            Object = staticObject,
                        };
                        a.States = new ObjectManager.AnimatedObjectState[] { aos };
                        Result.Objects[Result.Objects.Length - 1] = a;
                    }
                }
                return(Result);
            }
            //Didn't find an acceptable XML object
            //Probably will cause things to throw an absolute wobbly somewhere....
            return(null);
        }
Пример #2
0
        /// <summary>Loads an object</summary>
        /// <param name="FileName">The file to load</param>
        /// <param name="Encoding">The text endcoding of the base file (Used if the encoding cannot be auto-detected)</param>
        /// <param name="PreserveVertices">Whether object should be optimized to remove duplicate vertices</param>
        /// <returns>The new object, or a null reference if loading fails</returns>

        /*
         * Notes for refactoring:
         *   * Unused vertices must only be preserved in deformable objects (e.g. Crack and Form)
         *   * TODO / BUG: No detection of actual file contents, which will make all parsers barf
         */
        internal static UnifiedObject LoadObject(string FileName, Encoding Encoding, bool PreserveVertices)
        {
            if (String.IsNullOrEmpty(FileName))
            {
                return(null);
            }
#if !DEBUG
            try {
#endif
            if (!System.IO.Path.HasExtension(FileName))
            {
                while (true)
                {
                    var f = OpenBveApi.Path.CombineFile(System.IO.Path.GetDirectoryName(FileName), System.IO.Path.GetFileName(FileName) + ".x");
                    if (System.IO.File.Exists(f))
                    {
                        FileName = f;
                        break;
                    }
                    f = OpenBveApi.Path.CombineFile(System.IO.Path.GetDirectoryName(FileName), System.IO.Path.GetFileName(FileName) + ".csv");
                    if (System.IO.File.Exists(f))
                    {
                        FileName = f;
                        break;
                    }
                    f = OpenBveApi.Path.CombineFile(System.IO.Path.GetDirectoryName(FileName), System.IO.Path.GetFileName(FileName) + ".b3d");
                    if (System.IO.File.Exists(f))
                    {
                        FileName = f;
                        break;
                    }
                    f = OpenBveApi.Path.CombineFile(System.IO.Path.GetDirectoryName(FileName), System.IO.Path.GetFileName(FileName) + ".xml");
                    if (System.IO.File.Exists(f))
                    {
                        FileName = f;
                        break;
                    }
                    f = OpenBveApi.Path.CombineFile(System.IO.Path.GetDirectoryName(FileName), System.IO.Path.GetFileName(FileName) + ".l3dgrp");
                    if (System.IO.File.Exists(f))
                    {
                        FileName = f;
                        break;
                    }
                    f = OpenBveApi.Path.CombineFile(System.IO.Path.GetDirectoryName(FileName), System.IO.Path.GetFileName(FileName) + ".l3dobj");
                    if (System.IO.File.Exists(f))
                    {
                        FileName = f;
                        break;
                    }
                }
            }
            UnifiedObject Result;
            TextEncoding.Encoding newEncoding = TextEncoding.GetEncodingFromFile(FileName);
            if (newEncoding != TextEncoding.Encoding.Unknown)
            {
                switch (newEncoding)
                {
                case TextEncoding.Encoding.Utf7:
                    Encoding = System.Text.Encoding.UTF7;
                    break;

                case TextEncoding.Encoding.Utf8:
                    Encoding = System.Text.Encoding.UTF8;
                    break;

                case TextEncoding.Encoding.Utf16Le:
                    Encoding = System.Text.Encoding.Unicode;
                    break;

                case TextEncoding.Encoding.Utf16Be:
                    Encoding = System.Text.Encoding.BigEndianUnicode;
                    break;

                case TextEncoding.Encoding.Utf32Le:
                    Encoding = System.Text.Encoding.UTF32;
                    break;

                case TextEncoding.Encoding.Utf32Be:
                    Encoding = System.Text.Encoding.GetEncoding(12001);
                    break;

                case TextEncoding.Encoding.Shift_JIS:
                    Encoding = System.Text.Encoding.GetEncoding(932);
                    break;

                case TextEncoding.Encoding.Windows1252:
                    Encoding = System.Text.Encoding.GetEncoding(1252);
                    break;

                case TextEncoding.Encoding.Big5:
                    Encoding = System.Text.Encoding.GetEncoding(950);
                    break;

                case TextEncoding.Encoding.EUC_KR:
                    Encoding = System.Text.Encoding.GetEncoding(949);
                    break;
                }
            }
            string e = System.IO.Path.GetExtension(FileName);
            if (e == null)
            {
                Interface.AddMessage(MessageType.Error, false, "The file " + FileName + " does not have a recognised extension.");
                return(null);
            }
            switch (e.ToLowerInvariant())
            {
            case ".csv":
            case ".b3d":
            case ".x":
            case ".obj":
                Program.CurrentHost.LoadObject(FileName, Encoding, out Result);
                break;

            case ".animated":
                Result = AnimatedObjectParser.ReadObject(FileName, Encoding);
                break;

            case ".xml":
                Result = XMLParser.ReadObject(FileName, Encoding);
                break;

            case ".l3dgrp":
                Result = Ls3DGrpParser.ReadObject(FileName, Encoding, new Vector3());
                break;

            case ".l3dobj":
                Result = Ls3DObjectParser.ReadObject(FileName, new Vector3());
                break;

            case ".s":
                Result = MsTsShapeParser.ReadObject(FileName);
                break;

            default:
                Interface.AddMessage(MessageType.Error, false, "The file extension is not supported: " + FileName);
                return(null);
            }
            if (Result != null)
            {
                Result.OptimizeObject(PreserveVertices, Interface.CurrentOptions.ObjectOptimizationBasicThreshold, Interface.CurrentOptions.ObjectOptimizationVertexCulling);
            }
            return(Result);

#if !DEBUG
        }

        catch (Exception ex) {
            Interface.AddMessage(MessageType.Error, true, "An unexpected error occured (" + ex.Message + ") while attempting to load the file " + FileName);
            return(null);
        }
#endif
        }
Пример #3
0
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding,
                                                                          ObjectManager.ObjectLoadMode LoadMode)
        {
            XmlDocument currentXML = new XmlDocument();

            //May need to be changed to use de-DE
            System.Globalization.CultureInfo       Culture = System.Globalization.CultureInfo.InvariantCulture;
            ObjectManager.AnimatedObjectCollection Result  = new ObjectManager.AnimatedObjectCollection();
            Result.Objects = new ObjectManager.AnimatedObject[0];
            try
            {
                currentXML.Load(FileName);
            }
            catch (Exception ex)
            {
                //The XML is not strictly valid
                string[] Lines = File.ReadAllLines(FileName);
                using (var stringReader = new StringReader(Lines[0]))
                {
                    var settings = new XmlReaderSettings {
                        ConformanceLevel = ConformanceLevel.Fragment
                    };
                    using (var xmlReader = XmlReader.Create(stringReader, settings))
                    {
                        if (xmlReader.Read())
                        {
                            //Attempt to find the text encoding and re-read the file
                            var result = xmlReader.GetAttribute("encoding");
                            var e      = System.Text.Encoding.GetEncoding(result);
                            Lines = File.ReadAllLines(FileName, e);
                            //Turf out the old encoding, as our string array should now be UTF-8
                            Lines[0] = "<?xml version=\"1.0\"?>";
                        }
                    }
                }
                for (int i = 0; i < Lines.Length; i++)
                {
                    while (Lines[i].IndexOf("\"\"") != -1)
                    {
                        //Loksim parser tolerates multiple quotes, strict XML does not
                        Lines[i] = Lines[i].Replace("\"\"", "\"");
                    }
                    while (Lines[i].IndexOf("  ") != -1)
                    {
                        //Replace double-spaces with singles
                        Lines[i] = Lines[i].Replace("  ", " ");
                    }
                }
                bool tryLoad = false;
                try
                {
                    //Horrible hack: Write out our string array to a new memory stream, then load from this stream
                    //Why can't XmlDocument.Load() just take a string array......
                    using (var stream = new MemoryStream())
                    {
                        var sw = new StreamWriter(stream);
                        foreach (var line in Lines)
                        {
                            sw.Write(line);
                            sw.Flush();
                        }
                        sw.Flush();
                        stream.Position = 0;
                        currentXML.Load(stream);
                        tryLoad = true;
                    }
                }
                catch
                {
                    //Generic catch-all clause
                }
                if (!tryLoad)
                {
                    //Pass out the *original* XML error, not anything generated when we've tried to correct it
                    Interface.AddMessage(Interface.MessageType.Error, false, "Error parsing Loksim3D XML: " + ex.Message);
                    return(null);
                }
            }

            string BaseDir = System.IO.Path.GetDirectoryName(FileName);

            GruppenObject[] CurrentObjects = new GruppenObject[0];
            //Check for null
            if (currentXML.DocumentElement != null)
            {
                ObjectManager.UnifiedObject[] obj = new OpenBve.ObjectManager.UnifiedObject[0];
                XmlNodeList DocumentNodes         = currentXML.DocumentElement.SelectNodes("/GRUPPENOBJECT");
                if (DocumentNodes != null)
                {
                    foreach (XmlNode outerNode in DocumentNodes)
                    {
                        if (outerNode.HasChildNodes)
                        {
                            foreach (XmlNode node in outerNode.ChildNodes)
                            {
                                if (node.Name == "Object" && node.HasChildNodes)
                                {
                                    foreach (XmlNode childNode in node.ChildNodes)
                                    {
                                        if (childNode.Name == "Props" && childNode.Attributes != null)
                                        {
                                            GruppenObject Object = new GruppenObject();
                                            foreach (XmlAttribute attribute in childNode.Attributes)
                                            {
                                                switch (attribute.Name)
                                                {
                                                case "Name":
                                                    string ObjectFile = OpenBveApi.Path.Loksim3D.CombineFile(BaseDir, attribute.Value, Program.FileSystem.LoksimPackageInstallationDirectory);
                                                    if (!File.Exists(ObjectFile))
                                                    {
                                                        Object.Name = null;
                                                        Interface.AddMessage(Interface.MessageType.Warning, true, "Ls3d Object file " + attribute.Value + " not found.");
                                                    }
                                                    else
                                                    {
                                                        Object.Name = ObjectFile;
                                                    }
                                                    break;

                                                case "Position":
                                                    string[] SplitPosition = attribute.Value.Split(';');
                                                    double.TryParse(SplitPosition[0], out Object.Position.X);
                                                    double.TryParse(SplitPosition[1], out Object.Position.Y);
                                                    double.TryParse(SplitPosition[2], out Object.Position.Z);
                                                    break;

                                                case "Rotation":
                                                    string[] SplitRotation = attribute.Value.Split(';');

                                                    double.TryParse(SplitRotation[0], out Object.Rotation.X);
                                                    double.TryParse(SplitRotation[1], out Object.Rotation.Y);
                                                    double.TryParse(SplitRotation[2], out Object.Rotation.Z);
                                                    break;

                                                case "ShowOn":
                                                    //Defines when the object should be shown
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, false));
                                                    break;

                                                case "HideOn":
                                                    //Defines when the object should be hidden
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, true));
                                                    break;
                                                }
                                            }
                                            if (Object.Name != null)
                                            {
                                                Array.Resize <GruppenObject>(ref CurrentObjects, CurrentObjects.Length + 1);
                                                CurrentObjects[CurrentObjects.Length - 1] = Object;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    //We've loaded the XML references, now load the objects into memory
                    for (int i = 0; i < CurrentObjects.Length; i++)
                    {
                        if (CurrentObjects[i] == null || string.IsNullOrEmpty(CurrentObjects[i].Name))
                        {
                            continue;
                        }
                        var Object = Ls3DObjectParser.ReadObject(CurrentObjects[i].Name, LoadMode, CurrentObjects[i].Rotation);
                        if (Object != null)
                        {
                            Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length + 1);
                            obj[obj.Length - 1] = Object;

                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + 1);
                            Object.Dynamic = true;
                            ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                            ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                            {
                                Object   = Object,
                                Position = CurrentObjects[i].Position,
                            };
                            a.States          = new ObjectManager.AnimatedObjectState[] { aos };
                            Result.Objects[i] = a;
                            if (!string.IsNullOrEmpty(CurrentObjects[i].FunctionScript))
                            {
                                Result.Objects[i].StateFunction =
                                    FunctionScripts.GetFunctionScriptFromPostfixNotation(CurrentObjects[i].FunctionScript + " 1 == --");
                            }
                        }
                    }
                }
                return(Result);
            }
            //Didn't find an acceptable XML object
            //Probably will cause things to throw an absolute wobbly somewhere....
            return(null);
        }