static private ReadObject ( string FileName, System Encoding, |
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FileName | string | The text file to load the animated object from. Must be an absolute file name. |
Encoding | System | The encoding the file is saved in. If the file uses a byte order mark, the encoding indicated by the byte order mark is used and the Encoding parameter is ignored. |
LoadMode | The texture load mode. | |
ForceTextureRepeatX | bool | Whether to force TextureWrapMode.Repeat for the X-axis |
ForceTextureRepeatY | bool | Whether to force TextureWrapMode.Repeat for the Y-axis |
RotationX | double | |
RotationY | double | |
RotationZ | double | |
Результат |