/// <summary> /// 绑定Udp主机 /// </summary> /// <param name="remoteHost">远程主机地址</param> /// <param name="remotePort">远程主机端口</param> /// <param name="localPort">本地监听端口</param> /// <param name="bufferSize">缓冲区大小</param> public void Bind(string remoteHost, int remotePort, int localPort, ushort bufferSize) { _listener = new UdpListener(); _listener.onReceiveData += OnReceiveData; var socket = _listener.Bind(localPort, bufferSize, _tsa); _sendChannel = new UdpSendChannel(socket, remoteHost, remotePort, _tsa); }
public void Dispose() { _tsa.Clear(); _listener.Dispose(); _sendChannel.Dispose(); _listener = null; _sendChannel = null; onReceiveData = null; }
/// <summary> /// 创建一个信息发送通道 /// </summary> /// <param name="remoteEndPoint"></param> /// <returns></returns> public UdpSendChannel CreateSendChannel(EndPoint remoteEndPoint) { var channel = new UdpSendChannel(_listener.Socket, remoteEndPoint, _tsa); return(channel); }