Пример #1
0
        public PenguinMob(GameModel model, int x, int y) : base(model, ImagePath, x, y)
        {
            Action WaterToIce = () =>
            {
                if (Model.BackMap[X, Y] is WaterBackground)
                {
                    Model.BackMap[X, Y] = new IceBackground(Model, X, Y);
                }
            };

            OnMoveStart += () =>
            {
                if (Model.BackMap[X, Y] is LavaBackground ||
                    Model.BackMap[MX, MY] is LavaBackground)
                {
                    Destroy();
                    return;
                }

                WaterToIce();
            };

            OnCantMove += (key) =>
            {
                WaterToIce();

                var newDirection = Useful.ReverseDirection(key);
                GoTo(newDirection);
            };
        }
Пример #2
0
        public Level LevelFromFile(string file)
        {
            var t      = File.ReadAllText(file).Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
            var size   = t[0].Split();
            var width  = int.Parse(size[0]);
            var height = int.Parse(size[1]);



            var backIndex = findStr(t, "//back") + 1;

            var itemList = new List <string[]>();

            for (int i = 0; i < t.Length; i++)
            {
                if (t[i] == "//item")
                {
                    itemList.Add(Useful.CutArray(t, i + 1, i + height));
                }
            }

            var mobIndex = findStr(t, "//mob") + 1;

            var switcherIndex = findStr(t, "//switcher") + 1;

            return(new Level(
                       Useful.CutArray(t, backIndex, backIndex + height - 1),
                       itemList,
                       Useful.CutArray(t, mobIndex, mobIndex + height - 1),
                       Useful.CutArray(t, switcherIndex, t.Length - 1)
                       ));
        }
Пример #3
0
        public FrogMob(GameModel model, int x, int y) : base(model, ImagePath, x, y)
        {
            Action IceToWater = () =>
            {
                if (Model.BackMap[X, Y] is IceBackground)
                {
                    Model.BackMap[X, Y] = new WaterBackground(Model, X, Y);
                }
            };

            OnMoveStart += () =>
            {
                if (Model.BackMap[X, Y] is WaterBackground ||
                    Model.BackMap[MX, MY] is WaterBackground)
                {
                    Destroy();
                    return;
                }

                IceToWater();
            };

            OnCantMove += (key) =>
            {
                IceToWater();

                var newDirection = Useful.ReverseDirection(key);
                GoTo(newDirection);
            };

            OnStop += base.ForStop;
        }
Пример #4
0
        public void CreateSpell(Func <int, int, ISpell> spell)
        {
            var newX = 0;
            var newY = 0;

            Useful.XyPlusKeys(X, Y, this.GazeDirection, ref newX, ref newY);
            Model.Spells.AddLast(spell(newX, newY));
        }
Пример #5
0
        private void KeyDownInGame(object sender, KeyEventArgs args)
        {
            var keyCode = args.KeyCode;

            switch (keyCode)
            {
            case Keys.Tab:
                model.CurrentHero.KeyMap.TurnOff();
                model.SwitchHero();
                break;

            case Keys.Escape:
                GetOut();
                break;

            case Keys.Space:
                if (!model.CurrentHero.KeyMap.Enable)
                {
                    break;
                }
                if (model.CurrentHero.KeyMap.GetAnyOnDirection() == Keys.None &&
                    !model.CurrentHero.CurrentAnimation.IsMoving)
                {
                    model.CurrentHero.CreateSpell();
                }
                break;

            case Keys.ControlKey:
                switch (model.CurrentHero.GazeDirection)
                {
                case Keys.Up:
                    model.CurrentHero.GazeDirection = Keys.Right;

                    break;

                case Keys.Down:
                    model.CurrentHero.GazeDirection = Keys.Left; break;

                case Keys.Right:
                    model.CurrentHero.GazeDirection = Keys.Down; break;

                case Keys.Left:
                    model.CurrentHero.GazeDirection = Keys.Up; break;
                }
                break;
            }

            if (!model.CurrentHero.KeyMap.Enable)
            {
                return;
            }
            if (Useful.KeyIsMove(keyCode))
            {
                model.CurrentHero.KeyMap.TurnOn(keyCode);
                model.CurrentHero.MakeMove(keyCode);
            }
        }
Пример #6
0
        public bool IsInsideMap(int x, int y, Keys key)
        {
            var newX = 0;
            var newY = 0;

            Useful.XyPlusKeys(x, y, key, ref newX, ref newY);

            return
                (IsInsideMap(newX, newY));
        }
Пример #7
0
        public MatthiusSpell(IHero hero, int X, int Y, string imageFile) : base(hero, X, Y, imageFile)
        {
            var dict    = new Dictionary <IMob, Action>();
            var willDie = new List <IMob>();

            foreach (var mob in Model.Mobs.Where(mob => mob.DestroyByMatthiusSpell))
            {
                if (Useful.CheckTouch(mob, X, Y))
                {
                    willDie.Add(mob);
                    continue;
                }
                dict.Add(mob, () =>
                {
                    if (mob.MX == X && mob.MY == Y)
                    {
                        mob.Destroy();
                    }
                });
                mob.OnMoveStart += dict[mob];
            }

            foreach (var mob in willDie)
            {
                mob.Destroy();
            }

            foreach (var mob in Model.Mobs.Where(mob => Math.Abs(mob.X - X) <= 1 && Math.Abs(mob.Y - Y) <= 1))
            {
                if (mob is PenguinMob && !mob.CurrentAnimation.IsMoving)
                {
                    var direction = GetOppositeDirection(this, mob);
                    if (direction != Keys.None)
                    {
                        mob.GoTo(direction);
                    }
                    break;
                }
            }

            OnDestroy += () =>
            {
                var ItemStack = Model.ItemsMap[X, Y];

                if (ItemStack.Count > 0 && ItemStack.Peek() is ThreeItem)
                {
                    Model.ItemsMap[X, Y].Peek().Destroy();
                }

                foreach (var act in dict)
                {
                    act.Key.OnMoveStart -= act.Value;
                }
            };
        }
Пример #8
0
 private bool checkThree(int x, int y, Keys direction)
 {
     Useful.XyPlusKeys(x, y, direction, ref x, ref y);
     if (!Model.IsInsideMap(x, y))
     {
         return(false);
     }
     return
         (Model.ItemsMap[x, y].Count > 0 &&
          Model.ItemsMap[x, y].Peek() is ThreeItem);
 }
Пример #9
0
        public override void ForMoveStart()
        {
            var newX = X;
            var newY = Y;

            Useful.XyPlusKeys(newX, newY, GazeDirection, ref newX, ref newY);
            var willDie = Model.MobMap[newX, newY].Where(mob => mob != this && !(mob is SporeMob)).ToArray();

            for (var i = 0; i < willDie.Length; i++)
            {
                willDie[i].Destroy();
            }
        }
Пример #10
0
 public override void onTick()
 {
     if (Model.TickCount % 10 == 0)
     {
         this.ChangeSlide();
         if (this.animationCounter == 3)
         {
             if (!checkDirection(lastDirection))
             {
                 lastDirection = findTarget();
             }
             if (Useful.KeyIsMove(lastDirection))
             {
                 Shoot(Model, X, Y, lastDirection);
             }
         }
     }
 }
Пример #11
0
        private bool checkDirection(Keys key)
        {
            var x = X;
            var y = Y;

            for (int i = 0; i < 2; i++)
            {
                Useful.XyPlusKeys(x, y, key, ref x, ref y);
                if (!Model.IsInsideMap(x, y))
                {
                    return(false);
                }
                if (Model.MobMap[x, y].Count > 0)
                {
                    return(true);
                }
            }
            return(false);
        }
Пример #12
0
 public bool CanStep(MovableBase mob) => !(mob is IHero && Useful.ReverseDirection(mob.GazeDirection) == Direction);
Пример #13
0
        private void PaintGameState(object sender, PaintEventArgs args)
        {
            var g = args.Graphics;

            //Отрисовка фона
            model.BackMap.Foreach((x, y) =>
            {
                g.DrawImage(
                    model.BackMap[x, y].Picture,
                    x * DrawingScope,
                    y * DrawingScope,
                    DrawingScope,
                    DrawingScope);
            });

            //Отрисовка предметов
            model.ItemsMap.Foreach((x, y) =>
            {
                Useful.ForeachReverse(model.ItemsMap[x, y], (item) =>
                {
                    g.DrawImage(
                        item.Picture,
                        item.X * DrawingScope,
                        item.Y * DrawingScope,
                        DrawingScope,
                        DrawingScope);
                });
            });
            //Обводка героя
            g.DrawRectangle(new Pen(Color.Gold, 2),
                            GetPaintX(model.CurrentHero),
                            GetPaintY(model.CurrentHero),
                            DrawingScope,
                            DrawingScope);

            //Отрисовка героев
            foreach (var hero in model.Heroes)
            {
                g.DrawImage(hero.Image,
                            GetPaintX(hero),
                            GetPaintY(hero),
                            DrawingScope,
                            DrawingScope);
            }

            //Отрисовка мобов
            foreach (var mob in model.Mobs)
            {
                g.DrawImage(mob.Image,
                            GetPaintX(mob),
                            GetPaintY(mob),
                            DrawingScope,
                            DrawingScope);
            }

            //Отрисовка магии
            foreach (var spell in model.Spells)
            {
                g.DrawImage(spell.Picture,
                            spell.X * DrawingScope,
                            spell.Y * DrawingScope,
                            DrawingScope,
                            DrawingScope);
            }

            //Отрисовка смертей
            foreach (var death in model.Deaths)
            {
                g.DrawImage(death.Picture,
                            death.X * DrawingScope,
                            death.Y * DrawingScope,
                            DrawingScope,
                            DrawingScope);
            }

            g.DrawString(perfomance, new Font("Arial", 10, FontStyle.Regular), Brushes.Black, FPSRectangle);

            //g.DrawImage(model.CurrentHero.Image, new Rectangle(new Point(200, 200), new Size(50, 50)));
            //g.DrawImage(model.CurrentHero.Image, 100, 200, 100, 200);
        }