void SetupCameraSensitivityControls()
        {
            // Check whether to show the keyboard controls set or not
            bool enabled = enableCameraSensitivityControls.IsSupported();

            // Toggle the display of the controls
            cameraSensitivitySet.gameObject.SetActive(enabled);

            // Check if enabled
            if (enabled == true)
            {
                // If so, setup the UI
                cameraSensitivitySet.Setup(Settings.MouseXAxisSensitivity, Settings.MouseYAxisSensitivity, Settings.IsMouseAxisSensitivitySplit, Settings.IsMouseXAxisInverted, Settings.IsMouseYAxisInverted);

                // Bind to the events on any changes to the control set
                cameraSensitivitySet.OnBothAxisSensitivitySlider           += CameraSensitivitySet_OnHorizontalSensitivitySlider;
                cameraSensitivitySet.OnHorizontalSensitivitySlider         += CameraSensitivitySet_OnHorizontalSensitivitySlider;
                cameraSensitivitySet.OnVerticalSensitivitySlider           += CameraSensitivitySet_OnVerticalSensitivitySlider;
                cameraSensitivitySet.OnInvertHorizontalAxisCheckboxChanged += CameraSensitivitySet_OnInvertHorizontalAxisCheckboxChanged;
                cameraSensitivitySet.OnInvertVerticalAxisCheckboxChanged   += CameraSensitivitySet_OnInvertVerticalAxisCheckboxChanged;
            }
        }
        void SetupKeyboardSensitivityControls()
        {
            // Check whether to show the keyboard controls set or not
            bool enabled = enableKeyboardControls.IsThisBuildSupported();

            // Toggle the display of the controls
            keyboardSensitivitySet.gameObject.SetActive(enabled);

            // Check if enabled
            if (enabled == true)
            {
                // If so, setup the UI
                keyboardSensitivitySet.Setup(Settings.KeyboardXAxisSensitivity, Settings.KeyboardYAxisSensitivity, Settings.IsKeyboardAxisSensitivitySplit, Settings.IsKeyboardXAxisInverted, Settings.IsKeyboardYAxisInverted);

                // Bind to the events on any changes to the control set
                keyboardSensitivitySet.OnBothAxisSensitivitySlider           += KeyboardSensitivitySet_OnHorizontalSensitivitySlider;
                keyboardSensitivitySet.OnHorizontalSensitivitySlider         += KeyboardSensitivitySet_OnHorizontalSensitivitySlider;
                keyboardSensitivitySet.OnVerticalSensitivitySlider           += KeyboardSensitivitySet_OnVerticalSensitivitySlider;
                keyboardSensitivitySet.OnInvertHorizontalAxisCheckboxChanged += KeyboardSensitivitySet_OnInvertHorizontalAxisCheckboxChanged;
                keyboardSensitivitySet.OnInvertVerticalAxisCheckboxChanged   += KeyboardSensitivitySet_OnInvertVerticalAxisCheckboxChanged;
            }
        }