protected override void LoadContent() { GameDatas.GameFocus = true; IsMouseVisible = true; _spriteBatch = new SpriteBatch(GraphicsDevice); _gameStates = new Stack<GameState>(); ////////////////////////////////////////////////////////// GameDatas.Theme = new Theme("PinkTheme", 10, 40, 17, 3, 28, 33, 5, 50, 48); GameDatas.Theme.Load(Content); ////////////////////////////////////////////////////////// _graphics.PreferredBackBufferWidth = GameDatas.Theme.GridTexture.Width*2 + 50; _graphics.PreferredBackBufferHeight = GameDatas.Theme.GridTexture.Height + GameDatas.Theme.LogoTexture.Height + 50; _graphics.ApplyChanges(); GameDatas.WindowWidth = Window.ClientBounds.Width; GameDatas.WindowHeight = Window.ClientBounds.Height; ////////////////////////////////////////////////////////// var logo = new MenuPassive(GameDatas.Theme.LogoTexture); var comeBackButton = new MenuButton("Come Back :D"); // CREATION MENU CREATE GAME var createNameTextBox = new MenuTextBox("What's your name?"); var submitCreateGame = new MenuButton("Go !") {Click = CreateGame}; var createGameMenuItems = new List<MenuItem> {logo, createNameTextBox, submitCreateGame, comeBackButton}; var createGameMenuState = new MenuState(createGameMenuItems, true); createGameMenuState.SetPositions(); submitCreateGame.subMenu = createGameMenuState; // CREATION MENU JOIN GAME var joinNameTextBox = new MenuTextBox("What's your name?"); var serverIpTextBox = new MenuTextBox("IP Server :D"); var submitJoinGame = new MenuButton("Go !"); var joinGameMenuItems = new List<MenuItem> {logo, joinNameTextBox, serverIpTextBox, submitJoinGame, comeBackButton}; var joinGameMenuState = new MenuState(joinGameMenuItems, true); joinGameMenuState.SetPositions(); submitJoinGame.subMenu = joinGameMenuState; submitJoinGame.Click = JoinGame; comeBackButton.Click = _comeBack; // CREATION MENU ACCUEIL var createGameButton = new MenuButton("Create a Game"); var joinGameButton = new MenuButton("Join a Game"); createGameButton.subMenu = createGameMenuState; createGameButton.Click = _launchMenu; joinGameButton.subMenu = joinGameMenuState; joinGameButton.Click = _launchMenu; var homeMenuItems = new List<MenuItem> {logo, createGameButton, joinGameButton}; var homeMenuState = new MenuState(homeMenuItems, true); homeMenuState.SetPositions(); // FIN CREATION MENUS _gameStates.Push(homeMenuState); _gameStates.Peek().Initialize(); _gameStates.Peek().LoadContent(Content); }
private void _launchMenu(MenuState m) { _gameStates.Push(m); _gameStates.Peek().LoadContent(Content); }
private void _comeBack(MenuState m) { if (_gameStates.Count > 1) _gameStates.Pop(); }
void JoinGame(MenuState m) { var client = new TcpClient(); client.Connect(((MenuTextBox)m.Items[2]).Value, 4242); var p = new PlayState(new Client(client), ((MenuTextBox) m.Items[1]).Value, ref _gameStates); p.Initialize(); p.LoadContent(Content); _gameStates.Push(p); }
void CreateGame(MenuState m) { var p = new PlayState(new Server().AcceptClient(), ((MenuTextBox) m.Items[1]).Value, ref _gameStates, true); p.Initialize(); p.LoadContent(Content); _gameStates.Push(p); }
public override void LoadContent(ContentManager content) { var gameOverPassive = new MenuPassive(GameDatas.Theme.GameOverTexture); var gameOverItems = new List<MenuItem> {gameOverPassive}; _gameOverMenuState = new MenuState(gameOverItems, true); _gameOverMenuState.SetPositions(); }