Пример #1
0
 /// <summary>
 /// Creates a new <see cref="RenderTarget3D" />.
 /// </summary>
 /// <param name="device">The <see cref="DirectXDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <param name="arraySize">Size of the texture 3D array, default to 1.</param>
 /// <returns>A new instance of <see cref="RenderTarget3D" /> class.</returns>
 /// <msdn-id>ff476521</msdn-id>
 ///   <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
 ///   <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
 public static RenderTarget3D New(DirectXDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, TextureFlags flags = TextureFlags.RenderTarget | TextureFlags.ShaderResource, int arraySize = 1)
 {
     return(new RenderTarget3D(device, NewRenderTargetDescription(width, height, depth, format, flags | TextureFlags.RenderTarget, mipCount)));
 }
Пример #2
0
 /// <summary>
 /// Creates a new <see cref="Texture3D"/>.
 /// </summary>
 /// <param name="device">The <see cref="DirectXDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureData">DataBox used to fill texture data.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture3D"/> class.
 /// </returns>
 /// <msdn-id>ff476522</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
 public static Texture3D New(DirectXDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     // TODO Add check for number of texture data according to width/height/depth/mipCount.
     return(new Texture3D(device, NewDescription(width, height, depth, format, flags | TextureFlags.ShaderResource, mipCount, usage), textureData));
 }
Пример #3
0
 /// <summary>
 /// Creates a new <see cref="Texture2D" />.
 /// </summary>
 /// <param name="device">The <see cref="DirectXDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="textureData">Texture data through an array of <see cref="DataBox"/> </param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of <see cref="Texture2D" /> class.</returns>
 /// <msdn-id>ff476521</msdn-id>
 ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static Texture2D New(DirectXDevice device, int width, int height, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags flags = TextureFlags.ShaderResource, int arraySize = 1, ResourceUsage usage = ResourceUsage.Default)
 {
     return(new Texture2D(device, NewDescription(width, height, format, flags | TextureFlags.ShaderResource, mipCount, arraySize, usage), textureData));
 }
Пример #4
0
 /// <summary>
 /// Creates a new <see cref="TextureCube"/>.
 /// </summary>
 /// <param name="device">The <see cref="DirectXDevice"/>.</param>
 /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture2D"/> class.
 /// </returns>
 /// <msdn-id>ff476521</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static TextureCube New(DirectXDevice device, int size, MipMapCount mipCount, PixelFormat format, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     return(new TextureCube(device, NewTextureCubeDescription(size, format, flags | TextureFlags.ShaderResource, mipCount, usage)));
 }
Пример #5
0
 /// <summary>
 /// Creates a new <see cref="Texture3D"/>.
 /// </summary>
 /// <param name="device">The <see cref="DirectXDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture3D"/> class.
 /// </returns>
 /// <msdn-id>ff476522</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
 public static Texture3D New(DirectXDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     return(new Texture3D(device, NewDescription(width, height, depth, format, flags | TextureFlags.ShaderResource, mipCount, usage)));
 }
Пример #6
0
 /// <summary>
 /// Creates a new instance of a 3D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="dataPointer">Pointer to an existing buffer.</param>
 /// <returns>A new image.</returns>
 public static Image New3D(int width, int height, int depth, MipMapCount mipMapCount, PixelFormat format, IntPtr dataPointer)
 {
     return(new Image(CreateDescription(TextureDimension.Texture3D, width, width, depth, mipMapCount, format, 1), dataPointer, 0, null, false));
 }
Пример #7
0
 private static ImageDescription CreateDescription(TextureDimension dimension, int width, int height, int depth, MipMapCount mipMapCount, PixelFormat format, int arraySize)
 {
     return(new ImageDescription
     {
         Width = width,
         Height = height,
         Depth = depth,
         ArraySize = arraySize,
         Dimension = dimension,
         Format = format,
         MipLevels = mipMapCount,
     });
 }
Пример #8
0
 /// <summary>
 /// Creates a new instance of a 2D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="arraySize">Size of the array.</param>
 /// <param name="dataPointer">Pointer to an existing buffer.</param>
 /// <returns>A new image.</returns>
 public static Image New2D(int width, int height, MipMapCount mipMapCount, PixelFormat format, int arraySize, IntPtr dataPointer)
 {
     return(new Image(CreateDescription(TextureDimension.Texture2D, width, height, 1, mipMapCount, format, arraySize), dataPointer, 0, null, false));
 }
Пример #9
0
 /// <summary>
 /// Creates a new instance of a Cube <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="dataPointer">Pointer to an existing buffer.</param>
 /// <returns>A new image.</returns>
 public static Image NewCube(int width, MipMapCount mipMapCount, PixelFormat format, IntPtr dataPointer)
 {
     return(new Image(CreateDescription(TextureDimension.TextureCube, width, width, 1, mipMapCount, format, 6), dataPointer, 0, null, false));
 }
Пример #10
0
 /// <summary>
 /// Creates a new instance of a 3D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <returns>A new image.</returns>
 public static Image New3D(int width, int height, int depth, MipMapCount mipMapCount, PixelFormat format)
 {
     return(New3D(width, height, depth, mipMapCount, format, IntPtr.Zero));
 }
Пример #11
0
 /// <summary>
 /// Creates a new instance of a Cube <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <returns>A new image.</returns>
 public static Image NewCube(int width, MipMapCount mipMapCount, PixelFormat format)
 {
     return(NewCube(width, mipMapCount, format, IntPtr.Zero));
 }
Пример #12
0
 /// <summary>
 /// Creates a new instance of a 2D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="arraySize">Size of the array.</param>
 /// <returns>A new image.</returns>
 public static Image New2D(int width, int height, MipMapCount mipMapCount, PixelFormat format, int arraySize = 1)
 {
     return(New2D(width, height, mipMapCount, format, arraySize, IntPtr.Zero));
 }
Пример #13
0
 /// <summary>
 /// Creates a new <see cref="RenderTargetCube" />.
 /// </summary>
 /// <param name="device">The <see cref="DirectXDevice"/>.</param>
 /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>A new instance of <see cref="RenderTargetCube" /> class.</returns>
 /// <msdn-id>ff476521</msdn-id>
 ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static RenderTargetCube New(DirectXDevice device, int size, MipMapCount mipCount, PixelFormat format, TextureFlags flags = TextureFlags.RenderTarget | TextureFlags.ShaderResource)
 {
     return(new RenderTargetCube(device, NewRenderTargetDescription(size, format, flags | TextureFlags.RenderTarget, mipCount)));
 }
Пример #14
0
 /// <summary>
 /// Creates a new texture description <see cref="RenderTarget2D" />.
 /// </summary>
 /// <param name="device">The <see cref="DirectXDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <returns>A new instance of <see cref="RenderTarget2D" /> class.</returns>
 /// <msdn-id>ff476521</msdn-id>
 ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static Texture2DDescription CreateDescription(DirectXDevice device, int width, int height, MipMapCount mipCount, PixelFormat format, TextureFlags flags = TextureFlags.RenderTarget | TextureFlags.ShaderResource, int arraySize = 1)
 {
     return(CreateDescription(device, width, height, format, flags, mipCount, arraySize, MSAALevel.None));
 }