Пример #1
0
        protected override void FirstEnemy()
        {
            Animation dayEnemey1WalkingAnimation = new Animation();
            Texture2D dayEnemey1WalkingTexture;

            Animation dayEnemy1AttackAnimation = new Animation();
            Texture2D dayEnemey1AttackTexture;

            Animation dayEnemey1DeathAnimation = new Animation();
            Texture2D dayEnemey1DeathTexture;

            dayEnemey1WalkingTexture = content.Load<Texture2D>("DayEnemy1\\DayEnemy1Walking");
            dayEnemey1WalkingAnimation.Initialize(dayEnemey1WalkingTexture, Vector2.Zero, 49, 71, 4, 100, Color.White, 1f, true);

            dayEnemey1AttackTexture = content.Load<Texture2D>("DayEnemy1\\DayEnemy1Attack");
            dayEnemy1AttackAnimation.Initialize(dayEnemey1AttackTexture, Vector2.Zero, 83, 90, 6, 100, Color.White, 1f, true);

            dayEnemey1DeathTexture = content.Load<Texture2D>("DayEnemy1\\DayEnemy1Death");
            dayEnemey1DeathAnimation.Initialize(dayEnemey1DeathTexture, Vector2.Zero, 86, 90, 3, 400, Color.White, 1f, true);

            enemy1 = new Enemy1();
            enemy1.Initialize(dayEnemey1WalkingTexture, position, dayEnemy1AttackAnimation, dayEnemey1WalkingAnimation, dayEnemey1DeathAnimation, this);
            enemey1List.Add(enemy1);
        }
Пример #2
0
        protected override void FirstEnemy()
        {
            Animation dayEnemey1WalkingAnimation = new Animation();
            Texture2D dayEnemey1WalkingTexture;

            Animation dayEnemy1AttackAnimation = new Animation();
            Texture2D dayEnemey1AttackTexture;

            Animation dayEnemey1DeathAnimation = new Animation();
            Texture2D dayEnemey1DeathTexture;

            dayEnemey1WalkingTexture = content.Load<Texture2D>("Level2Enemy1\\Level2Enemy1Walking");
            dayEnemey1WalkingAnimation.Initialize(dayEnemey1WalkingTexture, Vector2.Zero, 62, 104, 4, 100, Color.White, 1f, true);

            dayEnemey1AttackTexture = content.Load<Texture2D>("Level2Enemy1\\Level2Enemy1Attacking");
            dayEnemy1AttackAnimation.Initialize(dayEnemey1AttackTexture, Vector2.Zero, 142, 97, 3, 100, Color.White, 1f, true);

            dayEnemey1DeathTexture = content.Load<Texture2D>("Level2Enemy1\\Level2Enemy1Death");
            dayEnemey1DeathAnimation.Initialize(dayEnemey1DeathTexture, Vector2.Zero, 98, 83, 4, 450, Color.White, 1f, true);

            enemy1 = new Enemy1();
            enemy1.Initialize(dayEnemey1WalkingTexture, position, dayEnemy1AttackAnimation, dayEnemey1WalkingAnimation, dayEnemey1DeathAnimation, this);
            enemey1List.Add(enemy1);
        }