Пример #1
0
 public MeshOcTreeNode Insert(OTMeshTriangle item, int depth, int maxDepth, List <MeshOcTreeNode> nodeList)
 {
     if (depth < maxDepth)
     {
         MeshOcTreeNode node = GetContainerNode(item, nodeList);
         if (node != null)
         {
             return(node.Insert(item, depth + 1, maxDepth, nodeList));
         }
     }
     m_ItemList.Add(item);
     return(this);
 }
Пример #2
0
 /// <summary>
 /// 插入数据
 /// </summary>
 /// <param name="item"></param>
 public void Add(OTMeshTriangle item)
 {
     if (m_NodeLists != null && m_NodeLists.Count > 0)
     {
         MeshOcTreeNode node = m_NodeLists[0].Insert(item, 0, maxDepth, m_NodeLists);
         if (node != null)
         {
             int index = m_NodeLists.IndexOf(node);
             if (index >= 0)
             {
                 m_DataList.Add(item);
                 m_NodeIndexList.Add(index);
                 m_Count++;
             }
         }
     }
 }