public void OnNotify(Object sender, EventType eventType)
 {
     if (_isUnlocked)
     {
         return;
     }
     GiveAchievement(eventType);
 }
 private void GiveAchievement(EventType eventType)
 {
     switch (eventType)
     {
     case EventType.OnKeyDownMouse0:
     case EventType.OnKeyDownMouse1:
     case EventType.OnKeyMouse0:
     case EventType.OnKeyMouse1:
         Debug.Log("Achievement unlocked! Player did something!");
         _isUnlocked = true;
         break;
     }
 }
Пример #3
0
        public void OnNotify(Object sender, EventType eventType)
        {
            switch (eventType)
            {
            case EventType.OnKeyDownMouse0:
                Debug.Log("Player goes 1 point right");
                break;

            case EventType.OnKeyDownMouse1:
                Debug.Log("Player goes 1 point left");
                break;
            }
        }