private IEnumerator buildFromProtoStars(Dictionary <int, List <ProtoStar> > protoNodes) { yield return(null); objectTable = new ObjectTable(); idMaker = new UniqueIdMaker(0, objectTable); var collection = new Dictionary <int, List <StarNode> >(); var userFaction = factions.setUserFaction("my faction"); user = new User(userFaction); var AIFaction = factions.createAIFaction("Ai1"); var AI2Faction = factions.createAIFaction("Ai2"); factories.fleetFactory = new Dictionary <Faction, FleetFactory>() { { userFaction, userFaction.fleetFactory }, { AIFaction, AIFaction.fleetFactory }, { AI2Faction, AI2Faction.fleetFactory }, }; AI2Faction.startAI(); AIFaction.startAI(); yield return(instance.galaxyCreator.hydrate(protoNodes, collection)); instance._starNodes = new StarNodeCollection(collection); }
private IEnumerator buildGameFromSave(SavedGame savedGame) { yield return(null); objectTable = new ObjectTable(); idMaker = new UniqueIdMaker(savedGame.loadedModel.idMaker, objectTable); foreach (var factionRef in savedGame.loadedModel.factions) { factions.createFaction((FactionState)savedGame.loadedModel.objectTable[factionRef.id]); } instance.user = new User(factions.userFaction); var collection = new Dictionary <int, List <StarNode> >(); yield return(galaxyCreator.hydrate(savedGame, collection)); instance._starNodes = new StarNodeCollection(collection); }