Пример #1
0
        public void SetMaster(ISetMultitoolMaster Imaster)
        {
            var Chamber = (Imaster as Component)?.gameObject.GetComponent <ReactorGraphiteChamber>();

            if (Chamber != null)
            {
                ReactorChambers = Chamber;
            }
        }
 private void SetMaster(IMultitoolMasterable master)
 {
     ReactorChambers = master is ReactorGraphiteChamber reactor ? reactor : null;
 }