public void SetMaster(ISetMultitoolMaster Imaster) { var Chamber = (Imaster as Component)?.gameObject.GetComponent <ReactorGraphiteChamber>(); if (Chamber != null) { ReactorChambers = Chamber; } }
private void SetMaster(IMultitoolMasterable master) { ReactorChambers = master is ReactorGraphiteChamber reactor ? reactor : null; }