protected virtual void UpdatePropertyInSolver() { switch (currentProperty) { case ParticleProperty.MASS: actor.PushDataToSolver(new ObiSolverData(ObiSolverData.ParticleData.INV_MASSES)); break; case ParticleProperty.RADIUS: actor.PushDataToSolver(new ObiSolverData(ObiSolverData.ParticleData.SOLID_RADII)); break; } }
protected virtual void UpdatePropertyInSolver() { switch (currentProperty) { case ParticleProperty.Mass: actor.PushDataToSolver(ParticleData.INV_MASSES); break; case ParticleProperty.Radius: actor.PushDataToSolver(ParticleData.SOLID_RADII); break; } }