Пример #1
0
        void Actor_OnAddedToSolver(object sender, ObiActor.ObiActorSolverArgs e)
        {
            // when both actors are in the same solver, add stitches.
            if (actor1.InSolver && actor2.InSolver)
            {
                if (actor1.Solver != actor2.Solver)
                {
                    Debug.LogError("ObiStitcher cannot handle actors in different solvers.");
                    return;
                }

                this.AddToSolver(null);
            }
        }
 void Emitter_OnRemovedFromSolver(object sender, ObiActor.ObiActorSolverArgs e)
 {
     e.Solver.OnFrameEnd -= E_Solver_OnFrameEnd;
 }
 void Emitter_OnAddedToSolver(object sender, ObiActor.ObiActorSolverArgs e)
 {
     e.Solver.OnFrameEnd += E_Solver_OnFrameEnd;
 }
Пример #4
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 void Actor_OnRemovedFromSolver(object sender, ObiActor.ObiActorSolverArgs e)
 {
     // when any actor is removed from solver, remove stitches.
     this.RemoveFromSolver(null);
 }
Пример #5
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 void Emitter_OnRemovedFromSolver(object sender, ObiActor.ObiActorSolverArgs e)
 {
     e.Solver.OnFluidUpdated -= Solver_OnFluidUpdated;
 }
Пример #6
0
 void Emitter_OnAddedToSolver(object sender, ObiActor.ObiActorSolverArgs e)
 {
     e.Solver.OnFluidUpdated += Solver_OnFluidUpdated;
 }