public static void LoadMods() { var owmlGo = new GameObject(); owmlGo.AddComponent <OwmlBehaviour>(); var owmlConfig = JsonHelper.LoadJsonObject <OwmlConfig>(ConfigPath); var owmlDefaultConfig = JsonHelper.LoadJsonObject <OwmlConfig>(DefaultConfigPath); var owmlManifest = JsonHelper.LoadJsonObject <ModManifest>(ManifestPath); if (owmlConfig == null || owmlManifest == null) { // Everything is wrong and can't write to console... return; } var logger = new ModLogger(owmlConfig, owmlManifest); logger.Log("Got config!"); var console = OutputFactory.CreateOutput(owmlConfig, logger, owmlManifest); console.WriteLine("Mod loader has been initialized."); var modSorter = new ModSorter(console); var modFinder = new ModFinder(owmlConfig, console); var harmonyHelper = new HarmonyHelper(logger, console); var events = new ModEvents(logger, console, harmonyHelper); var inputHandler = new ModInputHandler(logger, console, harmonyHelper, owmlConfig, events); var menus = new ModMenus(console, events, inputHandler, owmlManifest, owmlConfig, owmlDefaultConfig); var owo = new Owo(modFinder, logger, console, owmlConfig, menus, harmonyHelper, inputHandler, modSorter); owo.LoadMods(); }
public static void LoadMods() { SecondaryLog($"In {nameof(ModLoader)}.{nameof(LoadMods)}!"); SecondaryLog("Getting config..."); var config = GetConfig(); if (config == null) { SecondaryLog("Config is null"); return; } SecondaryLog("Got config!"); SecondaryLog("Loading mods..."); try { var logger = new ModLogger(config); var console = new ModConsole(config); var harmonyHelper = new HarmonyHelper(logger, console); var events = new ModEvents(harmonyHelper); var assets = new ModAssets(console); var helper = new ModHelper(config, logger, console, events, harmonyHelper, assets); var modFinder = new ModFinder(config); var owo = new Owo(helper, modFinder); owo.LoadMods(); SecondaryLog("Loaded mods"); } catch (Exception ex) { SecondaryLog("Error while loading mods: " + ex); } }