private void Awake() { // Only allow one instance at runtime. if (instance != null) { enabled = false; DestroyImmediate(this); return; } instance = this; Debug.Log("Unity v" + Application.unityVersion + ", " + "Oculus Utilities v" + OVRPlugin.wrapperVersion + ", " + "OVRPlugin v" + OVRPlugin.version + ", " + "SDK v" + OVRPlugin.nativeSDKVersion + "."); #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN var supportedTypes = UnityEngine.Rendering.GraphicsDeviceType.Direct3D11.ToString() + ", " + UnityEngine.Rendering.GraphicsDeviceType.Direct3D12.ToString(); if (!supportedTypes.Contains(SystemInfo.graphicsDeviceType.ToString())) { Debug.LogWarning("VR rendering requires one of the following device types: (" + supportedTypes + "). Your graphics device: " + SystemInfo.graphicsDeviceType.ToString()); } #endif // Detect whether this platform is a supported platform RuntimePlatform currPlatform = Application.platform; isSupportedPlatform |= currPlatform == RuntimePlatform.Android; //isSupportedPlatform |= currPlatform == RuntimePlatform.LinuxPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsPlayer; if (!isSupportedPlatform) { Debug.LogWarning("This platform is unsupported"); return; } #if UNITY_ANDROID && !UNITY_EDITOR // We want to set up our touchpad messaging system OVRTouchpad.Create(); // Turn off chromatic aberration by default to save texture bandwidth. chromatic = false; #endif Initialize(); if (resetTrackerOnLoad) { display.RecenterPose(); } // Disable the occlusion mesh by default until open issues with the preview window are resolved. OVRPlugin.occlusionMesh = false; }
public void OnDisable() { OVRTouchpad.OnDisable(); }
void Update() { OVRTouchpad.Update(); }