// pass a pointer to a heightmap // when rendered, x pos will be multiplied by xscale, and y points by yscale public RenderableHeightMap(TerrainView terrainview, TerrainModel terrainmodel, int xscale, int yscale ) { this.terrainmodel = terrainmodel; this.terrainview = terrainview; this.heightmap = terrainmodel.Map; width = heightmap.GetLength(0) - 1; height = heightmap.GetLength(1) - 1; this.xscale = xscale; this.yscale = yscale; //maptexturestageviews = terrainview.maptexturestageviews; maptexturestagemodels = terrainmodel.texturestages; // foreach (MapTextureStageView maptexturestageview in maptexturestageviews) // { // viewbymodel.Add( maptexturestageview.maptexturestagemodel, maptexturestageview ); //} CacheChunkTextureStageUsage(); normalsperquad = new Vector3[width, height]; terrain_HeightmapInPlaceEdited(0, 0, width - 1, height - 1); RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(Render); terrainmodel.HeightmapInPlaceEdited += new TerrainModel.HeightmapInPlaceEditedHandler(terrain_HeightmapInPlaceEdited); terrainmodel.TerrainModified += new TerrainModel.TerrainModifiedHandler(terrain_TerrainModified); terrainmodel.BlendmapInPlaceEdited += new TerrainModel.BlendmapInPlaceEditedHandler(terrain_BlendmapInPlaceEdited); }
// pass a pointer to a heightmap // when rendered, x pos will be multiplied by xscale, and y points by yscale public RenderableHeightMap(TerrainView terrainview, TerrainModel terrainmodel, int xscale, int yscale) { this.terrainmodel = terrainmodel; this.terrainview = terrainview; this.heightmap = terrainmodel.Map; width = heightmap.GetLength(0) - 1; height = heightmap.GetLength(1) - 1; this.xscale = xscale; this.yscale = yscale; //maptexturestageviews = terrainview.maptexturestageviews; maptexturestagemodels = terrainmodel.texturestages; // foreach (MapTextureStageView maptexturestageview in maptexturestageviews) // { // viewbymodel.Add( maptexturestageview.maptexturestagemodel, maptexturestageview ); //} CacheChunkTextureStageUsage(); normalsperquad = new Vector3[width, height]; terrain_HeightmapInPlaceEdited(0, 0, width - 1, height - 1); RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(Render); terrainmodel.HeightmapInPlaceEdited += new TerrainModel.HeightmapInPlaceEditedHandler(terrain_HeightmapInPlaceEdited); terrainmodel.TerrainModified += new TerrainModel.TerrainModifiedHandler(terrain_TerrainModified); terrainmodel.BlendmapInPlaceEdited += new TerrainModel.BlendmapInPlaceEditedHandler(terrain_BlendmapInPlaceEdited); }
public WorldView(WorldModel worldmodel) { LogFile.WriteLine("WorldView(" + worldmodel + ")"); this.worldmodel = worldmodel; graphics = GraphicsHelperFactory.GetInstance(); terrainview = new TerrainView(worldmodel.terrainmodel); RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(WorldView_WriteNextFrameEvent); }
public WorldView( WorldModel worldmodel ) { LogFile.WriteLine( "WorldView(" + worldmodel + ")" ); this.worldmodel = worldmodel; graphics = GraphicsHelperFactory.GetInstance(); terrainview = new TerrainView( worldmodel.terrainmodel ); RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(WorldView_WriteNextFrameEvent); }