Пример #1
0
        /// <summary>
        /// Constructor. The main thing done in this constructor is determining the reference tile used for calculating from 3D tile-based to effectively 2D without tiles.
        /// </summary>
        /// <param name="worldTiles">The object that know what tiles are in principle available, so a reference location can be chosen nicely in the middle</param>
        public Translate3Dto2D(DrawWorldTiles worldTiles)
        {
            int TileXmin = int.MaxValue;
            int TileXmax = int.MinValue;
            int TileZmin = int.MaxValue;
            int TileZmax = int.MinValue;

            worldTiles.DoForAllTiles(new TileDelegate((tileX, tileZ) =>
            {
                if (tileX > TileXmax)
                {
                    TileXmax = tileX;
                }
                if (tileX < TileXmin)
                {
                    TileXmin = tileX;
                }
                if (tileZ > TileZmax)
                {
                    TileZmax = tileZ;
                }
                if (tileZ < TileZmin)
                {
                    TileZmin = tileZ;
                }
            }));
            referenceTileX = (TileXmax + TileXmin) / 2;
            referenceTileZ = (TileZmax + TileZmin) / 2;
        }
Пример #2
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="routePath">Path to the route directory</param>
        /// <param name="messageDelegate">The delegate that will present with the message we want to send to the user during long loading times</param>
        /// <param name="drawWorldTiles">The object that knows which tiles are available</param>
        public DrawTerrain(string routePath, MessageDelegate messageDelegate, DrawWorldTiles drawWorldTiles)
        {
            this.messageDelegate = messageDelegate;
            this.tilesPath       = routePath + @"\TILES\";
            this.lotilesPath     = routePath + @"\LO_TILES\";
            this.terrtexPath     = routePath + @"\TERRTEX\";

            locationTranslator = new Translate3Dto2D(drawWorldTiles);
            terrainTiles       = new Dictionary <uint, TerrainTile2D>();
            loadedTerrainTiles = new HashSet <uint>();
        }