Пример #1
0
        internal Pixmap(int width, int height, Color fill_color = default)
        {
            this.Width     = width;
            this.Height    = height;
            this.SizeBytes = width * height;

            int length = width * height * 4;

            pixel_data = new byte[length];

            Blitter.Begin(this);

            Blitter.Fill(fill_color);

            Blitter.End();
        }
Пример #2
0
        public static FontData Build(FontBuildParams @params)
        {
            var compile_params = new FontCompileParams()
            {
                CharRangeLevel = @params.CharRangeLevel,
                FontFilePath   = ResourceLoader.GetFullResourcePath(@params.Path),
                FontName       = @params.Id,
                FontSize       = @params.Size,
                SpacingH       = 1,
                SpacingV       = 1,
                PaddingUp      = @params.PaddingUp,
                PaddingDown    = @params.PaddingDown,
                PaddingLeft    = @params.PaddingLeft,
                PaddingRight   = @params.PaddingRight
            };

            Console.WriteLine($"Compiling Font: {@params.Id}, Size: {@params.Size}");

            if (@params.DropShadow)
            {
                if (Calc.Abs(@params.ShadowOffsetX) > @params.PaddingLeft + @params.PaddingRight)
                {
                    @params.PaddingLeft  = Calc.Abs(@params.ShadowOffsetX);
                    @params.PaddingRight = Calc.Abs(@params.ShadowOffsetX);
                }

                if (Calc.Abs(@params.ShadowOffsetY) > @params.PaddingUp + @params.PaddingDown)
                {
                    @params.PaddingUp   = Calc.Abs(@params.ShadowOffsetY);
                    @params.PaddingDown = Calc.Abs(@params.ShadowOffsetY);
                }

                compile_params.PaddingUp    = @params.PaddingUp;
                compile_params.PaddingDown  = @params.PaddingDown;
                compile_params.PaddingLeft  = @params.PaddingLeft;
                compile_params.PaddingRight = @params.PaddingRight;
            }

            var compile_result = FontCompiler.Compile(compile_params);

            if (@params.DropShadow)
            {
                Blitter.Begin(compile_result.FontImageData, compile_result.FontImageWidth, compile_result.FontImageHeight);

                Blitter.DropShadow(@params.ShadowOffsetX, @params.ShadowOffsetY, new Color(@params.ShadowColor));

                Blitter.End();
            }

            var font_data = new FontData()
            {
                Id        = @params.Id,
                FontSheet = new ImageData()
                {
                    Id     = @params.Id + "_texture",
                    Data   = compile_result.FontImageData,
                    Width  = compile_result.FontImageWidth,
                    Height = compile_result.FontImageHeight
                },
            };

            FontDescrParser.ParseAndFillData(font_data, compile_result.FontDescrData);

            return(font_data);
        }