public override void DrawMethod(UnityEngine.Object target, MethodInfo methodInfo)
        {
            if (methodInfo.GetParameters().Length == 0)
            {
                ButtonAttribute buttonAttribute = (ButtonAttribute)methodInfo.GetCustomAttributes(typeof(ButtonAttribute), true)[0];
                string          buttonText      = string.IsNullOrEmpty(buttonAttribute.Text) ? methodInfo.Name : buttonAttribute.Text;

                if (GUILayout.Button(buttonText))
                {
                    methodInfo.Invoke(target, null);
                }
            }
            else
            {
                string warning = typeof(ButtonAttribute).Name + " 特性只作用于没有参数的方法,要有参数的!你再写一个新的";

                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
            }
        }
        public override void ApplyPropertyMeta(SerializedProperty property, AMetaAttribute metaAttribute)
        {
            InfoBoxAttribute infoBoxAttribute = (InfoBoxAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            if (!string.IsNullOrEmpty(infoBoxAttribute.VisibleIf))
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, infoBoxAttribute.VisibleIf);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    if ((bool)conditionField.GetValue(target))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, infoBoxAttribute.VisibleIf);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    if ((bool)conditionMethod.Invoke(target, null))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                string warning = infoBoxAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!!!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property), logToConsole: false);
            }
            else
            {
                this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
            }
        }
Пример #3
0
        public override void ApplyPropertyMeta(SerializedProperty property, AMetaAttribute metaAttribute)
        {
            OnValueChangedAttribute onValueChangedAttribute = (OnValueChangedAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            MethodInfo callbackMethod = ReflectionUtility.GetMethod(target, onValueChangedAttribute.CallbackName);

            if (callbackMethod != null &&
                callbackMethod.ReturnType == typeof(void) &&
                callbackMethod.GetParameters().Length == 0)
            {
                property.serializedObject.ApplyModifiedProperties(); // 我们必须应用已编辑元数据,这样回调函数就可以被执行

                callbackMethod.Invoke(target, null);
            }
            else
            {
                EditorDrawUtility.DrawHelpBox(onValueChangedAttribute.GetType().Name + " 只作用于无返回值且无参数的函数", MessageType.Warning, context: target);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            SliderAttribute sliderAttribute = PropertyUtility.GetAttribute <SliderAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer)
            {
                EditorGUILayout.IntSlider(property, (int)sliderAttribute.MinValue, (int)sliderAttribute.MaxValue);
            }
            else if (property.propertyType == SerializedPropertyType.Float)
            {
                EditorGUILayout.Slider(property, sliderAttribute.MinValue, sliderAttribute.MaxValue);
            }
            else
            {
                string warning = sliderAttribute.GetType().Name + " 只作用于整型字段和单精度浮点型字段。。。";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }
        public override void ValidateProperty(SerializedProperty property)
        {
            //拿到特性
            RequiredAttribute attribute = PropertyUtility.GetAttribute <RequiredAttribute>(property);

            if (property.propertyType == SerializedPropertyType.ObjectReference)
            {
                if (property.objectReferenceValue == null)
                {
                    string errorMessage = property.name + "是必须的,而且奥利奥很靓仔!!!";
                    if (!string.IsNullOrEmpty(attribute.Message))
                    {
                        errorMessage = attribute.Message;
                    }
                    EditorDrawUtility.DrawHelpBox(errorMessage, MessageType.Error, context: PropertyUtility.GetTargetObject(property), logToConsole: false);
                }
            }
            else
            {
                string warning = attribute.GetType().Name + "只对引用类型起作用啊!!笨蛋";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property), logToConsole: false);
            }
        }
Пример #6
0
        public override void ValidateProperty(SerializedProperty property)
        {
            MinValueAttribute minValueAttribute = PropertyUtility.GetAttribute <MinValueAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer)
            {
                if (property.intValue < minValueAttribute.MinValue)
                {
                    property.intValue = (int)minValueAttribute.MinValue;
                }
            }
            else if (property.propertyType == SerializedPropertyType.Float)
            {
                if (property.floatValue < minValueAttribute.MinValue)
                {
                    property.floatValue = minValueAttribute.MinValue;
                }
            }
            else
            {
                string warning = minValueAttribute.GetType().Name + " 只作用于整型和单精度浮点型字段!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property), logToConsole: false);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            DropdownAttribute dropdownAttribute = PropertyUtility.GetAttribute <DropdownAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            FieldInfo fieldInfo       = ReflectionUtility.GetField(target, property.name);
            FieldInfo valuesFieldInfo = ReflectionUtility.GetField(target, dropdownAttribute.ValuesFieldName);

            if (valuesFieldInfo == null)
            {
                EditorDrawUtility.DrawHelpBox(string.Format("{0} 不能找到叫做 \"{1}\" 的值", dropdownAttribute.GetType().Name, dropdownAttribute.ValuesFieldName), MessageType.Warning, context: target, logToConsole: false);
                EditorDrawUtility.DrawPropertyField(property);
            }
            else if (valuesFieldInfo.GetValue(target) is IList &&
                     fieldInfo.FieldType == this.GetElementType(valuesFieldInfo))
            {
                // 所选的值
                object selectedValue = fieldInfo.GetValue(target);

                // 所有值和可选项
                IList    valuesList     = (IList)valuesFieldInfo.GetValue(target);
                object[] values         = new object[valuesList.Count];
                string[] displayOptions = new string[valuesList.Count];

                for (int i = 0; i < values.Length; i++)
                {
                    object value = valuesList[i];
                    values[i]         = value;
                    displayOptions[i] = value.ToString();
                }

                // 可选择值得索引
                int selectedValueIndex = Array.IndexOf(values, selectedValue);
                if (selectedValueIndex < 0)
                {
                    selectedValueIndex = 0;
                }

                // 绘制下拉栏
                this.DrawDropdown(target, fieldInfo, property.displayName, selectedValueIndex, values, displayOptions);
            }
            else if (valuesFieldInfo.GetValue(target) is IDropdownList)
            {
                // 当前值
                object selectedValue = fieldInfo.GetValue(target);

                // 当前值得索引,和所有值,显示出的选项
                IDropdownList dropdown = (IDropdownList)valuesFieldInfo.GetValue(target);
                IEnumerator <KeyValuePair <string, object> > dropdownEnumerator = dropdown.GetEnumerator();

                int           index = -1;
                int           selectedValueIndex = -1;
                List <object> values             = new List <object>();
                List <string> displayOptions     = new List <string>();

                while (dropdownEnumerator.MoveNext())
                {
                    index++;

                    KeyValuePair <string, object> current = dropdownEnumerator.Current;
                    if (current.Value.Equals(selectedValue))
                    {
                        selectedValueIndex = index;
                    }

                    values.Add(current.Value);
                    displayOptions.Add(current.Key);
                }

                if (selectedValueIndex < 0)
                {
                    selectedValueIndex = 0;
                }

                // 绘制下拉栏
                this.DrawDropdown(target, fieldInfo, property.displayName, selectedValueIndex, values.ToArray(), displayOptions.ToArray());
            }
            else
            {
                EditorDrawUtility.DrawHelpBox(typeof(DropdownAttribute).Name + " 只作用于指定字段与指定数组的元素类型相等时!!八嘎", MessageType.Warning, context: target, logToConsole: false);
                EditorDrawUtility.DrawPropertyField(property);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EnableIfAttribute enableIfAttribute = PropertyUtility.GetAttribute <EnableIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            List <bool> conditionValues = new List <bool>();

            foreach (var condition in enableIfAttribute.Conditions)
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    conditionValues.Add((bool)conditionField.GetValue(target));
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    conditionValues.Add((bool)conditionMethod.Invoke(target, null));
                }
            }

            if (conditionValues.Count > 0)
            {
                bool enabled;
                if (enableIfAttribute.ConditionOperator == ConditionOperator.And)
                {
                    enabled = true;
                    foreach (var value in conditionValues)
                    {
                        enabled = enabled && value;
                    }
                }
                else
                {
                    enabled = false;
                    foreach (var value in conditionValues)
                    {
                        enabled = enabled || value;
                    }
                }

                if (enableIfAttribute.Reversed)
                {
                    enabled = !enabled;
                }

                GUI.enabled = enabled;
                EditorDrawUtility.DrawPropertyField(property);
                GUI.enabled = true;
            }
            else
            {
                string warning = enableIfAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
            }
        }
Пример #9
0
        public override bool CanDrawProperty(SerializedProperty property)
        {
            ShowIfAttribute showIfAttribute = PropertyUtility.GetAttribute <ShowIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            List <bool> conditionValues = new List <bool>();

            foreach (var condition in showIfAttribute.Conditions)
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    conditionValues.Add((bool)conditionField.GetValue(target));
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    conditionValues.Add((bool)conditionMethod.Invoke(target, null));
                }
            }

            if (conditionValues.Count > 0)
            {
                bool draw;
                if (showIfAttribute.ConditionOperator == ConditionOperator.And)
                {
                    draw = true;
                    foreach (var value in conditionValues)
                    {
                        draw = draw && value;
                    }
                }
                else
                {
                    draw = false;
                    foreach (var value in conditionValues)
                    {
                        draw = draw || value;
                    }
                }

                if (showIfAttribute.Reversed)
                {
                    draw = !draw;
                }

                return(draw);
            }
            else
            {
                string warning = showIfAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);

                return(true);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            MinMaxSliderAttribute minMaxSliderAttribute = PropertyUtility.GetAttribute <MinMaxSliderAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Vector2)
            {
                Rect  controlRect     = EditorGUILayout.GetControlRect();
                float labelWidth      = EditorGUIUtility.labelWidth;
                float floatFieldWidth = EditorGUIUtility.fieldWidth;
                float sliderWidth     = controlRect.width - labelWidth - 2f * floatFieldWidth;
                float sliderPadding   = 5f;

                Rect labelRect = new Rect(
                    controlRect.x,
                    controlRect.y,
                    labelWidth,
                    controlRect.height);

                Rect sliderRect = new Rect(
                    controlRect.x + labelWidth + floatFieldWidth + sliderPadding,
                    controlRect.y,
                    sliderWidth - 2f * sliderPadding,
                    controlRect.height);

                Rect minFloatFieldRect = new Rect(
                    controlRect.x + labelWidth,
                    controlRect.y,
                    floatFieldWidth,
                    controlRect.height);

                Rect maxFloatFieldRect = new Rect(
                    controlRect.x + labelWidth + floatFieldWidth + sliderWidth,
                    controlRect.y,
                    floatFieldWidth,
                    controlRect.height);

                // 绘制标签
                EditorGUI.LabelField(labelRect, property.displayName);

                // 绘制slider
                EditorGUI.BeginChangeCheck();

                Vector2 sliderValue = property.vector2Value;
                EditorGUI.MinMaxSlider(sliderRect, ref sliderValue.x, ref sliderValue.y, minMaxSliderAttribute.MinValue, minMaxSliderAttribute.MaxValue);

                sliderValue.x = EditorGUI.FloatField(minFloatFieldRect, sliderValue.x);
                sliderValue.x = Mathf.Clamp(sliderValue.x, minMaxSliderAttribute.MinValue, Mathf.Min(minMaxSliderAttribute.MaxValue, sliderValue.y));

                sliderValue.y = EditorGUI.FloatField(maxFloatFieldRect, sliderValue.y);
                sliderValue.y = Mathf.Clamp(sliderValue.y, Mathf.Max(minMaxSliderAttribute.MinValue, sliderValue.x), minMaxSliderAttribute.MaxValue);

                if (EditorGUI.EndChangeCheck())
                {
                    property.vector2Value = sliderValue;
                }
            }
            else
            {
                string warning = minMaxSliderAttribute.GetType().Name + " 只用于vector2类型,笨蛋!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }