Пример #1
0
        public static LandedShip MakeLandedShip(TravelingShips incomingShips, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready)
        {
            //    Log.Message("Making LandedShip");
            //     TravelingShipsUtility.MakepawnInfos(incomingShips.ships[0].GetInnerContainer());
            if (startingTile < 0 && addToWorldPawnsIfNotAlready)
            {
                Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.");
            }
            TravelingShipsUtility.tmpPawns.Clear();
            TravelingShipsUtility.tmpPawns.AddRange(incomingShips.Pawns);

            LandedShip caravan = (LandedShip)WorldObjectMaker.MakeWorldObject(ShipNamespaceDefOfs.LandedShip);

            if (startingTile >= 0)
            {
                caravan.Tile = startingTile;
            }
            caravan.SetFaction(faction);
            if (startingTile >= 0)
            {
                Find.WorldObjects.Add(caravan);
            }
            for (int i = 0; i < TravelingShipsUtility.tmpPawns.Count; i++)
            {
                Pawn pawn = TravelingShipsUtility.tmpPawns[i];
                if (pawn.Dead)
                {
                    Log.Warning("Tried to form a caravan with a dead pawn " + pawn);
                }
                else
                {
                    caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready);
                    if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn())
                    {
                        if (pawn.Spawned)
                        {
                            pawn.DeSpawn();
                        }
                        Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide);
                    }
                }
            }
            string name;

            if (incomingShips.ships[0].fleetID != -1 && DropShipUtility.currentShipTracker.PlayerFleetManager.ContainsKey(incomingShips.ships[0].fleetID))
            {
                name = DropShipUtility.currentShipTracker.PlayerFleetManager[incomingShips.ships[0].fleetID];
            }
            else
            {
                name = incomingShips.ships[0].ShipNick;
            }
            caravan.Name = name;

            caravan.ships.AddRange(incomingShips.ships);
            foreach (ShipBase ship in caravan.ships)
            {
                DropShipUtility.PassWorldPawnsForLandedShip(ship);
            }
            return(caravan);
        }