Пример #1
0
 // Token: 0x0600011D RID: 285 RVA: 0x0000AF14 File Offset: 0x00009114
 private void LoadTextures()
 {
     O9K.Core.Managers.Renderer.ITextureManager textureManager = this.context.Renderer.TextureManager;
     textureManager.LoadFromDota("inventory_item_bg", "panorama\\images\\hud\\reborn\\inventory_item_well_psd.vtex_c", 0, 0, false, 0, null);
     textureManager.LoadFromDota("inventory_tp_cd_bg", "panorama\\images\\masks\\softedge_circle_sharp_png.vtex_c", 0, 0, false, 0, new Vector4?(new Vector4(0f, 0f, 0f, 0.8f)));
     textureManager.LoadFromDota("inventory_item_cd_bg", "panorama\\images\\masks\\softedge_horizontal_png.vtex_c", 0, 0, false, 0, new Vector4?(new Vector4(0f, 0f, 0f, 0.6f)));
 }
Пример #2
0
 // Token: 0x06000082 RID: 130 RVA: 0x000067A4 File Offset: 0x000049A4
 private void LoadTextures()
 {
     O9K.Core.Managers.Renderer.ITextureManager textureManager = this.context.Renderer.TextureManager;
     textureManager.LoadFromDota("modifier_bg", "panorama\\images\\masks\\softedge_circle_sharp_png.vtex_c", 0, 0, false, 0, new Vector4?(new Vector4(0f, 0f, 0f, 0.45f)));
     textureManager.LoadFromDota("outline_green", "panorama\\images\\hud\\reborn\\buff_outline_psd.vtex_c", 0, 0, false, 0, new Vector4?(new Vector4(0f, 0.9f, 0f, 1f)));
     textureManager.LoadFromDota("outline_red", "panorama\\images\\hud\\reborn\\buff_outline_psd.vtex_c", 0, 0, false, 0, new Vector4?(new Vector4(0.9f, 0f, 0f, 1f)));
     textureManager.LoadOutlineFromDota("outline_black", "panorama\\images\\hud\\reborn\\buff_outline_psd.vtex_c", 0, new Vector4?(new Vector4(0f, 0f, 0f, 1f)));
     textureManager.LoadFromDota("rune_arcane_rounded", "panorama\\images\\spellicons\\rune_arcane_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("rune_doubledamage_rounded", "panorama\\images\\spellicons\\rune_doubledamage_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("rune_haste_rounded", "panorama\\images\\spellicons\\rune_haste_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("rune_invis_rounded", "panorama\\images\\spellicons\\rune_invis_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("rune_regen_rounded", "panorama\\images\\spellicons\\rune_regen_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("tower_armor_aura_rounded", "panorama\\images\\spellicons\\tower_armor_aura_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("modifier_magicimmune_rounded", "panorama\\images\\spellicons\\modifier_magicimmune_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("modifier_invulnerable_rounded", "panorama\\images\\spellicons\\modifier_invulnerable_png.vtex_c", 0, 0, true, 0, null);
     textureManager.LoadFromDota("phantom_assassin_armor_corruption_debuff_rounded", "panorama\\images\\spellicons\\invoker_empty1_png.vtex_c", 0, 0, true, 0, null);
 }