/// <summary> /// Renders the tree gizmos in the scene view for debugging purposes. /// </summary> /// <param name="meshTransformMatrix"> /// The transform matrix fo the mesh which is associated with the tree. /// </param> public void RenderGizmosDebug(TransformMatrix meshTransformMatrix) { // ToDO: Set scale to 1? _sphereTree.RenderGizmosDebug(meshTransformMatrix); }
/// <summary> /// This method can be called to render any necessary gizmos for debugging purposes. /// </summary> public void RenderGizmosDebug() { _sphereTree.RenderGizmosDebug(TransformMatrix.GetIdentity()); }