Пример #1
0
 /// <summary>
 /// Renders the tree gizmos in the scene view for debugging purposes.
 /// </summary>
 /// <param name="meshTransformMatrix">
 /// The transform matrix fo the mesh which is associated with the tree.
 /// </param>
 public void RenderGizmosDebug(TransformMatrix meshTransformMatrix)
 {
     // ToDO: Set scale to 1?
     _sphereTree.RenderGizmosDebug(meshTransformMatrix);
 }
 /// <summary>
 /// This method can be called to render any necessary gizmos for debugging purposes.
 /// </summary>
 public void RenderGizmosDebug()
 {
     _sphereTree.RenderGizmosDebug(TransformMatrix.GetIdentity());
 }