private void ToggleObjectSelectedState(GameObject gameObject)
        {
            ObjectSelection           objectSelection     = ObjectSelection.Get();
            ObjectSelectionUpdateMode selectionUpdateMode = ObjectSelectionSettings.Get().SelectionUpdateMode;

            UndoEx.RecordForToolAction(objectSelection);

            if (selectionUpdateMode == ObjectSelectionUpdateMode.EntireHierarchy)
            {
                if (objectSelection.IsGameObjectSelected(gameObject))
                {
                    objectSelection.RemoveEntireGameObjectHierarchyFromSelection(gameObject);
                }
                else
                {
                    objectSelection.AddEntireGameObjectHierarchyToSelection(gameObject);
                }
            }
            else
            {
                if (objectSelection.IsGameObjectSelected(gameObject))
                {
                    objectSelection.RemoveGameObjectFromSelection(gameObject);
                }
                else
                {
                    objectSelection.AddGameObjectToSelection(gameObject);
                }
            }
            objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdatedUsingMouseClick();
        }
        public void OnObjectSelectionUpdatedUsingSelectionShape()
        {
            ObjectTransformGizmo activeGizmo = GetActiveGizmo();

            if (activeGizmo != null)
            {
                GameObject firstSelectedGameObject = ObjectSelection.Get().GetFirstSelectedGameObject();
                if (firstSelectedGameObject == null)
                {
                    return;
                }
                Transform firstSelectedObjectTransform = firstSelectedGameObject.transform;

                if (_gizmoTransformPivotPoint == TransformGizmoPivotPoint.Pivot && firstSelectedGameObject != null)
                {
                    activeGizmo.WorldPosition = firstSelectedObjectTransform.position;
                }
                else
                {
                    activeGizmo.WorldPosition = ObjectSelection.Get().GetWorldCenter();
                }

                if (_gizmoTransformSpace == TransformSpace.Local && firstSelectedObjectTransform != null)
                {
                    activeGizmo.WorldRotation = firstSelectedObjectTransform.rotation;
                }
                else
                {
                    activeGizmo.WorldRotation = Quaternion.identity;
                }
            }
        }
Пример #3
0
        private void AppendObjectsToSelection(List <GameObject> gameObjectsOverlappedBySelectionShape)
        {
            if (gameObjectsOverlappedBySelectionShape.Count != 0)
            {
                ObjectSelection           objectSelection      = ObjectSelection.Get();
                ObjectSelectionUpdateMode _selectionUpdateMode = ObjectSelectionSettings.Get().SelectionUpdateMode;

                // Note: We only continue if the current object selection is not the same as the
                //       collection of objects we are appending. If it is, we would be registering
                //       an unnecessary Undo operation.
                if (!objectSelection.IsSameAs(gameObjectsOverlappedBySelectionShape))
                {
                    if (_selectionUpdateMode == ObjectSelectionUpdateMode.EntireHierarchy)
                    {
                        UndoEx.RecordForToolAction(objectSelection);
                        objectSelection.AddEntireGameObjectHierarchyToSelection(gameObjectsOverlappedBySelectionShape);
                    }
                    else
                    {
                        UndoEx.RecordForToolAction(objectSelection);
                        objectSelection.AddGameObjectCollectionToSelection(gameObjectsOverlappedBySelectionShape);
                    }
                    objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdatedUsingSelectionShape();
                }
            }
        }
Пример #4
0
        public static void SaveConfig(string fileName, Octave3DConfigSaveLoadSettings saveSettings)
        {
            if (string.IsNullOrEmpty(fileName))
            {
                return;
            }

            using (XmlTextWriter xmlWriter = new XmlTextWriter(fileName, Encoding.UTF8))
            {
                xmlWriter.WriteStartDocument();
                xmlWriter.WriteNewLine(0);
                xmlWriter.WriteStartElement(Octave3DConfigXMLInfo.RootNode);

                SaveSnapSettings(xmlWriter, saveSettings);
                SaveObjectSelectionSettings(xmlWriter, saveSettings);
                SaveObjectErasingSettings(xmlWriter, saveSettings);
                SaveMirrorLookAndFeel(ObjectPlacement.Get().MirrorRenderSettings, xmlWriter, saveSettings, true);
                SaveMirrorLookAndFeel(ObjectSelection.Get().MirrorRenderSettings, xmlWriter, saveSettings, false);
                SaveSnapLookAndFeel(xmlWriter, saveSettings);
                SaveObjectPlacementLookAndFeel(xmlWriter, saveSettings);
                SaveObjectSelectionLookAndFeel(xmlWriter, saveSettings);
                SaveObjectErasingLookAndFeel(xmlWriter, saveSettings);

                xmlWriter.WriteNewLine(0);
                xmlWriter.WriteEndElement();
                xmlWriter.WriteEndDocument();
            }
        }
Пример #5
0
 private void RenderAssignSelectedObjectsToActiveLayerButton()
 {
     if (GUILayout.Button(GetContentForAssignSelectedObjectsToActiveLayerButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth * _actionButtonScale)))
     {
         ObjectLayerDatabase.Get().AssignObjectsToLayer(ObjectSelection.Get().GetAllSelectedGameObjects(), _database.ActiveLayer);
     }
 }
Пример #6
0
        public void OnObjectSelectionUpdatedUsingMouseClick()
        {
            ObjectGizmo activeGizmo = GetActiveGizmo();

            if (activeGizmo != null)
            {
                GameObject lastSelectedGameObject = ObjectSelection.Get().GetLastSelectedGameObject();
                if (lastSelectedGameObject == null)
                {
                    return;
                }
                Transform lastSelectedObjectTransform = lastSelectedGameObject.transform;

                if (_gizmoTransformPivotPoint == TransformGizmoPivotPoint.Pivot && lastSelectedGameObject != null &&
                    _activeGizmoType != GizmoType.Duplicate)
                {
                    activeGizmo.WorldPosition = lastSelectedObjectTransform.position;
                }
                else
                {
                    activeGizmo.WorldPosition = ObjectSelection.Get().GetWorldCenter();
                }

                if (_gizmoTransformSpace == TransformSpace.Local && lastSelectedGameObject != null &&
                    _activeGizmoType != GizmoType.Duplicate)
                {
                    activeGizmo.WorldRotation = lastSelectedObjectTransform.rotation;
                }
                else
                {
                    activeGizmo.WorldRotation = Quaternion.identity;
                }
            }
        }
Пример #7
0
        private void UpdateSelectionForNoAppendAndNoDeselect(List <GameObject> gameObjectsOverlappedBySelectionShape)
        {
            ObjectSelection           objectSelection      = ObjectSelection.Get();
            ObjectSelectionUpdateMode _selectionUpdateMode = ObjectSelectionSettings.Get().SelectionUpdateMode;

            // If no object was overlapped by the selection shape, we can clear the selection.
            // Note: We only clear the selection if the current number of selected objects is not 0. This
            //       allows us to avoid registering an Undo for nothing.
            if (gameObjectsOverlappedBySelectionShape.Count == 0 && objectSelection.NumberOfSelectedObjects != 0)
            {
                UndoEx.RecordForToolAction(objectSelection);
                objectSelection.Clear();
            }
            else
            // When the selection shape has overlapped objects, we must reset the selection by clearing it and selecting only
            // the objects which were overlapped.
            if (gameObjectsOverlappedBySelectionShape.Count != 0)
            {
                UndoEx.RecordForToolAction(objectSelection);
                objectSelection.Clear();

                if (_selectionUpdateMode == ObjectSelectionUpdateMode.EntireHierarchy)
                {
                    objectSelection.AddEntireGameObjectHierarchyToSelection(gameObjectsOverlappedBySelectionShape);
                }
                else
                {
                    objectSelection.AddGameObjectCollectionToSelection(gameObjectsOverlappedBySelectionShape);
                }
                objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdatedUsingSelectionShape();
            }
        }
Пример #8
0
        public static void DeselectAllObjectsInLayer(int objectLayer)
        {
            List <GameObject> allObjectsInLayer = ObjectLayerDatabase.Get().GetAllGameObjectsInLayer(objectLayer);

            ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allObjectsInLayer);
            ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdated();
        }
Пример #9
0
        public static void SelectAllObjectsWithSamePrefabAsObject(GameObject gameObject)
        {
            GameObject root = Octave3DWorldBuilder.ActiveInstance.GetRoot(gameObject);

            if (root == null)
            {
                return;
            }

            GameObject sourcePrefab = root.GetSourcePrefab();

            if (sourcePrefab == null)
            {
                return;
            }

            ObjectSelection   objectSelection = ObjectSelection.Get();
            List <GameObject> workingObjects  = Octave3DWorldBuilder.ActiveInstance.GetAllWorkingObjects();

            foreach (GameObject workingObject in workingObjects)
            {
                GameObject workingObjectRoot = Octave3DWorldBuilder.ActiveInstance.GetRoot(workingObject);
                if (workingObjectRoot == null)
                {
                    continue;
                }

                GameObject workingObjectSourcePrefab = workingObjectRoot.GetSourcePrefab();
                if (workingObjectSourcePrefab != null &&
                    workingObjectSourcePrefab == sourcePrefab)
                {
                    objectSelection.AddGameObjectCollectionToSelection(workingObjectRoot.GetAllChildrenIncludingSelf());
                }
            }
        }
Пример #10
0
        public static void AlignSelectionToAxis(Axis axis)
        {
            int axisIndex = (int)axis;

            List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
            List <GameObject> selectedParents    = GameObjectExtensions.GetParents(allSelectedObjects);

            if (selectedParents.Count == 0)
            {
                return;
            }

            float average = 0.0f;

            foreach (var parent in selectedParents)
            {
                average += parent.transform.position[axisIndex];
            }
            average /= selectedParents.Count;

            GameObjectExtensions.RecordObjectTransformsForUndo(selectedParents);
            foreach (var parent in selectedParents)
            {
                Transform parentTransform = parent.transform;
                Vector3   alignedPosition = parentTransform.position;
                alignedPosition[axisIndex] = average;

                parentTransform.position = alignedPosition;
            }
        }
        public static List <GameObject> ReplaceSelectedObjectsPrefabOnMouseClick()
        {
            MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor();

            if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject))
            {
                GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject;
                hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject);
                if (hitObject == null)
                {
                    return(new List <GameObject>());
                }

                GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab();
                if (newPrefabForSelectedObjects == null)
                {
                    return(new List <GameObject>());
                }

                List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
                List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects);
                newObjects.RemoveAll(item => item == null);

                return(newObjects);
            }

            return(new List <GameObject>());
        }
        private void ClearSelectionAndSelectObject(GameObject gameObject)
        {
            ObjectSelection           objectSelection     = ObjectSelection.Get();
            ObjectSelectionUpdateMode selectionUpdateMode = ObjectSelectionSettings.Get().SelectionUpdateMode;

            if (selectionUpdateMode == ObjectSelectionUpdateMode.EntireHierarchy)
            {
                UndoEx.RecordForToolAction(objectSelection);
                objectSelection.Clear();
                objectSelection.AddEntireGameObjectHierarchyToSelection(gameObject);
                objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdatedUsingMouseClick();
            }
            else
            {
                // Note: We only continue if the picked object is not the only currently selected object. If it is, it means
                //       we would be registering an Undo operation for nothing.
                if (!ObjectSelection.Get().IsSameAs(gameObject))
                {
                    UndoEx.RecordForToolAction(objectSelection);
                    objectSelection.Clear();
                    objectSelection.AddGameObjectToSelection(gameObject);
                    objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdatedUsingMouseClick();
                }
            }
        }
 private void RenderInvertSelectionButton()
 {
     if (GUILayout.Button(GetContentForInvertSelection(), GUILayout.Width(110.0f)))
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get());
         ObjectSelectionActions.InvertSelection();
     }
 }
Пример #14
0
 private void RenderDeselectActiveLayerButton()
 {
     if (GUILayout.Button(GetContentForDeselectActiveLayerButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth * _actionButtonScale)))
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get());
         ObjectSelectionActions.DeselectAllObjectsInLayer(_database.ActiveLayer);
     }
 }
Пример #15
0
 private void RenderEraseAllLayersButton()
 {
     if (GUILayout.Button(GetContentForEraseAllLayersButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth * _actionButtonScale)))
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get());
         ObjectActions.EraseGameObjectsInAllLayers();
     }
 }
Пример #16
0
 private void PerformNecessaryUndoRecordingsBeforeEraseOperation()
 {
     // Note: We have to increment the current group, because otherwise the previous records will be overridden
     //       by the new one and we would not be able to properly restore the states on Undo. For example, this
     //       can result in loosing the object selection information.
     UndoEx.IncrementCurrentGroup();
     UndoEx.RecordForToolAction(ObjectSelection.Get());
 }
Пример #17
0
        protected override void RenderContent()
        {
            ObjectSelection objectSelection = ObjectSelection.Get();

            objectSelection.RectangleSelectionShapeRenderSettings.View.Render();
            objectSelection.EllipseSelectionShapeRenderSettings.View.Render();
            ObjectSelectionRenderSettings.Get().View.Render();
        }
Пример #18
0
        private GUIContent GetContentForGizmoTransformPivotPointSelectionPopup()
        {
            var content = new GUIContent();

            content.text    = "";
            content.tooltip = "Pivot point: " + ObjectSelection.Get().ObjectSelectionTransformGizmoSystem.GizmoTransformPivotPoint;

            return(content);
        }
Пример #19
0
        private GUIContent GetContentForGizmoTransformSpaceSelectionPopup()
        {
            var content = new GUIContent();

            content.text    = "";
            content.tooltip = "Transform space: " + ObjectSelection.Get().ObjectSelectionTransformGizmoSystem.GizmoTransformSpace;

            return(content);
        }
Пример #20
0
        public static void AppendAllObjectsInLayerToSelection(int objectLayer)
        {
            List <GameObject> allObjectsInLayer = ObjectLayerDatabase.Get().GetAllGameObjectsInLayer(objectLayer);

            ObjectSelection objectSelection = ObjectSelection.Get();

            objectSelection.AddGameObjectCollectionToSelection(allObjectsInLayer);
            ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdated();
        }
Пример #21
0
 protected override void PerformDrop()
 {
     string[] folderPaths = DragAndDrop.paths;
     if (folderPaths.Length > 0)
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get().PrefabCreationSettings);
         ObjectSelection.Get().PrefabCreationSettings.DestinationFolder = folderPaths[0];
     }
 }
 private void RenderMakeSelectionDynamicButton()
 {
     if (GUILayout.Button(GetContentForMakeSelectionDynamicButton(), GUILayout.Width(110.0f)))
     {
         List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
         UndoEx.RecordForToolAction(allSelectedObjects);
         ObjectActions.MakeObjectsDynamic(allSelectedObjects);
     }
 }
Пример #23
0
        private void RenderActionControls()
        {
            EditorGUILayout.BeginHorizontal();
            RenderCreateNewGroupButton();
            RenderCreateNewGroupNameChangeTextField();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            var content = new GUIContent();

            content.text    = "Remove";
            content.tooltip = "Removes the active group. The associated object will remain in the scene but it will no longer be regarded as a group.";
            if (GUILayout.Button(content, GUILayout.Width(100.0f)))
            {
                ObjectGroup objectGroup = Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.ActiveGroup;
                if (objectGroup != null && objectGroup.GroupObject != null)
                {
                    Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.MakeNoLongerGroup(objectGroup.GroupObject);
                }
            }

            content.text    = "Remove all";
            content.tooltip = "Removes all groups. The associated objects will remain in the scene but they will no longer be regarded as groups.";
            if (GUILayout.Button(content, GUILayout.Width(100.0f)))
            {
                ObjectGroup objectGroup = Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.ActiveGroup;
                if (objectGroup != null && objectGroup.GroupObject != null)
                {
                    Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.MakeAllNoLongerGroup();
                }
            }

            RenderDestroyActiveGroupButton();
            RenderDestroyAllGroupsButton();
            EditorGUILayout.EndHorizontal();

            if (_database.ActiveGroup != null)
            {
                EditorGUILayout.BeginHorizontal();
                content.text    = "Select";
                content.tooltip = "Selects the active group.";
                if (GUILayout.Button(content, GUILayout.Width(100.0f)))
                {
                    ObjectGroup objectGroup = Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.ActiveGroup;
                    UndoEx.RecordForToolAction(ObjectSelection.Get());
                    ObjectSelection.Get().Clear();
                    ObjectSelection.Get().AddGameObjectCollectionToSelection(objectGroup.GroupObject.GetAllChildren());
                    ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdated();

                    SceneView.RepaintAll();
                }
                RenderMakeActiveGroupStaticButton();
                RenderMakeActiveGroupDynamicButton();
                EditorGUILayout.EndHorizontal();
            }
        }
        public static void SelectAllObjectsInLayer(int objectLayer)
        {
            List <GameObject> allObjectsInLayer = ObjectLayerDatabase.Get().GetAllGameObjectsInLayer(objectLayer);

            ObjectSelection objectSelection = ObjectSelection.Get();

            objectSelection.Clear();
            objectSelection.AddGameObjectCollectionToSelection(allObjectsInLayer);
            ObjectSelection.Get().ObjectSelectionTransformGizmoSystem.OnObjectSelectionUpdated();
        }
        public void Begin()
        {
            if (_state != State.Inactive)
            {
                return;
            }

            _state           = State.SelectPivot;
            _selectedParents = GameObjectExtensions.GetParents(ObjectSelection.Get().GetAllSelectedGameObjects());
        }
Пример #26
0
        private void RenderGizmoTransformPivotPointSelectionPopup()
        {
            ObjectSelectionTransformGizmoSystem selectionGizmoTransformSystem = ObjectSelection.Get().ObjectSelectionTransformGizmoSystem;
            TransformGizmoPivotPoint            newPivotPoint = (TransformGizmoPivotPoint)EditorGUILayout.EnumPopup(GetContentForGizmoTransformPivotPointSelectionPopup(), selectionGizmoTransformSystem.GizmoTransformPivotPoint, GUILayout.Width(_selectionGizmoSpecificPopupWidth));

            if (newPivotPoint != selectionGizmoTransformSystem.GizmoTransformPivotPoint)
            {
                UndoEx.RecordForToolAction(selectionGizmoTransformSystem);
                selectionGizmoTransformSystem.GizmoTransformPivotPoint = newPivotPoint;
            }
        }
Пример #27
0
        private void RenderGizmoTransformSpaceSelectionPopup()
        {
            ObjectSelectionTransformGizmoSystem selectionGizmoTransformSystem = ObjectSelection.Get().ObjectSelectionTransformGizmoSystem;
            TransformSpace newTransformSpace = (TransformSpace)EditorGUILayout.EnumPopup(GetContentForGizmoTransformSpaceSelectionPopup(), selectionGizmoTransformSystem.GizmoTransformSpace, GUILayout.Width(_selectionGizmoSpecificPopupWidth));

            if (newTransformSpace != selectionGizmoTransformSystem.GizmoTransformSpace)
            {
                UndoEx.RecordForToolAction(selectionGizmoTransformSystem);
                selectionGizmoTransformSystem.GizmoTransformSpace = newTransformSpace;
            }
        }
Пример #28
0
        public static List <GameObject> ReplaceSelectedObjectsWithPrefab(GameObject prefab)
        {
            List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();

            ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
            List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, prefab);

            newObjects.RemoveAll(item => item == null);

            return(newObjects);
        }
Пример #29
0
        private static void PrepareGameObjectCollectionForEraseOperation(IEnumerable <GameObject> gameObjects)
        {
            ObjectSelection objectSelection = ObjectSelection.Get();

            // Note: Before objects are erased, we have to remove them from the object selection.
            //       Otherwise, the selection information will be lost when performing an Undo
            //       operation. I can't figure out why this is :).
            foreach (GameObject gameObject in gameObjects)
            {
                objectSelection.RemoveGameObjectFromSelection(gameObject);
            }
        }
Пример #30
0
        public static List <GameObject> ReplaceSelectedObjectsPrefabOnMouseClick()
        {
            MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor();

            if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject))
            {
                GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject;
                hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject);
                if (hitObject == null)
                {
                    return(new List <GameObject>());
                }

                GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab();
                if (newPrefabForSelectedObjects == null)
                {
                    List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                    ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);

                    List <GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(allSelectedObjects);
                    var newObjects = new List <GameObject>();
                    foreach (var root in selectedRoots)
                    {
                        Transform  rootTransform = root.transform;
                        GameObject newObject     = GameObjectExtensions.CloneAsWorkingObject(hitObject, hitObject.transform.parent, true);
                        if (newObject != null)
                        {
                            Transform objectTransform = newObject.transform;
                            objectTransform.position = rootTransform.position;
                            objectTransform.rotation = rootTransform.rotation;
                            objectTransform.SetWorldScale(rootTransform.lossyScale);
                            newObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);

                            UndoEx.DestroyObjectImmediate(root);
                            newObjects.Add(newObject);
                        }
                    }

                    return(newObjects);
                }
                else
                {
                    List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                    ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
                    List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects);
                    newObjects.RemoveAll(item => item == null);

                    return(newObjects);
                }
            }

            return(new List <GameObject>());
        }