Пример #1
0
 public MeshRayHit Raycast(Ray ray, TransformMatrix meshTransformMatrix)
 {
     // Note: I can't think of a situation in which negative scale would be useful,
     //       so we're going to set the scale to a positive value.
     //meshTransformMatrix.Scale = meshTransformMatrix.Scale.GetVectorWithPositiveComponents();
     return(_meshSphereTree.Raycast(ray, meshTransformMatrix));
 }
Пример #2
0
 public MeshRayHit Raycast(Ray ray, TransformMatrix meshTransformMatrix)
 {
     //meshTransformMatrix.Scale = meshTransformMatrix.Scale.GetVectorWithPositiveComponents();
     return(_meshSphereTree.Raycast(ray, meshTransformMatrix));
 }