Пример #1
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 public abstract void Render(nk_handle Userdata, T Texture, nk_rect ClipRect, uint Offset, uint Count, NkVertex[] Verts, ushort[] Inds);
Пример #2
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 public static extern int nk_contextual_begin(nk_context *ctx, uint flags_nkflags, nk_vec2 v, nk_rect trigger_bounds);
Пример #3
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 public sealed override void Render(nk_handle Userdata, int Texture, nk_rect ClipRect, uint Offset, uint Count, NkVertex[] Verts, ushort[] Inds) =>
 Render(Userdata, Textures[Texture], ClipRect, Offset, Count, Verts, Inds);
Пример #4
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 public static extern void nk_window_set_bounds(nk_context *ctx, byte *name, nk_rect bounds);
Пример #5
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 public static extern int nk_popup_begin(nk_context *ctx, nk_popup_type type, byte *s, uint flags_nkflags, nk_rect bounds);
Пример #6
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 public static extern int nk_input_is_mouse_click_down_in_rect(nk_input *inp, nk_buttons id, nk_rect b, int down);
Пример #7
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 public static extern nk_vec2 nk_rect_size(nk_rect r);
Пример #8
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 public static extern nk_image nk_subimage_handle(nk_handle handle, ushort w, ushort h, nk_rect sub_region);
Пример #9
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 public static extern void nk_triangle_from_direction(nk_vec2 *result, nk_rect r, float pad_x, float pad_y, nk_heading heading);
Пример #10
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 public static extern nk_image nk_subimage_ptr(IntPtr ptr, ushort w, ushort h, nk_rect sub_region);
Пример #11
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 public static extern nk_image nk_subimage_id(int id, ushort w, ushort h, nk_rect sub_region);
Пример #12
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 public static extern int nk_input_mouse_clicked(nk_input *inp, nk_buttons buttons, nk_rect r);
Пример #13
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 public static extern int nk_input_is_mouse_hovering_rect(nk_input *inp, nk_rect r);
Пример #14
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 public static extern int nk_input_any_mouse_click_in_rect(nk_input *inp, nk_rect r);
Пример #15
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 public static extern void nk_layout_space_push(nk_context *ctx, nk_rect rect);
Пример #16
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 public static extern nk_vec2 nk_rect_pos(nk_rect r);
Пример #17
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 public static extern nk_rect nk_layout_space_rect_to_local(nk_context *ctx, nk_rect r);
Пример #18
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 public static extern int nk_input_has_mouse_click_down_in_rect(nk_input *inp, nk_buttons buttons, nk_rect r, int down);